Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
735961977b
Improve feel of spinners.
2017-02-22 18:23:06 +09:00
Dean Herbert
00ddcb11b4
Fix sliders playing hitsound twice at end.
2017-02-22 13:51:40 +09:00
Thomas Müller
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
Dean Herbert
aaed714160
Adjust Explode alpha slightly.
2017-02-16 22:48:47 +09:00
Nabile Rahmani
9c4bb82dd6
Merged upstream/master.
2017-02-16 13:23:11 +01:00
Nabile Rahmani
3068fa1a62
Namespace does not correspond to file location.
2017-02-16 11:30:31 +01:00
Dean Herbert
b55d85a5c5
Add MaxScore to correctly account for the maximum attainable score of DrawableHitObjects.
2017-02-16 17:33:13 +09:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
...
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
2640c2ac43
Add tick sample.
2017-02-16 13:39:01 +09:00
Dean Herbert
19eb58e724
Fix namespace.
2017-02-16 13:37:08 +09:00
Dean Herbert
97b782128e
Adjust tick appear/disappear animations.
2017-02-16 13:33:59 +09:00
Dean Herbert
23677a309f
Merge branch 'master' into slider_ticks
2017-02-16 11:06:23 +09:00
Damnae
f1535363f4
Rename SliderTicksRenderer to SliderTicksLayer.
2017-02-15 19:06:54 +01:00
Dean Herbert
31a617363a
Improve the feel of spinners.
2017-02-15 23:24:08 +09:00
Dean Herbert
7fbc5990d1
Add combo numbers.
2017-02-15 23:23:55 +09:00
Dean Herbert
bab219c428
Fix SliderBall weirdness (not correctly staying circular).
...
Also adjusts tracking to only change during sldier active time.
2017-02-15 21:51:16 +09:00
Dean Herbert
67105e6dfd
Replace all usage of SpriteText with OsuSpriteText.
2017-02-15 21:37:43 +09:00
Dean Herbert
ce859196d5
Avoid glow fading out early on spinners.
2017-02-15 21:05:46 +09:00
Dean Herbert
12e265a3e2
Combine triangle system implementations.
2017-02-15 20:39:10 +09:00
Damnae
e2fae24ad5
Merge branch 'master' into slider_ticks
...
Conflicts:
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Slider.cs
2017-02-15 10:53:42 +01:00
Dean Herbert
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
Dean Herbert
fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
Damnae
ace7a1d009
Fix slider ticks expiring before scoring happens.
2017-02-14 16:12:35 +01:00
Damnae
9f890139d4
Cache drawable ticks.
2017-02-14 15:16:18 +01:00
Damnae
3e7208c8a4
Add slider ticks.
2017-02-14 11:26:24 +01:00
Dean Herbert
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Damnae
daa14bfec8
Replace AddConnections by a HitObjects property.
2017-02-12 08:47:07 +01:00
Damnae
de2791e179
Better looking follow points.
2017-02-12 08:22:13 +01:00
Damnae
d7be9539d1
Create connections from HitObjects instead of DrawableHitObjects.
2017-02-12 07:29:36 +01:00
Damnae
4162ef72d4
Remove start/end index.
2017-02-12 06:02:45 +01:00
Damnae
ec64455573
Add xml-doc.
2017-02-10 10:28:21 +01:00
Damnae
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
Damnae
4e6b6ab794
Abstract follow points into a separate class.
2017-02-10 08:10:24 +01:00
Damnae
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
Damnae
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
Dean Herbert
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
Dean Herbert
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00
Dean Herbert
0a9e3ce1b0
Don't handle input in triangle particle effect containers.
2016-12-15 22:58:19 +09:00
Dean Herbert
db5c2efa15
Rename tracking variable and change conditional as per feedback.
2016-12-13 18:12:35 +09:00
Dean Herbert
c420c55291
Merge branch 'master' into hit-samples
...
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Thomas Müller
2ced0a48e0
Update framework.
2016-12-10 14:37:00 +01:00