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Add tooltips explaining multiplayer mod selection buttons
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@ -24,6 +24,21 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString StartMatchWithCountdown(string humanReadableTime) => new TranslatableString(getKey(@"start_match_width_countdown"), @"Start match in {0}", humanReadableTime);
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/// <summary>
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/// "Choose the mods which all players should play with."
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/// </summary>
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public static LocalisableString RequiredModsButtonTooltip => new TranslatableString(getKey(@"required_mods_button_tooltip"), @"Choose the mods which all players should play with.");
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/// <summary>
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/// "Each player can choose their preferred mods from a selected list."
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/// </summary>
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public static LocalisableString FreeModsButtonTooltip => new TranslatableString(getKey(@"free_mods_button_tooltip"), @"Each player can choose their preferred mods from a selected list.");
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/// <summary>
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/// "Each player can choose their preferred difficulty, ruleset and mods."
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/// </summary>
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public static LocalisableString FreestyleButtonTooltip => new TranslatableString(getKey(@"freestyle_button_tooltip"), @"Each player can choose their preferred difficulty, ruleset and mods.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -18,6 +18,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.OnlinePlay
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{
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@ -95,6 +96,8 @@ namespace osu.Game.Screens.OnlinePlay
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SelectedColour = colours.Yellow;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"freemods";
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TooltipText = MultiplayerMatchStrings.FreeModsButtonTooltip;
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}
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protected override void LoadComplete()
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Select;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.OnlinePlay
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{
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@ -72,6 +73,8 @@ namespace osu.Game.Screens.OnlinePlay
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SelectedColour = colours.Yellow;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"freestyle";
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TooltipText = MultiplayerMatchStrings.FreestyleButtonTooltip;
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}
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protected override void LoadComplete()
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@ -21,6 +21,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using osu.Game.Utils;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.OnlinePlay
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{
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@ -196,14 +197,16 @@ namespace osu.Game.Screens.OnlinePlay
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IsValidMod = IsValidMod
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};
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protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons()
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protected override IEnumerable<(FooterButton button, OverlayContainer? overlay)> CreateSongSelectFooterButtons()
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{
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var baseButtons = base.CreateSongSelectFooterButtons().ToList();
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baseButtons.Single(i => i.button is FooterButtonMods).button.TooltipText = MultiplayerMatchStrings.RequiredModsButtonTooltip;
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freeModsFooterButton = new FooterButtonFreeMods(freeModSelect) { Current = FreeMods };
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var freeStyleButton = new FooterButtonFreeStyle { Current = FreeStyle };
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baseButtons.InsertRange(baseButtons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, new (FooterButton, OverlayContainer?)[]
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baseButtons.InsertRange(baseButtons.FindIndex(b => b.button is FooterButtonMods) + 1, new (FooterButton, OverlayContainer?)[]
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{
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(freeModsFooterButton, null),
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(freeStyleButton, null)
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.OnlinePlay
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protected override FilterControl CreateFilterControl() => new DifficultySelectFilterControl(item);
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protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons()
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protected override IEnumerable<(FooterButton button, OverlayContainer? overlay)> CreateSongSelectFooterButtons()
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{
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// Required to create the drawable components.
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base.CreateSongSelectFooterButtons();
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@ -415,7 +415,7 @@ namespace osu.Game.Screens.Select
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/// Creates the buttons to be displayed in the footer.
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/// </summary>
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/// <returns>A set of <see cref="FooterButton"/> and an optional <see cref="OverlayContainer"/> which the button opens when pressed.</returns>
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protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons() => new (FooterButton, OverlayContainer?)[]
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protected virtual IEnumerable<(FooterButton button, OverlayContainer? overlay)> CreateSongSelectFooterButtons() => new (FooterButton, OverlayContainer?)[]
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{
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(ModsFooterButton = new FooterButtonMods { Current = Mods }, ModSelect),
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(new FooterButtonRandom
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