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Commit Graph

402 Commits

Author SHA1 Message Date
Poyo
0cf925dadf Use better fallback
Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1.
2023-11-21 15:18:04 -08:00
Poyo
d9cd546377 Use rate fallback in DrawableHitObject 2023-11-18 12:09:37 -08:00
Poyo
a73c870712 Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
Poyo
f5e1734de9 Use soft-cast to access IGameplayClock 2023-11-14 13:51:55 -08:00
Poyo
f794d4dc83 Allow gameplayClock to be null 2023-11-12 13:29:40 -08:00
Poyo
e67725f5d6 Use IGameplayClock for rate 2023-11-12 12:14:19 -08:00
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult() 2023-10-10 21:42:37 +09:00
Bartłomiej Dach
5be5335784
Reword comment to be better 2023-08-22 09:37:54 +02:00
OliBomby
e283aa2843 Update inline comments 2023-08-21 13:09:31 +02:00
OliBomby
d2f5e696e7 Fix DrawableHitObject state not synchronizing with hitobject edits 2023-08-11 22:34:04 +02:00
Dean Herbert
e0fc97bb93 Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
Dean Herbert
3f8dfc7cb0 Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Bartłomiej Dach
6c4e52821d
Redirect judgement-related flags from DHO to HOLE 2023-07-04 23:45:08 +02:00
Bartłomiej Dach
0ceaf3c451
Ensure synthetic entries from non-pooled DHO are linked to parents 2023-07-04 23:45:08 +02:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
64498e95a4 Add an IAnimationTimeReference to DrawableHitObject to synchronise all animations 2023-05-08 18:56:29 +09:00
OliBomby
ebe1d852f5 remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
Bartłomiej Dach
db86ced4b4
Invoke RevertResult on parent DHO when nested DHO is reverted
The behaviour described above was removed in
812a4b412a, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8 Store RawTime in JudgementResult 2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330 Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield 2023-02-09 16:47:58 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
ekrctb
efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Bartłomiej Dach
2e19e93036
Rename method 2022-11-30 22:54:14 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete 2022-11-27 20:57:00 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
106f1cf90b Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 18:24:39 +09:00
Dean Herbert
dd4cd3cf8e Move gameplay configuration to interface to allow editor overriding 2022-11-08 18:25:24 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dean Herbert
51078bddf9 Remove unused bindable 2022-11-06 23:34:04 +09:00
Dean Herbert
3ec9686e58 Fix test failures and rename configuration value to match better 2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd Change range to 0-100% and rename to "normalisation" 2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884 Remove toggle and change method of application to blend with original colour 2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c Merge branch 'master' into combo-colour-brightness-limit 2022-11-02 12:09:27 +09:00
Dean Herbert
f014acfc8d Fix DrawableHitObject.AccentColour not being updated if object entry is not attached 2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b Merge branch 'master' into combo-colour-brightness-limit 2022-11-01 17:50:26 +09:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Dan Balasescu
8a88339e78 Allow combo colour normalisation to be disabled 2022-10-14 14:37:24 +09:00
Dan Balasescu
15db65c037 Extract to struct, add dictionary term 2022-10-14 14:12:53 +09:00
Dan Balasescu
4149235e63 Limit minimum brightness of combo colours 2022-10-13 14:05:33 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
Dean Herbert
78625fda7d Improve exception when attempting to call DrawableHitObject.ClearInternal 2022-09-22 14:44:03 +09:00