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Add support to EditorBeatmap to update all hitobjects
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@ -258,5 +258,14 @@ namespace osu.Game.Screens.Edit
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public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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public int BeatDivisor => beatDivisor?.Value ?? 1;
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/// <summary>
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/// Update all hit objects with potentially changed difficulty or control point data.
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/// </summary>
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public void UpdateBeatmap()
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{
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foreach (var h in HitObjects)
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pendingUpdates.Add(h);
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}
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}
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}
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@ -13,6 +13,9 @@ namespace osu.Game.Screens.Edit.Setup
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{
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internal class DifficultySection : SetupSection
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{
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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private LabelledSliderBar<float> circleSizeSlider;
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private LabelledSliderBar<float> healthDrainSlider;
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private LabelledSliderBar<float> approachRateSlider;
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@ -81,6 +84,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.Value.BeatmapInfo.BaseDifficulty.DrainRate = healthDrainSlider.Current.Value;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
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editorBeatmap.UpdateBeatmap();
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}
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}
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}
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