Dean Herbert
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0a7f3dc19b
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Avoid null reference on finalization
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2020-10-28 07:29:07 +09:00 |
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Dean Herbert
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d5e0fa322b
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Fix a couple of inspections
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2020-10-27 22:30:45 +09:00 |
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Dean Herbert
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2cacdaa11b
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Add basic beatmap download and play flow
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2020-10-27 19:28:34 +09:00 |
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Dean Herbert
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42b3aa3359
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Fix spectating when starting from a point that isn't at the beginning of the beatmap
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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851d45d2eb
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Add sane pausing logic
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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3ec3321a3d
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Add missing space
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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b737a8bf6e
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Add field to Replay denoting whether the full replay have been received or not
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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9bac8f3792
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Add null check on replay as safety measure
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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ac4671c594
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Add basic implementation of spectator screen
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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5fd97bd043
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Add basic spectator screen
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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9cfb81589e
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Use bindable flow instead
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2020-10-27 14:10:12 +09:00 |
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Dean Herbert
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6853da459d
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Move sample pausing logic out of FrameStabilityContainer
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2020-10-27 13:54:33 +09:00 |
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Dean Herbert
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b86347dc81
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Merge branch 'master' into spectator
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2020-10-26 13:39:07 +09:00 |
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Bartłomiej Dach
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0542a45c43
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Change to manual adjustment add/remove
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2020-10-25 12:33:35 +01:00 |
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Bartłomiej Dach
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85e14f3f0c
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Shorten fade duration to make fade out snappier
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2020-10-25 00:40:11 +02:00 |
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Bartłomiej Dach
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e101ba5cba
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Move volume manipulations to player loader
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2020-10-25 00:40:11 +02:00 |
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Bartłomiej Dach
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73174961f0
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Rework animation sequence for readability
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2020-10-24 22:30:08 +02:00 |
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Dean Herbert
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4fca7675b0
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Don't send spectate data when an autoplay mod is active
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2020-10-23 14:47:21 +09:00 |
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Dan Balasescu
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bd4e0e1a60
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Merge branch 'master' into epilepsy-warning
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2020-10-20 17:43:37 +09:00 |
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Dean Herbert
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55d08fad5c
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Remove unused field
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2020-10-20 15:18:15 +09:00 |
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Dean Herbert
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7a68636f71
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Adjust fade sequence and durations to feel better
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2020-10-20 15:03:33 +09:00 |
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Dean Herbert
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4e57751ca1
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Fix background dim application to avoid overdraw, transition smoother
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2020-10-20 15:03:12 +09:00 |
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Dean Herbert
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80b1f816c7
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 14:19:04 +09:00 |
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Dean Herbert
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c57fecd1fc
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Update comment to make it clear this is a hack
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2020-10-20 12:43:57 +09:00 |
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Bartłomiej Dach
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fd4bab85cf
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Merge branch 'master' into epilepsy-warning
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2020-10-20 01:06:46 +02:00 |
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Bartłomiej Dach
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05251c646e
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Fade volume back up on pop out
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2020-10-20 01:06:20 +02:00 |
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Bartłomiej Dach
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1fc22bdbff
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Only show warning once on given map
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2020-10-20 00:59:36 +02:00 |
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Bartłomiej Dach
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a164d330e5
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Improve feel of transition
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2020-10-20 00:51:31 +02:00 |
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Bartłomiej Dach
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6e50ae0458
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Reformulate push sequence code
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2020-10-20 00:22:30 +02:00 |
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Bartłomiej Dach
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8505903041
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Move warning construction to load()
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2020-10-20 00:08:05 +02:00 |
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Bartłomiej Dach
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aeca61eb3e
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Split warning to separate file
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2020-10-19 23:48:02 +02:00 |
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Bartłomiej Dach
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44279ed347
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Remove unused using directive
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2020-10-19 23:46:09 +02:00 |
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Salman Ahmed
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6e4b28ed1e
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Different version of epilepsy warning display
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2020-10-20 00:32:44 +03:00 |
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Joehu
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fef6e55b39
