mirror of
https://github.com/ppy/osu.git
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3f51626f07
Co-authored-by: Dean Herbert <pe@ppy.sh>
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Utility;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public partial class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => CommonStrings.General;
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private ISystemFileSelector? selector;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, GameHost host, IPerformFromScreenRunner? performer)
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{
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if ((selector = host.CreateSystemFileSelector(game.HandledExtensions.ToArray())) != null)
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selector.Selected += f => Task.Run(() => game.Import(f.FullName));
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AddRange(new Drawable[]
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{
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new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () =>
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{
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if (selector != null)
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selector.Present();
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else
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performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()));
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},
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.RunLatencyCertifier,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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});
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}
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}
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}
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