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Commit Graph

3177 Commits

Author SHA1 Message Date
Dean Herbert
bf0f4fddad Localise non-overridden samples 2023-08-25 01:08:22 +09:00
Dean Herbert
081fb308e1 Merge branch 'master' into new-overlay-sfx 2023-08-24 18:29:00 +09:00
Jamie Taylor
f4415a5bab
Add more detail to comment 2023-08-24 18:20:36 +09:00
Jamie Taylor
7ef5a71e91
Move PopIn/PopOut sample playback from WaveOverlayContainer to WaveContainer (so Multiplayer/Lounge plays the samples) 2023-08-24 18:13:23 +09:00
Jamie Taylor
2e27a476bb
Re-enable sample playback for PasswordEntryPopover and remove sampleJoin playback instead 2023-08-24 18:04:47 +09:00
Dean Herbert
5f040a991b Fix potential crash when loading menu items due to cross-thread ops 2023-08-21 19:05:20 +09:00
Dean Herbert
fc2fac577f Inverse and xmldoc ShearedToggleButton sample allowance bool 2023-08-18 17:05:25 +09:00
Jamie Taylor
d10d7b6ea4
Change some component samples to go better with overlay pop-in samples 2023-08-17 18:36:37 +09:00
Jamie Taylor
3d7ba0e18c
Add pop-in/pop-out sfx to more overlays 2023-08-17 18:36:37 +09:00
Jamie Taylor
04a1f6a508
Add panning to certain overlay pop-in/pop-outs 2023-08-17 18:36:37 +09:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor 2023-08-16 11:37:52 +02:00
Bartłomiej Dach
bdf87e43db
Merge branch 'master' into slider-with-textbox-instantaneous 2023-08-16 10:48:45 +02:00
Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
Closes #24503.

The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
34c761946c Don't completely fade FPS counter out when running at full FPS
I've heard multiple times from uses that this is distracting or
confusing.
2023-08-14 23:55:57 +09:00
Dean Herbert
0e510088f9 Ensure background of gameplay is black when storyboard is overriding background display 2023-08-02 15:50:15 +09:00
Dean Herbert
a618ed140e Move StoryboardReplacesBackground bindable more local to usage 2023-08-02 15:29:18 +09:00
Bartłomiej Dach
4fb0ff8800
Implement instantaneous SliderWithTextBoxInput mode 2023-08-01 01:02:16 +02:00
Bartłomiej Dach
ca81f23356
Add test covering non-instantaneous behaviour 2023-08-01 01:01:37 +02:00
Bartłomiej Dach
2e2b0c4e41
Move SliderWithTextBoxInput to more general namespace 2023-08-01 01:01:36 +02:00
Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains 2023-07-25 21:58:13 +02:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains 2023-07-19 21:26:41 +02:00
Dean Herbert
5e2a0bd733 Fix spawning edge case when elapsed became unexpectedly negative 2023-07-19 14:10:27 +09:00
Dean Herbert
7fa95f7512 Fix #region 2023-07-19 13:52:43 +09:00
Dean Herbert
2e3d1fe950 Fix regression in time jumping behaviour 2023-07-19 13:38:04 +09:00
Dean Herbert
ccbb30cdda Fix ParticleSpewer not correctly accounting for lower frame rates (and spawning less particles) 2023-07-18 19:52:45 +09:00
Dean Herbert
1dc293ed61 Allow specifying a custom width for nubs in OsuCheckboxes 2023-07-14 14:24:55 +09:00
Dean Herbert
ded7ec3aa6
Merge branch 'master' into framework-clipboard 2023-07-14 03:32:37 +09:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
db37de45ac Allow saving changes to presets in popover using "select" binding 2023-07-13 17:53:26 +09:00
Susko3
2dcd790442 Resolve Clipboard via DI 2023-07-11 11:42:31 +02:00
Dean Herbert
5f880397a9 Increase the minimum size of the scroll bar
Allows easier targetting when there is a lot of content in the scroll view

As discussed in https://github.com/ppy/osu/discussions/24095#discussioncomment-6332398.
2023-07-02 00:04:56 +09:00
Bartłomiej Dach
df2dcf85b4
Fix wrong disable 2023-06-24 17:07:42 +02:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections 2023-06-24 16:07:01 +02:00
Bartłomiej Dach
2c1a44da89
Revert nullability enable in BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow
or expect null and some don't. Needs to be looked at closer separately.
2023-06-24 15:40:06 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
7c5813c05a Fix OsuAnimatedButton not flashing when triggered via code 2023-06-20 16:34:22 +09:00
Bartłomiej Dach
b87acfa66f
Dynamically change placeholder to convey how to activate search 2023-06-18 15:58:50 +02:00
Bartłomiej Dach
9ba4bf5fb7
Merge branch 'master' into add-mod-search-option 2023-06-18 15:06:21 +02:00
Dean Herbert
eb31fdecee Apply osu! side changes in line with FocusedOverlayContainer.PopIn abstract change
See https://github.com/ppy/osu-framework/pull/5834
2023-06-18 20:57:32 +09:00
Dean Herbert
a62b11606e Attempt to fix NaN fps display
The only thing I can see which could cause this is reading from the `drawClock.ElapsedFrameTime` after the `isSpike` read causing a div-by-zero. Reading the values once at the start should avoid this.
2023-06-17 01:32:45 +09:00
Joseph Madamba
874ce4fe71
Merge remote-tracking branch 'upstream/master' into pr/22239 2023-06-14 07:06:55 -07:00
Dean Herbert
8864014af8 Add xmldoc 2023-06-12 15:25:45 +09:00
Joseph Madamba
0d51e4f6ce
Fix mod select panels having conflicting tooltips
Going simple with a bool instead of making `TooltipText` init-able, as the current cases will just init `string.Empty`. And not sure if we want custom tooltip text in the future.
2023-06-10 12:24:58 -07:00
Joseph Madamba
61a9c6fd7e
Disable Truncate in OsuSpriteText
Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com>
2023-06-10 11:53:45 -07:00
Cootz
036479dd9d
Merge branch 'master' into add-mod-search-option 2023-06-09 16:27:18 +03:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text 2023-06-08 19:44:07 -07:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Dean Herbert
67e952150f Fix scroll operations in SectionsContainer failing if target moves due to loaded content 2023-06-07 16:32:29 +09:00