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Remove unused using and field
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2020-10-19 12:32:16 -07:00 |
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Joehu
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dbda18acea
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Fix autoplay/replay settings going off screen on some legacy skins
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2020-10-19 12:04:23 -07:00 |
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Dan Balasescu
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b5cadd6a2c
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Merge pull request #10555 from peppy/fix-score-display-zero-padding
Fix incorrect zero padding for classic scoring mode
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2020-10-19 15:54:12 +09:00 |
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Dean Herbert
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ba99c5c134
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Remove rolling delay on default combo counter
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2020-10-19 14:39:02 +09:00 |
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Dean Herbert
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cb1784a846
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Fix score displays using non-matching zero padding depending on user score display mode
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2020-10-19 14:05:28 +09:00 |
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Dan Balasescu
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b7c12ff61e
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Merge pull request #10530 from peppy/fix-catch-dual-combo-counter
Fix osu!catch showing two combo counters for legacy skins
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2020-10-16 23:52:14 +09:00 |
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smoogipoo
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dfbc0965e4
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Merge branch 'master' into peppy/skinnable-health-display
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2020-10-16 23:17:17 +09:00 |
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Dean Herbert
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8a3bce3cc3
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Fix osu!catch showing two combo counters for legacy skins
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2020-10-16 18:20:17 +09:00 |
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Dean Herbert
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a774de2270
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Also add support in LegacyComboCounter
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2020-10-16 17:52:22 +09:00 |
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Dean Herbert
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77bf050a80
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Ignore IgnoreHits for flashiness
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2020-10-16 17:24:43 +09:00 |
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Dean Herbert
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f0b15813e2
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Add support for both legacy styles
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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a810f56ec8
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Move "flash on hit only" logic to binding
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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c0a1f2158c
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Add basic component structure for skinnable health displays
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2020-10-16 17:08:46 +09:00 |
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Dan Balasescu
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583fdc3a95
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Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
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2020-10-15 21:20:48 +09:00 |
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Dan Balasescu
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5d8cf87155
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Merge pull request #10511 from peppy/bottom-error-display
Add support for bottom-anchored hit error display
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2020-10-15 20:51:09 +09:00 |
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Dan Balasescu
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70b050f212
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Merge branch 'master' into skinnable-accuracy-display
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2020-10-15 20:28:57 +09:00 |
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Dan Balasescu
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1ce0e83e59
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Merge branch 'master' into skinnable-score-display
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2020-10-15 19:16:03 +09:00 |
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Dan Balasescu
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93dfbd5d9e
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Merge pull request #10505 from peppy/skin-disabler-refactor
Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-15 19:14:52 +09:00 |
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Dean Herbert
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70806deba1
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Add support for bottom-anchored hit error display
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2020-10-15 19:14:02 +09:00 |
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Dean Herbert
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d76365ed1b
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Make container readonly
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2020-10-15 18:38:41 +09:00 |
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Dan Balasescu
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5640d33d1a
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Merge branch 'master' into skin-disabler-refactor
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2020-10-15 18:32:50 +09:00 |
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Dean Herbert
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6983978c98
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Correct top-right element offset by finding the lower top anchor element
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2020-10-15 18:30:44 +09:00 |
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Dean Herbert
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b31a3fbabb
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Add test
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2020-10-15 18:11:30 +09:00 |
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Dean Herbert
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254eba9008
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Add and consume skinnable accuracy counter
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2020-10-15 17:53:16 +09:00 |
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Dean Herbert
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90ff8ff050
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Merge branch 'skinnable-combo-counter' into skinnable-score-display
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2020-10-15 17:52:06 +09:00 |
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Dean Herbert
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37e9f331ad
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Simplify score font lookup
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2020-10-15 17:49:55 +09:00 |
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Dean Herbert
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43e5cb90e2
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Merge branch 'skinnable-combo-counter' into skinnable-score-display
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2020-10-15 17:30:29 +09:00 |
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Dean Herbert
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9f51327e4b
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Fix completely incorrect default positioning logic
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2020-10-15 17:29:40 +09:00 |
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Dean Herbert
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5b5ba7df93
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Remove unused offset
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2020-10-15 17:22:34 +09:00 |
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Dean Herbert
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d8d085ede9
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Align top-right elements with lowest point in score display
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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74c031cfbb
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Fix ModOverlay not including "UNRANKED" text in size
