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Calculate sample playback position using screen-space drawable rectangles
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@ -6,10 +6,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -24,7 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// Must be set to update IsHovered as it's used in relax mod to detect osu hit objects.
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public override bool HandlePositionalInput => true;
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protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
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protected override float SamplePlaybackPosition => (ScreenSpaceDrawQuad.Centre.X - parentScreenSpaceRectangle.X) / parentScreenSpaceRectangle.Width;
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private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent.ScreenSpaceDrawQuad.AABBFloat;
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
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