Mark `WorkingBeatmap.GetSkin()` as abstract instead of using `DefaultSkin`
This shouldn't be fixed in a test scene; the underlying issue should be fixed in actual game code.
Fix capitalisation of osu!catch HitResults
HitObject.DefaultsApplied
Update framework
InitialLifetimeOffset
StartHidden
This reverts commit 1af684c4b2.
1af684c4b2
BeatmapSetInfo.Files
This reverts commit 9c4f39e968.
9c4f39e968
This reverts commit e52c0a34f8.
e52c0a34f8
This reverts commit c24712642c.
c24712642c
This reverts commit fdbd421040.
fdbd421040
OsuUserInputManager
private
Fix `Player` potentially running `MakeCurrent` when already removed from the screen stack
Add a reset button to individual keybinds
Fix storyboard videos not correctly filling the screen
Fix osu!taiko editor operations not always updating the menu/visual state correctly
Fix settings panel hide animation looking wrong when a sub-panel is visible when hidden
Fix `SlowLoadPlayer` potentially not being instantiated in time for test
Fix `BeatmapCarousel` accessing `ScreenSpaceDrawQuad` of non-loaded children
Make `DrawableSliderTail` not require `ITrackSnaking`
Remove feature request issue template and link to discussions
Fix test failure in `TestSceneMultiplayerGameplayLeaderboard`
Fix test failures in `TestSceneStoryboardWithOutro`
Fix collection import tests deadlocking due to `TaskCompletionSource` continuation triggering host disposal