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osu-lazer/osu.Game/Graphics/UserInterface
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Dean Herbert a62b11606e Attempt to fix NaN fps display
The only thing I can see which could cause this is reading from the `drawClock.ElapsedFrameTime` after the `isSpike` read causing a div-by-zero. Reading the values once at the start should avoid this.
a62b11606e · 2023-06-17 01:32:45 +09:00
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