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osu-lazer/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs
Salman Alshamrani 3f51626f07 Simplify code immensely
Co-authored-by: Dean Herbert <pe@ppy.sh>
2025-01-21 02:20:51 -05:00

52 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Import;
using osu.Game.Screens.Utility;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => CommonStrings.General;
private ISystemFileSelector? selector;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, GameHost host, IPerformFromScreenRunner? performer)
{
if ((selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray())) != null)
selector.Selected += f => Task.Run(() => game.Import(f.FullName));
AddRange(new Drawable[]
{
new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () =>
{
if (selector != null)
selector.Present();
else
performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
},
},
new SettingsButton
{
Text = DebugSettingsStrings.RunLatencyCertifier,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
}
});
}
}
}