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The only thing I can see which could cause this is reading from the `drawClock.ElapsedFrameTime` after the `isSpike` read causing a div-by-zero. Reading the values once at the start should avoid this. |
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.. | ||
Backgrounds | ||
Containers | ||
Cursor | ||
OpenGL/Vertices | ||
Sprites | ||
UserInterface | ||
UserInterfaceV2 | ||
DateTooltip.cs | ||
DrawableDate.cs | ||
ErrorTextFlowContainer.cs | ||
HSPAColour.cs | ||
IHasAccentColour.cs | ||
InputBlockingContainer.cs | ||
OsuColour.cs | ||
OsuFont.cs | ||
OsuIcon.cs | ||
ParticleExplosion.cs | ||
ParticleSpewer.cs | ||
ScreenshotManager.cs |