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Simplify code immensely
Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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@ -17,12 +19,13 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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protected override LocalisableString Header => CommonStrings.General;
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private SystemFileImportComponent systemFileImport = null!;
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private ISystemFileSelector? selector;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, GameHost host, IPerformFromScreenRunner? performer)
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{
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Add(systemFileImport = new SystemFileImportComponent(game, host));
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if ((selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray())) != null)
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selector.Selected += f => Task.Run(() => game.Import(f.FullName));
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AddRange(new Drawable[]
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{
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@ -31,10 +34,10 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Text = DebugSettingsStrings.ImportFiles,
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Action = () =>
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{
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if (systemFileImport.PresentIfAvailable())
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return;
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performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
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if (selector != null)
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selector.Present();
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else
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performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
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},
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},
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new SettingsButton
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@ -1,51 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public partial class SystemFileImportComponent : Component
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{
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private readonly OsuGameBase game;
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private readonly GameHost host;
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private ISystemFileSelector? selector;
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public SystemFileImportComponent(OsuGameBase game, GameHost host)
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{
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this.game = game;
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this.host = host;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray());
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if (selector != null)
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selector.Selected += f => Schedule(() => startImport(f.FullName));
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}
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public bool PresentIfAvailable()
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{
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if (selector == null)
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return false;
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selector.Present();
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return true;
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}
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private void startImport(string path)
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{
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Task.Factory.StartNew(async () =>
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{
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await game.Import(path).ConfigureAwait(false);
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}, TaskCreationOptions.LongRunning);
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}
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}
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}
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