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Add failing test coverage of random rewind button not working
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@ -48,6 +48,7 @@ using osu.Game.Screens.Select.Carousel;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Resources;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Input;
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@ -202,6 +203,38 @@ namespace osu.Game.Tests.Visual.Navigation
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TextBox filterControlTextBox() => songSelect.ChildrenOfType<FilterControl.FilterControlTextBox>().Single();
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}
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[Test]
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public void TestSongSelectRandomRewindButton()
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{
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Guid? originalSelection = null;
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TestPlaySongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("Add two beatmaps", () =>
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{
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Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(8));
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Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(8));
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});
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AddUntilStep("wait for selected", () =>
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{
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originalSelection = Game.Beatmap.Value.BeatmapInfo.ID;
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return !Game.Beatmap.IsDefault;
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});
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AddStep("hit random", () =>
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{
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InputManager.MoveMouseTo(Game.ChildrenOfType<FooterButtonRandom>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for selection changed", () => Game.Beatmap.Value.BeatmapInfo.ID, () => Is.Not.EqualTo(originalSelection));
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AddStep("hit random rewind", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("wait for selection reverted", () => Game.Beatmap.Value.BeatmapInfo.ID, () => Is.EqualTo(originalSelection));
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}
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[Test]
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public void TestSongSelectScrollHandling()
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{
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