Dean Herbert
1989141968
Merge branch 'master' into tourney-asset-refactor
2020-10-07 21:34:07 +09:00
Dean Herbert
1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
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Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dan Balasescu
6636b64cbd
Merge pull request #10407 from peppy/fix-sample-disposed-on-skin-change
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Don't force playback of (non-looping) DrawableHitObject samples after skin change
2020-10-07 19:34:53 +09:00
Dan Balasescu
10a3bebe1a
Merge pull request #10408 from peppy/fix-taiko-double-judgements
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Fix legacy taiko skins showing double judgements
2020-10-07 19:24:21 +09:00
Dean Herbert
8c528c8910
Fix legacy taiko skins showing double judgements
2020-10-07 18:36:40 +09:00
Dean Herbert
3c3c1ce885
Don't force playback of (non-looping) DrawableHitObject samples after skin change
2020-10-07 18:18:01 +09:00
Dean Herbert
04fa0bff9d
Add CanBeNull spec and xmldoc
2020-10-07 17:46:57 +09:00
Dean Herbert
f1a3b6d0ba
Merge branch 'master' into perf-calculator-remove-working-beatmap
2020-10-07 17:43:17 +09:00
Dan Balasescu
54ca544855
Merge pull request #10400 from peppy/fix-first-hitobject-must-be-combo
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Ensure first hitobject is always a new combo
2020-10-07 17:01:31 +09:00
Dan Balasescu
f206ea96ce
Merge pull request #10391 from peppy/editor-setup-screen-difficulty-adjust
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Add difficulty adjustment settings to editor setup screen
2020-10-07 16:33:10 +09:00
Dan Balasescu
fbb10f6774
Merge branch 'master' into fix-first-hitobject-must-be-combo
2020-10-07 16:21:00 +09:00
Dan Balasescu
338b4c56ce
Merge pull request #10399 from peppy/editor-beatmap-batch-change-support
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Add editor beatmap batch change support
2020-10-07 14:57:51 +09:00
Dean Herbert
a6d1484ad5
Add arbirary precision specification for now
2020-10-07 14:26:01 +09:00
Dan Balasescu
744668a264
Merge pull request #10404 from peppy/fix-editor-crash-after-paste
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Fix HitWindows getting serialized alongside HitObjects
2020-10-07 14:23:30 +09:00
Dan Balasescu
2ef5a34ace
Merge branch 'master' into editor-beatmap-batch-change-support
2020-10-07 14:08:49 +09:00
Dean Herbert
a8151d5c63
Fix HitWindows getting serialized alongside HitObjects
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These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.
- Closes #10403
2020-10-07 13:45:42 +09:00
Dean Herbert
c1a8fe01ef
Fix postprocess order in batch events
2020-10-07 11:09:45 +09:00
Lucas A
f5a6beb4e5
Remove obsoletion notice.
2020-10-06 19:01:03 +02:00
Dean Herbert
1f2dd13b49
Update tests
2020-10-06 22:10:13 +09:00
Dean Herbert
afe3d3989a
Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step
2020-10-06 22:10:13 +09:00
Dean Herbert
09f5e9c9eb
Use batch change application in many places that can benefit from it
2020-10-06 22:10:07 +09:00
Dean Herbert
14c734c244
Add a very simple method of applying batch changes to EditorBeatmap
2020-10-06 22:10:07 +09:00
Dan Balasescu
aae4a74d14
Merge branch 'master' into editor-setup-screen-difficulty-adjust
2020-10-06 20:11:44 +09:00
Dan Balasescu
c803be2dd2
Merge pull request #10385 from peppy/fix-slider-end-circle-fallback-case
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Fix incorrect sliderendcircle fallback logic
2020-10-06 20:10:51 +09:00
Dan Balasescu
50872e3839
Merge pull request #10390 from peppy/editor-setup-sections-container
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Split editor setup screen up into sections
2020-10-06 20:07:56 +09:00
Dan Balasescu
7d4b495197
Merge pull request #10395 from peppy/editor-timeline-show-repeats
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Add repeats display to timeline blueprints
2020-10-06 19:53:50 +09:00
