Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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Dean Herbert
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ad28bfc9b2
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Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:18:11 +09:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
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sw1tchbl4d3
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98527fec26
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Make mod selfcontained
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2022-06-19 15:11:12 +02:00 |
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sw1tchbl4d3
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a5bf16e873
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Make drum rolls and swells optional with Classic mod
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2022-06-19 02:10:23 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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c6adbdd46f
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Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Bartłomiej Dach
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370f56eadb
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Make strong hit DHOs public for pool registration
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2020-12-20 18:02:34 +01:00 |
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Bartłomiej Dach
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0c5333bd58
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Adjust top-level hitobjects to support nested pooling
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2020-12-20 17:57:19 +01:00 |
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Bartłomiej Dach
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ae6dedacaf
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Implement nested strong hit application
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2020-12-20 16:26:39 +01:00 |
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Bartłomiej Dach
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8b6bc09b8f
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Implement drum roll application
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2020-12-20 16:26:16 +01:00 |
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Bartłomiej Dach
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512549b4ea
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Rename DrawableTaikoStrong{-> able}HitObject
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2020-12-14 21:47:31 +01:00 |
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Bartłomiej Dach
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091b08b507
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Scope drawable nested hits more closely to models
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2020-12-13 14:38:16 +01:00 |
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Bartłomiej Dach
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4d444df6b3
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Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
|
903bcd747e
|
Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Tim Oliver
|
2be3a8184d
|
Removed modifications to drum roll object
|
2020-04-25 00:15:37 +08:00 |
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Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Dean Herbert
|
58a1c6e171
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Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
|
07632cd1e5
|
Remove unnecessary container logic
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2020-04-15 18:44:12 +09:00 |
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Dean Herbert
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eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
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2020-04-15 18:03:23 +09:00 |
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Dean Herbert
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7fba291134
|
Change inheritance of taiko hit pieces to better allow for skinning
|
2020-04-11 13:33:49 +09:00 |
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Tim Oliver
|
b883586add
|
Added logic to allow strong notes
|
2020-04-08 12:46:02 +08:00 |
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Tim Oliver
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1057981c79
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Added arbitrary hit handler to drum roll object
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2020-04-08 12:46:02 +08:00 |
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smoogipoo
|
91735ff367
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Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
|
Berkan Diler
|
6cab517b2d
|
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
|
2019-11-20 13:37:47 +01:00 |
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smoogipoo
|
f429a8f7c2
|
Add back/obsolete old AddNested() method
|
2019-10-17 14:02:08 +09:00 |
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smoogipoo
|
d8f3678c3c
|
Rename parameter
|
2019-10-17 12:53:54 +09:00 |
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smoogipoo
|
d49ef6a36b
|
Make taiko use the new nested hitobject structure
|
2019-10-17 11:57:00 +09:00 |
|
Dean Herbert
|
f21e47d6d2
|
Move expire to DrawableHitObject
|
2019-09-12 19:29:08 +09:00 |
|
iiSaLMaN
|
843da26dba
|
Use transform management for taiko hit objects
|
2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
5fd4ed2f4e
|
Rename judgement-related methods/events + commenting
|
2018-08-06 10:55:25 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
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