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Remove redundant ToArray() calls in Osu/ManiaHitObjectComposer

This commit is contained in:
Berkan Diler 2025-01-19 23:27:44 +01:00
parent e753e3ee2f
commit b6ce72b6d9
2 changed files with 3 additions and 3 deletions

View File

@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Edit
return;
List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] objectDescriptions = objectDescription.Split(',').ToArray();
string[] objectDescriptions = objectDescription.Split(',');
for (int i = 0; i < objectDescriptions.Length; i++)
{
string[] split = objectDescriptions[i].Split('|').ToArray();
string[] split = objectDescriptions[i].Split('|');
if (split.Length != 2)
continue;

View File

@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
List<OsuHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<OsuHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] splitDescription = objectDescription.Split(',').ToArray();
string[] splitDescription = objectDescription.Split(',');
for (int i = 0; i < splitDescription.Length; i++)
{