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Seek at 4x normal speed when holding shift
This matches osu-stable 1:1. Not sure if it feels better or not but let's stick with what people are used to for the time being.
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@ -589,7 +589,7 @@ namespace osu.Game.Screens.Edit
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private void seek(UIEvent e, int direction)
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{
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double amount = e.ShiftPressed ? 2 : 1;
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double amount = e.ShiftPressed ? 4 : 1;
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if (direction < 1)
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clock.SeekBackward(!clock.IsRunning, amount);
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