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Fix ComposeBlueprintContainer handling nudge keys when it can't nudge

This commit is contained in:
Dean Herbert 2025-01-20 18:55:42 +09:00
parent 3a37817ab2
commit 9a12f48dcc
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@ -111,25 +111,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnKeyDown(KeyDownEvent e)
{
// Until the keys below are global actions, this will prevent conflicts with "seek between sample points"
// which has a default of ctrl+shift+arrows.
if (e.ShiftPressed)
return false;
if (e.ControlPressed)
{
switch (e.Key)
{
case Key.Left:
nudgeSelection(new Vector2(-1, 0));
return true;
return nudgeSelection(new Vector2(-1, 0));
case Key.Right:
nudgeSelection(new Vector2(1, 0));
return true;
return nudgeSelection(new Vector2(1, 0));
case Key.Up:
nudgeSelection(new Vector2(0, -1));
return true;
return nudgeSelection(new Vector2(0, -1));
case Key.Down:
nudgeSelection(new Vector2(0, 1));
return true;
return nudgeSelection(new Vector2(0, 1));
}
}
@ -151,7 +152,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Move the current selection spatially by the specified delta, in gamefield coordinates (ie. the same coordinates as the blueprints).
/// </summary>
/// <param name="delta"></param>
private void nudgeSelection(Vector2 delta)
private bool nudgeSelection(Vector2 delta)
{
if (!nudgeMovementActive)
{
@ -162,12 +163,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault();
if (firstBlueprint == null)
return;
return false;
// convert to game space coordinates
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(firstBlueprint, delta));
return true;
}
private void updatePlacementNewCombo()