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mirror of https://github.com/ppy/osu.git synced 2024-11-08 13:47:52 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects
Dean Herbert c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
..
Drawables Add osu! hit object dim 2022-10-04 17:28:17 +09:00
HitCircle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ISliderProgress.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuHitObject.cs Fix OsuHitObject not using property wrapper properly 2022-07-19 07:52:12 +03:00
Slider.cs Remove unused import in Slider 2022-08-24 02:54:40 -04:00
SliderEndCircle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderHeadCircle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderRepeat.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderTailCircle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SliderTick.cs Fix osu! slider ticks appearing too late 2022-09-26 14:11:59 +09:00
Spinner.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpinnerTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00