Salman Ahmed
7d31eaea54
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
Dean Herbert
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
...
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
Salman Ahmed
13e2323791
Adjust fade out duration to match stable
2022-10-18 23:48:51 +03:00
Salman Ahmed
03edfce822
Remove fade easing from sliders
2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a
Adjust fade out time to match stable
2022-10-18 23:43:31 +03:00
Dan Balasescu
083a13f041
Merge pull request #20680 from peppy/fix-slider-ball-editor-rewind
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Fix slider ball facing incorrect direction during rewinding in editor
2022-10-11 17:47:17 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
33620b7bd6
Fix slider ball facing incorrect direction during rewinding in editor
...
Closes https://github.com/ppy/osu/issues/20648 .
2022-10-10 15:24:18 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
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Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
52002d91dd
Only apply dim at top level objects
2022-10-05 17:48:56 +09:00
Dean Herbert
56d424003d
Fix sliders not dimming correctly due to modified miss window
2022-10-05 14:25:04 +09:00
Dean Herbert
44b99444a7
Hide approach circles immediate on successful hit
2022-10-05 13:42:04 +09:00
Dean Herbert
c2956c6e1e
Add osu! hit object dim
...
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.
No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
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Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
Dean Herbert
a7449380cd
Fix osu! slider ticks appearing too late
2022-09-26 14:11:59 +09:00
Dean Herbert
749053481a
Update osu! hitobject implementation to avoid triggering ClearInternal
2022-09-22 15:04:20 +09:00
Dean Herbert
b844d76311
Move Shake
logic local to hitcircle/slider
2022-09-22 15:04:20 +09:00
Dean Herbert
2bdc6417e9
Mark DrawableOsuHitObject
abstract
for clarity
2022-09-22 14:44:03 +09:00
Dean Herbert
289e6ad977
Fix follow point animations in legacy skins not always starting at correct point in time
2022-09-16 15:12:05 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Khang
9c6968e96d
Remove unused import in Slider
2022-08-24 02:54:40 -04:00
Khang
ec9daec93b
Remove unnecessary workaround
2022-08-23 14:18:40 -04:00
Khang
c1ced85b5e
Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now)
2022-08-23 14:07:18 -04:00
Khang
a81672f3dc
Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator
2022-08-22 23:31:24 -04:00
Khang
9f08c474ca
Treat NaN slider velocity timing points as 1.0x but without slider ticks
2022-08-22 21:58:38 -04:00
Dean Herbert
9a4d0494de
Adjust various pooling defaults to better handle more intense beatmaps
2022-08-05 18:09:07 +09:00
Salman Ahmed
d8cce5fe36
Fix OsuHitObject
not using property wrapper properly
2022-07-19 07:52:12 +03:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
goodtrailer
e6a05ce3e2
Slow down legacy followcircle animations
2022-07-03 13:51:30 -07:00
goodtrailer
0e0e9968ac
Split ball and followcircle into default/legacy files
2022-06-29 01:23:35 -07:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
b6e97e699a
Remove unnecessary position specification
2022-06-07 00:34:18 +03:00
Salman Ahmed
4158146c71
Fix spinenr tick samples not positioned at centre
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Causing samples to be played at left ear rather than centre.
2022-06-07 00:30:11 +03:00
Salman Ahmed
0eaf420fa1
Specify full size for spinner ticks container
2022-06-07 00:29:14 +03:00
Salman Ahmed
3a00931e38
Update slider sliding samples balance calculation to use screen-space as well
2022-04-18 09:18:56 +03:00
Salman Ahmed
fcb48c69cf
Calculate sample playback position using screen-space drawable rectangles
2022-04-18 07:57:31 +03:00
Dean Herbert
879267862c
Fix typo in DrawableOsuHitObject
2022-04-08 15:20:22 +09:00
Dan Balasescu
36772ec652
Merge pull request #17356 from apollo-dw/strict-tracking
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Implement "Strict Tracking" mod in osu!
2022-03-22 07:32:36 +09:00
apollo-dw
35e2e6a4e7
Remove slider tick judgement flag
2022-03-20 15:41:46 +00:00
apollo-dw
149cfd338d
Use new mod-related object types for Strict Tracking
2022-03-19 18:29:44 +00:00
Dean Herbert
1b8c632b87
Add TailSamples
to auxiliary samples list
2022-03-14 17:19:48 +09:00
Dean Herbert
6d6f73e016
Add overrides in DrawableSliderTail
to explain/warn that this class never plays its own samples
2022-03-14 17:19:48 +09:00
Dean Herbert
be99202188
Move spinner spin samples to auxiliary specification
2022-03-14 17:19:48 +09:00
Dean Herbert
90e34d7686
Move slider slide samples to auxiliary specification
2022-03-14 17:19:48 +09:00
apollo-dw
e2001148d5
Implement strict tracking mod
2022-03-08 21:47:54 +00:00