mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 07:32:55 +08:00
Replace AddConnections by a HitObjects property.
This commit is contained in:
parent
de2791e179
commit
daa14bfec8
@ -7,13 +7,15 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects hit objects visually, for example with follow points.
|
||||
/// </summary>
|
||||
public abstract class ConnectionRenderer<T> : Container
|
||||
where T : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Create drawables inside this container, connecting hit objects visually, for example with follow points.
|
||||
/// Hit objects to create connections for
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">Hit objects to create connections for</param>
|
||||
public abstract void AddConnections(IEnumerable<T> hitObjects);
|
||||
public abstract IEnumerable<T> HitObjects { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -10,18 +10,53 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
|
||||
{
|
||||
private int pointDistance = 32;
|
||||
/// <summary>
|
||||
/// Determines how much space there is between points.
|
||||
/// </summary>
|
||||
public int PointDistance = 32;
|
||||
public int PointDistance
|
||||
{
|
||||
get { return pointDistance; }
|
||||
set
|
||||
{
|
||||
if (pointDistance == value) return;
|
||||
pointDistance = value;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
private int preEmpt = 800;
|
||||
/// <summary>
|
||||
/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
|
||||
/// </summary>
|
||||
public int PreEmpt = 800;
|
||||
|
||||
public override void AddConnections(IEnumerable<OsuHitObject> hitObjects)
|
||||
public int PreEmpt
|
||||
{
|
||||
get { return preEmpt; }
|
||||
set
|
||||
{
|
||||
if (preEmpt == value) return;
|
||||
preEmpt = value;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> hitObjects;
|
||||
public override IEnumerable<OsuHitObject> HitObjects
|
||||
{
|
||||
get { return hitObjects; }
|
||||
set
|
||||
{
|
||||
hitObjects = value;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
private void update()
|
||||
{
|
||||
Clear();
|
||||
if (hitObjects == null)
|
||||
return;
|
||||
|
||||
OsuHitObject prevHitObject = null;
|
||||
foreach (var currHitObject in hitObjects)
|
||||
{
|
||||
|
@ -73,9 +73,9 @@ namespace osu.Game.Modes.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.AddConnections(HitObjects.Children
|
||||
connectionLayer.HitObjects = HitObjects.Children
|
||||
.Select(d => (OsuHitObject)d.HitObject)
|
||||
.OrderBy(h => h.StartTime));
|
||||
.OrderBy(h => h.StartTime);
|
||||
}
|
||||
|
||||
private void judgement(DrawableHitObject h, JudgementInfo j)
|
||||
|
Loading…
Reference in New Issue
Block a user