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osu-lazer/osu.Game/Rulesets/UI
2023-06-24 09:59:15 +09:00
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Scrolling Automated pass 2023-06-24 01:00:03 +09:00
DrawableRuleset.cs Change "floating fruits" mod to only apply adjustments to the playfield 2023-06-23 14:18:43 +09:00
DrawableRulesetDependencies.cs Apply changes to custom ShaderManager 2023-04-18 11:31:56 +09:00
DrawableRulesetDependenciesProvidingContainer.cs Fix nullability inspection on disposal path 2022-11-30 17:49:08 +09:00
FrameStabilityContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayCursorContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
GameplaySampleTriggerSource.cs Add failing test cases for drum roll/swell sample playback 2023-05-21 18:57:01 +02:00
HitObjectContainer.cs Move judgement result revert logic to Playfield 2023-01-19 19:57:13 +09:00
IFrameStableClock.cs Change FrameStableClock to inherit IGameplayClock 2022-09-08 18:24:18 +09:00
IHitObjectContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
IPooledHitObjectProvider.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
JudgementContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
ModIcon.cs Partial everything 2022-11-27 00:00:27 +09:00
ModSwitchSmall.cs Partial everything 2022-11-27 00:00:27 +09:00
ModSwitchTiny.cs Partial everything 2022-11-27 00:00:27 +09:00
Playfield.cs remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
PlayfieldAdjustmentContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorder.cs Automated pass 2023-06-24 01:00:03 +09:00
PlayfieldBorderStyle.cs Automated pass 2023-06-24 01:00:03 +09:00
ReplayRecorder.cs Partial everything 2022-11-27 00:00:27 +09:00
RulesetInputManager.cs Fix hold-for-right-click showing during gameplay 2023-05-13 21:32:30 +09:00