This was pointed out as an issue in the osu!taiko editor, but actually
affects all rulesets. Has now been fixed everywhere.
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Closes https://github.com/ppy/osu/issues/31548.
osu!mania could arguable be consdiered "more correct" with the old
display, but I don't think it's a huge deal either way (subjective at
best).
* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator
* Remove redundant (and incorrect) hit window creation
* Balance rhythm against hit window changes
* Replace long interval nerf with a new one that uses stamina difficulty
* Turn tabs into spaces
* Update unit tests
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Co-authored-by: StanR <hi@stanr.info>