smoogipoo
04af072da7
Merge branch 'fix-category-serialisation' into realtime-multiplayer-2
2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6
Use enum property
2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546
Fix room category being serialised as ints
2020-12-21 16:42:21 +09:00
Dean Herbert
d096f2f8f6
Fix potential cross-thread operation during chat channel load
...
The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.
I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).
Closes #11231 .
2020-12-21 16:39:50 +09:00
smoogipoo
5d73359bd7
Make participant count non-nullable
2020-12-21 16:35:19 +09:00
Dean Herbert
e135c324d4
Merge branch 'master' into taiko-dho-pooling
2020-12-21 16:24:40 +09:00
smoogipoo
64a32723f3
One more case
2020-12-21 16:23:42 +09:00
Dean Herbert
06d4b323d1
Merge pull request #11221 from bdach/taiko-hitobject-application
...
Add support for hitobject application to taiko DHOs
2020-12-21 16:23:40 +09:00
smoogipoo
6d483ff0e6
Merge branch 'fix-non-abstract-test' into realtime-multiplayer-2
2020-12-21 16:22:18 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
dbffe735de
Merge branch 'master' into realtime-multiplayer-2
2020-12-21 16:22:14 +09:00
smoogipoo
c3d1eaf36d
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:21:05 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
Dean Herbert
0c9b1c3a73
Merge pull request #11227 from smoogipoo/fix-incorrect-room-null-check
...
Fix incorrect joinedroom null checks
2020-12-21 16:14:42 +09:00
smoogipoo
82cf58353c
Fix incorrect joinedroom null checks
2020-12-21 15:38:20 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
Dean Herbert
0ffbe12fcc
Expose resources to beatmaps in a saner way
2020-12-21 14:22:34 +09:00
Dean Herbert
7c804be4d3
Rename textureStore to make its purpose more clear
2020-12-21 14:06:33 +09:00
Dean Herbert
bc212b2538
Merge branch 'master' into fix-texture-loader-usages
2020-12-21 13:51:55 +09:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
Dean Herbert
c37840b37c
Merge pull request #11208 from smoogipoo/realtime-ready-button
...
Implement the realtime multiplayer ready button
2020-12-21 11:57:30 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button
2020-12-21 11:19:03 +09:00
Dean Herbert
2274902446
Merge pull request #11207 from smoogipoo/realtime-participants-list
...
Implement the realtime multiplayer participants list
2020-12-21 11:18:32 +09:00
Bartłomiej Dach
6e21806873
Adjust sample test to pass with pooling
2020-12-20 18:44:47 +01:00
Bartłomiej Dach
b24fc1922e
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b
Accept proxied content via OnNewDrawableHitObject
...
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.
In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37
Route new result callback via playfield
...
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list
2020-12-20 18:20:22 +01:00
Bartłomiej Dach
6cca0bc6ea
Merge pull request #11206 from smoogipoo/realtime-room-composite
2020-12-20 18:19:30 +01:00
Bartłomiej Dach
370f56eadb
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
Bartłomiej Dach
4e8e4f0343
Merge branch 'master' into realtime-room-composite
2020-12-20 17:46:10 +01:00
Dean Herbert
afabc4712e
Merge pull request #11205 from smoogipoo/stateful-multiplayer-client
...
Implement a stateful multiplayer client + test realtime room manager
2020-12-21 01:36:18 +09:00
smoogipoo
b31f4e9e85
Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2
2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e
Reword comment
2020-12-21 00:41:14 +09:00
smoogipoo
d127494c2d
Fix thread-unsafe room removal
2020-12-21 00:39:31 +09:00
smoogipoo
3af702453f
Implement realtime match song select
2020-12-21 00:37:13 +09:00
Bartłomiej Dach
ae6dedacaf
Implement nested strong hit application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63
Implement swell tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589
Implement drum roll tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390
Implement swell application
...
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b
and 58bf288
).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f
Implement drum roll application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca
Implement hit application
2020-12-20 16:26:16 +01:00
smoogipoo
275efd12b8
Fix room manager reference
2020-12-21 00:21:48 +09:00
smoogipoo
959959dbed
Add multiplayer client to OsuGameBase
2020-12-21 00:21:41 +09:00
smoogipoo
15480c006b
Create the correct room subscreen
2020-12-21 00:21:30 +09:00
smoogipoo
5b4197a9ef
Disable watching replays from realtime results screen
2020-12-21 00:14:54 +09:00
smoogipoo
07077b8f4e
Add realtime player
2020-12-21 00:13:05 +09:00
smoogipoo
945ba59c8e
Make timeshift player able to not allow pause
2020-12-21 00:06:44 +09:00