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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b210147c2e
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Update combo counter to read from default score display's position correctly
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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950c47287c
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Fix positioning of score display in HUD overlay
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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e1da64398e
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Add and consume skinnable score counter
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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219cbec6bd
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Split out DefaultScoreCounter and make ScoreCounter abstract
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2020-10-15 16:32:30 +09:00 |
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Dean Herbert
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d5f2aab52e
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Tidy up SkinnableComboCounter class slightly
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2020-10-15 15:37:40 +09:00 |
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Dean Herbert
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e0210f5c4c
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Ignore failed casts to make tests happy
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2020-10-14 23:52:58 +09:00 |
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Dean Herbert
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e3eaba7b2c
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Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
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Dean Herbert
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ac4f56403d
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Adjust size/position
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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7f5ea57bd4
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Clean-up pass (best effort) on LegacyComboCounter
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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9bb8a43bce
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Combine LegacyComboCounter and ComboCounter classes
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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fbbea48c8c
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Add score text skinnability
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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2fce064e32
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Add basic legacy combo counter and updating positioning logic
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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6a6718ebab
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Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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899bac6ca5
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Rename catch combo counter for clarity
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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f5623ee21e
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Setup skinnable combo counter component with default implementation
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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60603d2918
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Add skin components and interfaces
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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98acf1e31d
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Make field read only
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2020-10-14 19:16:25 +09:00 |
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Dean Herbert
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a7f8e26e35
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Adjust bottom-right elements positions based on song progress display
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2020-10-14 18:51:53 +09:00 |
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Dean Herbert
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0cf3e90904
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Update SongProgress height based on its dynamic height during resize
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2020-10-14 18:44:22 +09:00 |
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Dean Herbert
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ace9fbc8d3
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Confine available area for HUD components to excluse the song progress area
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2020-10-14 18:44:22 +09:00 |
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Dean Herbert
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de6fe34361
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Bind to local bindable and combine dual bindings
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2020-10-11 21:51:48 +09:00 |
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Dean Herbert
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5fcdee6fd8
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Remove cast and expose as IBindable
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2020-10-11 21:46:55 +09:00 |
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unknown
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6a52c98a42
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make IsBreakTime its own bindable and bind it to BreakTracker on load
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2020-10-11 06:15:20 +08:00 |
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unknown
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7bbdd6ab25
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expose break time bindable
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2020-10-10 21:07:17 +08:00 |
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Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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dbdb25ccf7
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Move reset logic to OsuGame
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2020-10-08 18:29:19 +09:00 |
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Dean Herbert
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43a575484a
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Remove pointless comments
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2020-10-08 18:29:09 +09:00 |
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Dean Herbert
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0f6eb9d4cb
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Ensure music playback is stopped when retrying by any means
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2020-10-07 17:40:54 +09:00 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Shane Woolcock
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8b8eb00bd7
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Permit nulls rather than casting to OsuGame
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2020-10-07 16:16:58 +10:30 |
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Shane Woolcock
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485bd962c7
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Also reset LocalUserPlaying in OnSuspending
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2020-10-07 16:15:17 +10:30 |
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Shane Woolcock
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7fff762dfc
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Rename IsGameplay
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2020-10-07 16:14:49 +10:30 |
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Shane Woolcock
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8847b88e65
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Fix unit tests trying to resolve OsuGame
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2020-10-07 11:44:41 +10:30 |
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Shane Woolcock
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ec12a21088
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Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
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2020-10-07 11:07:00 +10:30 |
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Shane Woolcock
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478f2dec96
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Maintain the current gameplay state in OsuGame
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2020-10-06 22:39:35 +10:30 |
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Shane Woolcock
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782fc1d60f
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Use OsuGame.OverlayActivationMode rather than per-Player
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2020-10-06 20:27:35 +10:30 |
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