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Create connections from HitObjects instead of DrawableHitObjects.
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commit
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@ -2,17 +2,18 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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public abstract class HitObjectConnection : Container
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public abstract class ConnectionRenderer<T> : Container
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where T : HitObject
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{
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/// <summary>
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/// Create drawables inside this container, connecting hitobjects visually, for example with follow points.
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/// Create drawables inside this container, connecting hit objects visually, for example with follow points.
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/// </summary>
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/// <param name="drawableHitObjects">The drawables hit objects to create connections for</param>
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public abstract void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects);
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/// <param name="hitObjects">Hit objects to create connections for</param>
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public abstract void AddConnections(IEnumerable<T> hitObjects);
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}
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}
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@ -2,15 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class FollowPointConnection : HitObjectConnection
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public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
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{
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/// <summary>
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/// Determines how much space there is between points.
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@ -22,18 +20,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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/// </summary>
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public int PreEmpt = 800;
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public override void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects)
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public override void AddConnections(IEnumerable<OsuHitObject> hitObjects)
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{
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var hitObjects = new List<OsuHitObject>(drawableHitObjects
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime));
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for (int i = 1; i <= hitObjects.Count - 1; i++)
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OsuHitObject prevHitObject = null;
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foreach (var currHitObject in hitObjects)
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{
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var prevHitObject = hitObjects[i - 1];
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var currHitObject = hitObjects[i];
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if (!currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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@ -63,6 +55,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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});
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}
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}
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prevHitObject = currHitObject;
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using System.Linq;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -16,7 +17,7 @@ namespace osu.Game.Modes.Osu.UI
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{
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private Container approachCircles;
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private Container judgementLayer;
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private HitObjectConnection hitObjectConnection;
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private ConnectionRenderer<OsuHitObject> connectionLayer;
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public override Vector2 Size
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{
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@ -38,15 +39,15 @@ namespace osu.Game.Modes.Osu.UI
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Add(new Drawable[]
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{
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hitObjectConnection = new FollowPointConnection
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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Depth = 2,
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},
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judgementLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 0,
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Depth = 1,
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},
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approachCircles = new Container
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{
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@ -72,7 +73,9 @@ namespace osu.Game.Modes.Osu.UI
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public override void PostProcess()
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{
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hitObjectConnection.AddConnections(HitObjects.Children);
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connectionLayer.AddConnections(HitObjects.Children
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime));
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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@ -44,8 +44,8 @@
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<Compile Include="Objects\BezierApproximator.cs" />
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\HitObjectConnection.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointConnection.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSlider.cs" />
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