1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-13 20:07:25 +08:00
Commit Graph

1082 Commits

Author SHA1 Message Date
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings 2023-11-07 23:21:59 +09:00
Susko3
05d9418718 Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
Susko3
ea357bafdd Fix tests by using the correct setting for touch input 2023-11-06 20:53:22 +01:00
Bartłomiej Dach
a136f272cf
Just use yellow for system mods 2023-11-06 16:40:57 +01:00
Bartłomiej Dach
4bc36a6c90
Fix unused variable 2023-11-06 12:18:02 +01:00
Bartłomiej Dach
6deac9a5a4
Use better colours for system mods 2023-11-06 11:41:23 +01:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Bartłomiej Dach
e927267c4d
Merge pull request #25155 from peppy/fix-new-inspections
Fix various new rider EAP inspections
2023-10-17 17:04:39 +02:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo at a HitObjectComposer level automatically 2023-10-17 16:42:22 +09:00
Bartłomiej Dach
9c6166ec3d
Add migration to remove duplicate bindings 2023-10-16 22:20:26 +02:00
Bartłomiej Dach
639c96e60c
Prevent ruleset input managers from reading duplicate bindings 2023-10-16 21:02:24 +02:00
Joseph Madamba
764f641bc9 Add extended info support to tiny mod switches 2023-10-11 12:47:12 -07:00
Dean Herbert
f340bb99e8 Nudge text right 1 pixel 2023-09-28 22:23:45 +09:00
Dean Herbert
e4fd3b65f4 Avoid recreating ModSettingChangeTracker unless required 2023-09-28 22:18:28 +09:00
Dean Herbert
b1f6803371
Remove unused commented code
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-28 22:11:03 +09:00
Dean Herbert
d4cf6e100f Update other usages of OsuIcon.ModBg and remove 2023-09-28 19:03:34 +09:00
Dean Herbert
2ff376daa4 Adjust to include shadow, and use new main background sprite which includes shadow 2023-09-28 19:03:34 +09:00
Dean Herbert
b8953e8ce1 Code quality pass 2023-09-28 19:03:34 +09:00
Dean Herbert
2800920ed9 Adjust font size slightly for better display when small 2023-09-28 19:03:34 +09:00
Dean Herbert
1246f15186 Don't show extended information where it duplicates already visible information 2023-09-27 19:29:03 +09:00
Dean Herbert
6e602929a4 Add support for tracking settings changes 2023-09-27 19:29:03 +09:00
Dean Herbert
192eb541c0 Adjust sizing to work better with expansion (no more centre anchoring) 2023-09-27 19:29:03 +09:00
Dean Herbert
16e752e07d Add basic structure and test coverage for extended info on mod icon 2023-09-27 19:29:03 +09:00
Salman Ahmed
9e4a56d64e
Merge branch 'master' into update-framework 2023-09-21 19:49:20 +03:00
Dean Herbert
bf984388b3 Update clocks in line with framework changes 2023-09-20 21:17:08 +09:00
Dean Herbert
c6cc858967 Change implementation of "show speed changes" to require explicit ruleset support 2023-09-20 15:27:30 +09:00
Dean Herbert
6ce251fbb5 Expose base VisualisationMethod so we don't need to new it locally per ruleset 2023-09-01 19:17:53 +09:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
Dean Herbert
06fe5583cb Expose a new SSDQ from playfield for skinnable area bounds 2023-07-28 15:47:57 +09:00
Dean Herbert
de74c9eb8b Fix GameplaySampleTriggerSource not handling rewinds correctly 2023-07-06 14:16:31 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
561fff801a Consume nested object states in HitObjectLifetimeEntry 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
6d4fa6569f Add back required pieces to GameplaySampleTriggerSource from old PR 2023-07-05 18:44:27 +09:00
Dean Herbert
8bd6f7a46a Rename ClicksPerSecondCalculator to ClicksPerSecondController 2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b Refactor InputCountController to not require being added to foreign body via Attach
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Bartłomiej Dach
40ceb4dfac
Fix incorrect indent size 2023-06-26 22:40:25 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller 2023-06-26 19:27:42 +02:00
Bartłomiej Dach
cc45ec4fff
Mark IHasRecordingHandler.Recorder nullable 2023-06-26 18:52:05 +02:00
Dean Herbert
084354a8dc Split out interfaces from RulesetInputManager and improve xmldoc 2023-06-26 16:34:57 +09:00
Dean Herbert
c8e081c2b6 Remove unused interface 2023-06-26 16:32:19 +09:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
tsrk
a7088ffe22
revert: bring back old attachment flow
As discussed, this would bring more problems that anything.

Refs: 4c39708, f83a4f4
2023-06-25 15:21:55 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Dean Herbert
2bda63c2c8 Merge branch 'master' into mass-nrt 2023-06-24 09:59:15 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00