Dean Herbert
|
219cbec6bd
|
Split out DefaultScoreCounter and make ScoreCounter abstract
|
2020-10-15 16:32:30 +09:00 |
|
Dean Herbert
|
d5f2aab52e
|
Tidy up SkinnableComboCounter class slightly
|
2020-10-15 15:37:40 +09:00 |
|
Dean Herbert
|
e0210f5c4c
|
Ignore failed casts to make tests happy
|
2020-10-14 23:52:58 +09:00 |
|
Dean Herbert
|
ac4f56403d
|
Adjust size/position
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
7f5ea57bd4
|
Clean-up pass (best effort) on LegacyComboCounter
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
9bb8a43bce
|
Combine LegacyComboCounter and ComboCounter classes
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
fbbea48c8c
|
Add score text skinnability
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
2fce064e32
|
Add basic legacy combo counter and updating positioning logic
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
6a6718ebab
|
Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
899bac6ca5
|
Rename catch combo counter for clarity
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
f5623ee21e
|
Setup skinnable combo counter component with default implementation
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
60603d2918
|
Add skin components and interfaces
|
2020-10-14 19:16:34 +09:00 |
|
Bartłomiej Dach
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1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
|
Dean Herbert
|
a171d0e292
|
Remove unused methods and classes
|
2020-08-31 18:14:22 +09:00 |
|
Joe Yuan
|
e795b1ea31
|
Failing effect displays vertically
|
2020-07-28 00:42:48 -07:00 |
|
Dean Herbert
|
f442df75a9
|
Add missing released conditional
|
2020-07-13 09:00:10 +09:00 |
|
Dean Herbert
|
c1aafe83fa
|
Add note about future behaviour
|
2020-07-12 23:05:47 +09:00 |
|
Dean Herbert
|
08696b9bca
|
Allow pausing gameplay via middle mouse button
|
2020-07-12 23:03:03 +09:00 |
|
Bartłomiej Dach
|
678767918e
|
Centralise logic further
|
2020-06-28 23:32:04 +02:00 |
|
Bartłomiej Dach
|
3637bf2f9b
|
Clean up member order & access modifiers
|
2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
|
02f590309d
|
Add xmldoc for public property
|
2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
|
415e1c05ff
|
Simplify implementation
|
2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
|
3783fe8d6a
|
Rename fields for clarity
|
2020-06-26 19:39:53 +02:00 |
|
Power Maker
|
efeaa1cc10
|
Make some changes, fix and add tests
|
2020-06-26 14:58:42 +02:00 |
|
Power Maker
|
97a212a7f6
|
Hide red tint based on "Show health display even when you can't fail" setting
|
2020-06-26 14:32:01 +02:00 |
|
alex
|
0e2ccac33b
|
Add spaces to comments
|
2020-05-04 18:36:24 -07:00 |
|
smoogipoo
|
f3dbddd75c
|
Update bindings in LoadComplete()
|
2020-04-14 15:52:38 +09:00 |
|
smoogipoo
|
b8b334ca27
|
Always unbind bindings
|
2020-04-14 15:21:56 +09:00 |
|
smoogipoo
|
3183827329
|
Reorder fields
|
2020-04-14 15:09:31 +09:00 |
|
smoogipoo
|
7d2d0785fd
|
Fix potential unsafe ordering of binds
|
2020-04-14 15:07:32 +09:00 |
|
Dean Herbert
|
c5005eb378
|
Adjust gradient size slightly and make const
|
2020-04-09 14:55:02 +09:00 |
|
Dean Herbert
|
5a78e74470
|
Use Lerp instead of ValueAt
|
2020-04-09 14:51:50 +09:00 |
|
Dean Herbert
|
c44957db3f
|
Change initial health to 1 to avoid false fail display
|
2020-04-09 14:49:09 +09:00 |
|
Dean Herbert
|
947745d87e
|
Change fail effect to be less distracting
|
2020-04-09 14:34:23 +09:00 |
|
Dean Herbert
|
4976f80b71
|
Move implementation to HUD
|
2020-04-09 14:31:25 +09:00 |
|
Dean Herbert
|
0e2d5213ce
|
Merge branch 'master' into low-hp-red-layer
|
2020-04-09 13:53:57 +09:00 |
|
Joehu
|
0f11ecce01
|
Make icons container private
|
2020-04-05 14:53:49 -07:00 |
|
Joehu
|
493b654011
|
Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
|
2020-04-03 11:30:02 -07:00 |
|
Lucas A
|
1562612f41
|
Update visual tests and remove unessecary XMLDoc tag
|
2020-04-01 15:12:31 +02:00 |
|
Lucas A
|
3cae0cedee
|
Add a game setting to disable the layer
|
2020-03-30 12:59:39 +02:00 |
|
Lucas A
|
c1ac57e70f
|
Add back visual tests and add easing to alpha fade.
|
2020-03-26 12:14:44 +01:00 |
|
Lucas A
|
a4171253a3
|
Make LowHealthThreshold a field.
|
2020-03-18 21:45:01 +01:00 |
|
Lucas A
|
e9f224b5e8
|
Apply review suggestions
|
2020-03-18 21:16:54 +01:00 |
|
Lucas A
|
a1274a9eb0
|
Fix and add missing XMLDoc
|
2020-03-18 08:29:00 +01:00 |
|
Lucas A
|
ed4f9f8ba9
|
Bind every HealthDisplay on Player load
|
2020-03-17 22:57:47 +01:00 |
|
Lucas A
|
6b0c5bc65d
|
Rename to LowHealthLayer to FaillingLayer.
|
2020-03-17 22:32:07 +01:00 |
|
Lucas A
|
1aacd1aaa2
|
Initial implementation of LowHealthLayer
|
2020-03-16 21:04:59 +01:00 |
|
Dan Balasescu
|
5b8035052f
|
Merge branch 'master' into fix-hit-error-ticks-outside-bounds
|
2020-03-09 09:16:51 +09:00 |
|
Lucas A
|
0953751d24
|
Clamp relative position of judgement ticks in range [0;1]
|
2020-03-08 15:51:57 +01:00 |
|