# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Osu/OsuRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs # osu.Game/Rulesets/Ruleset.cs
Add basic touch support for osu!catch
OnDrag to
RemoveInternal
Remove
RemoveRange
RemoveAll
"internal"
LegacyComboCounter
osu.Game.Skinning
Not the safe way but got no better idea.
HitObject
But seems some of the customized ruleset use it for save the replay frame.
CatcherArea
string.To{Lower,Upper}()