Fixes https://github.com/ppy/osu/issues/30480.
Co-authored-by: Dean Herbert <pe@ppy.sh>
DrawableHitCircle.ApplyResult
this
this removes closure allocations
Fixes the same issue that 970ea50269 did, but with no `AlwaysPresent` usage.
970ea50269
DrumSamplePlayer
DrawableHitObject
Skinnable class naming pass
ISkinComponent
ISkinLookup
DrawableHit
var
RecreatePieces
AddOnce
IsStrong
Turns out this was unnecessary and never actually being used.