FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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40e750f309
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Added sample preloading and playing
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2017-12-08 08:32:16 +01:00 |
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FreezyLemon
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229c9b5b4e
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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2017-12-07 23:11:34 +01:00 |
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smoogipoo
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3f20caa543
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Make taiko stop crashing for now
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2017-11-02 23:31:50 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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3ef65a1e5d
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Cleanup TaikoPlayfield a bit
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2017-09-12 18:49:31 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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smoogipooo
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19db7a8f72
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Update in line with framework changes.
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2017-09-07 22:46:21 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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smoogipooo
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6a7e868a2e
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Make taiko major bar line triangles show up again. Fixes #1081
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2017-08-21 15:36:01 +09:00 |
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smoogipooo
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e9a98358b3
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Don't move completed drum rolls above the playfield.
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2017-08-09 17:26:59 +09:00 |
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smoogipooo
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2334c109e5
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Set better TaikoPlayfield default VisibleTimeRange.
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2017-08-09 16:46:08 +09:00 |
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smoogipooo
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ef29d9c093
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Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
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2017-08-09 16:18:27 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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smoogipooo
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dc0d0a3602
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CI.
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2017-08-03 14:31:20 +09:30 |
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smoogipooo
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324fd456a7
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Rework border + fillmodes + size in TaikoPlayfield.
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2017-08-03 13:35:07 +09:30 |
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smoogipooo
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358b7c9d3d
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Better InputDrum sizing + positioning.
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2017-08-03 09:35:42 +09:30 |
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smoogipooo
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5352da277d
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Remove ScaleFixContainer.
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2017-08-03 08:16:19 +09:30 |
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Dean Herbert
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64f2e2dc32
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Use Colour instead of ColourInfo
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2017-07-23 13:06:16 +02:00 |
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Thomas Müller
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9d523ea012
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Update framework
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2017-07-12 11:06:13 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
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ffbb46f668
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Update in line with framework.
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2017-06-12 12:48:47 +09:00 |
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John Neijzen
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431d225a60
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Keyword Spacing and Brackets Fixing
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2017-06-08 14:35:10 +08:00 |
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smoogipooo
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7afa1766e1
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Make HitExplosion circular again, keep it masked to the stage.
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2017-05-24 15:48:47 +09:00 |
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smoogipooo
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4224143136
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Add faint kiai explosion on the hit marker.
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2017-05-24 14:56:07 +09:00 |
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smoogipooo
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ae94e6ea85
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Redesign hit explosions.
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2017-05-23 17:57:34 +09:00 |
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smoogipooo
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61348ff08d
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Restructure playfield so that various elements are masked.
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2017-05-23 16:42:17 +09:00 |
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smoogipooo
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6cef3021c7
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Adjust sizing to better fit glows within the playfield.
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2017-05-22 19:50:01 +09:00 |
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Dean Herbert
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efab186384
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Update namespaces in line with framework
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2017-05-16 12:50:30 +09:00 |
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smoogipooo
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6cc54773e8
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Fix taiko right background not scaling with the playfield as intended.
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2017-05-11 17:18:22 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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