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c2956c6e1e
Stable would dim objects when they can't be hit (ie. the "miss" window is not active yet). This was never implemented in lazer, and causes quite large visual differences. No one has mentioned this yet, but it will definitely be one of those missing pieces which makes lazer feel different to stable. |
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.. | ||
Drawables | ||
HitCircle.cs | ||
ISliderProgress.cs | ||
OsuHitObject.cs | ||
Slider.cs | ||
SliderEndCircle.cs | ||
SliderHeadCircle.cs | ||
SliderRepeat.cs | ||
SliderTailCircle.cs | ||
SliderTick.cs | ||
Spinner.cs | ||
SpinnerBonusTick.cs | ||
SpinnerTick.cs |