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Add the most basic implementation of LabelledSliderBar feasible
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneLabelledSliderBar : OsuTestScene
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{
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[TestCase(false)]
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[TestCase(true)]
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public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription);
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private void createSliderBar(bool hasDescription = false)
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{
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AddStep("create component", () =>
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{
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LabelledSliderBar<double> component;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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AutoSizeAxes = Axes.Y,
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Child = component = new LabelledSliderBar<double>
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{
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Current = new BindableDouble(5)
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{
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MinValue = 0,
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MaxValue = 10,
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Precision = 1,
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}
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}
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};
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component.Label = "a sample component";
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component.Description = hasDescription ? "this text describes the component" : string.Empty;
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});
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}
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}
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}
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24
osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs
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24
osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class LabelledSliderBar<TNumber> : LabelledComponent<SettingsSlider<TNumber>, TNumber>
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where TNumber : struct, IEquatable<TNumber>, IComparable<TNumber>, IConvertible
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{
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public LabelledSliderBar()
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: base(true)
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{
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}
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protected override SettingsSlider<TNumber> CreateComponent() => new SettingsSlider<TNumber>
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{
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TransferValueOnCommit = true,
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RelativeSizeAxes = Axes.X,
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};
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}
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}
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