Provide DrawableRulesetDependencies from HitObjectComposer
Playfield.Mods
#nullable disable
IDrawableScrollingRuleset
FallbackSampleStore.GetAsync
Regressed when attempting to share implementation of binary search.
OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor` - `MenuCursor` -> `MenuCursorContainer
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
LifetimeStart
HitObject
createLifetimeEntry
HitObjectEntryManager
Playfield
DrawableRulesetDependencies
FrameStableClock
IGameplayClock
MasterGameplayClockContainer
NonGameplayAdjustments
GameplayAdjustments
TrueGameplayRate
FrameStabilityContainer
RemoveInternal
Remove
RemoveRange
RemoveAll
IsCatchingUp