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Commit Graph

358 Commits

Author SHA1 Message Date
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
a8e2f35b62 Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
b52e279702 Reword exception message 2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23 Remove unnecessary copy 2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573 Rename caughtFruitContainer -> caughtObjectContainer 2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
b80204642e Revert rename error 2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f Rename to CopyStateFrom, and add comment 2020-12-08 23:35:24 +09:00
ekrctb
1f36bbecd1 Fix dropped objects not removed on revert result 2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2 Make catch hit lighting logic not dependent on caught object 2020-12-08 20:41:26 +09:00
ekrctb
56721a6fa9 Compute object position in stack via a pure function 2020-12-08 20:36:59 +09:00
Dan Balasescu
c3241f163d
Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:59:23 +09:00
ekrctb
22a5df6309 Clear all transforms of catcher trail sprite before returned to pool 2020-12-08 17:31:00 +09:00
ekrctb
02571ec7ae Remove hit explosion on revert result 2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc Remove caught objects on revert result 2020-12-08 15:24:39 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
12c6b3c1fb Pool catcher trail sprite 2020-12-07 18:12:55 +09:00
Dean Herbert
d3a17b65d5 Move public methods upwards 2020-12-04 14:36:40 +09:00
Dean Herbert
8988023407 Tidy up code formatting and remove unnecessarily publicly exposed methods 2020-12-04 14:35:56 +09:00
ekrctb
23af70dd32 Invert if 2020-12-04 10:24:25 +09:00
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
7e66714c2f Use ApplyCustomUpdateState for dropping transformation
We cannot just apply the transforms because DHO clears transforms when state is updated
2020-12-03 18:46:58 +09:00
ekrctb
be456f9c6b Make DroppedObjectAnimation private 2020-12-03 18:46:58 +09:00
ekrctb
5a5c956ced Move more logic to Catcher from CatcherArea 2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
873f2363c1 Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
8d32cca5d6 Use more specific type for caught object 2020-12-03 16:44:36 +09:00
ekrctb
a231a4aa6d Remove unused method 2020-12-03 16:44:36 +09:00
ekrctb
af45e8d97b Don't delay caught fruit loading
It is not needed anymore because
some code in DCHO is moved from `load` to constructor.
2020-12-03 16:44:36 +09:00
ekrctb
e5c8e06c4b Create children in the constructor 2020-12-03 16:44:36 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
ekrctb
e8842eed81 Use bigger initial capacity for catch hit object pool 2020-12-01 14:50:42 +09:00
ekrctb
a16b265090 Apply suggested styling changes 2020-12-01 14:46:04 +09:00
smoogipoo
5945c088cb A few code standard cleanups 2020-12-01 12:57:37 +09:00
ekrctb
08cb84b325 Pool osu!catch hit explosion 2020-12-01 11:32:20 +09:00
ekrctb
d1076778fd Convert switch expression to switch statement 2020-12-01 09:50:52 +09:00
ekrctb
70628235e3 Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
ekrctb
9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
94fd607a7c Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
Dean Herbert
9fbfb1aa9f Add comment explaining requirement 2020-11-30 15:22:55 +09:00
Dean Herbert
73990a6674 Fix osu!catch combo counter not showing after 1 combo 2020-11-30 15:20:52 +09:00