Dan Balasescu
e1b5c83ae6
Merge pull request #10386 from peppy/fix-stacked-circles-visibility
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Make stacked hitcircles more visible when using default skin
2020-10-06 19:48:07 +09:00
Dan Balasescu
300423579e
Merge pull request #10394 from peppy/add-back-obsoleted-bindable-prop
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Add obsoleted Bindable property back to SettingsItem for compatibility
2020-10-06 19:43:24 +09:00
Dean Herbert
461be02e6f
Update with underlying changes
2020-10-06 19:34:21 +09:00
Dean Herbert
87d4e86cad
Merge branch 'editor-setup-sections-container' into editor-setup-screen-difficulty-adjust
2020-10-06 19:30:32 +09:00
Dan Balasescu
77ccbb087c
Merge pull request #10393 from peppy/fix-editor-backwards-seek
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Increase backwards seek magnitude when the track is running
2020-10-06 19:28:28 +09:00
Dean Herbert
06a51297a3
Use content instead of exposing the flow container
2020-10-06 19:26:57 +09:00
Dean Herbert
a2796d2c01
Add repeats display to timeline blueprints
2020-10-06 19:22:35 +09:00
Dan Balasescu
fa65e14455
Merge pull request #10392 from peppy/fix-editor-seek-modifier
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Seek at 4x normal speed when holding shift (not 2x)
2020-10-06 19:19:41 +09:00
Dean Herbert
e64cee10b8
Add obsoleted Bindable property back to SettingsItem for compatibility
2020-10-06 19:07:31 +09:00
Dan Balasescu
39a1171a35
Merge pull request #10389 from peppy/labelled-slider-bar-2020
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Add the most basic implementation of LabelledSliderBar feasible
2020-10-06 19:02:24 +09:00
Dan Balasescu
064d081138
Merge branch 'master' into editor-setup-sections-container
2020-10-06 18:36:11 +09:00
Dan Balasescu
4036412387
Merge branch 'master' into labelled-slider-bar-2020
2020-10-06 18:29:20 +09:00
Dan Balasescu
e2d081e3cc
Merge pull request #10388 from peppy/editor-setup-placeholder-text
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Add placeholder text/colour when no beatmap background is specified yet
2020-10-06 18:29:01 +09:00
Dan Balasescu
786b2592e8
Merge pull request #10387 from peppy/settings-item-ihascurrentvalue
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Make SettingsItem conform to IHasCurrentValue
2020-10-06 18:28:15 +09:00
Dean Herbert
b1a64f89d7
Increase backwards seek magnitude when the track is running
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This matches osu-stable. When the track is running, seeking backwards
(against the flow) is harder than seeking forwards. Adding a mutliplier
makes it feel much better.
Note that this is additive not multiplicative because for larger seeks
the (where `amount` > 1) we don't want to jump an insanely huge amount -
just offset the seek slightly to account for playing audio.
2020-10-06 17:53:12 +09:00
Dean Herbert
3ce234d552
Seek at 4x normal speed when holding shift
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This matches osu-stable 1:1. Not sure if it feels better or not but
let's stick with what people are used to for the time being.
2020-10-06 17:47:25 +09:00
Dean Herbert
7e8ab1cb95
Add description text
2020-10-06 17:36:18 +09:00
Dean Herbert
7a20a34aff
Add support to EditorBeatmap to update all hitobjects
2020-10-06 17:36:18 +09:00
Dean Herbert
6d7f12ad4b
Add basic difficulty setting sliders
2020-10-06 17:33:50 +09:00
Dean Herbert
13b67b93a5
Add difficulty section
2020-10-06 17:33:50 +09:00
Dean Herbert
e1a6f47d90
Add the most basic implementation of LabelledSliderBar feasible
2020-10-06 17:33:50 +09:00
Dean Herbert
505dd37a75
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:33:50 +09:00
Dean Herbert
98fe5f78ee
Split setup screen up into sections (and use a SectionContainer)
2020-10-06 17:29:08 +09:00
Dean Herbert
87bf3bdc16
Add the most basic implementation of LabelledSliderBar feasible
2020-10-06 17:26:06 +09:00