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Commit Graph

2523 Commits

Author SHA1 Message Date
Dan Balasescu
12a1889fac
Use key offsets instead of cast 2024-08-13 14:03:26 +09:00
clayton
5ad255ecbe
Remove special actions from Stage constructor 2024-08-07 14:36:04 -07:00
clayton
e7f9bba9b5
Fix replay frames and auto generator 2024-08-07 14:36:04 -07:00
clayton
606b0556d5
Fix key binding generators 2024-08-07 14:36:03 -07:00
clayton
85805bffde
Remove Special# values from ManiaAction and remove enum offset 2024-08-07 14:36:03 -07:00
Dean Herbert
f500abd4f7 Make "Hold Off" and "No Release" mod incompatible 2024-07-19 14:08:39 +03:00
Nathan Du
00ed7a7a2f Fix hold note light lingering with No Release
Turns out endHold() is not called in the Tail.IsHit branch of the
hold notes' CheckForResult method.
2024-07-18 16:08:30 +08:00
Dan Balasescu
00cab0ec0a
Merge pull request #28809 from bdach/mania-timeline-zooms-composer
Match mania editor playfield time range with timeline zoom
2024-07-11 15:41:26 +09:00
Bartłomiej Dach
92dc125d39
Match mania editor playfield time range with timeline zoom 2024-07-10 17:36:39 +02:00
Bartłomiej Dach
fa749d317e
Enable NRT on ManiaHitObjectComposer 2024-07-10 15:12:03 +02:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.

Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.

For specific rulesets:

- osu!:
  - Stack leniency slider merged into difficulty section.
- osu!taiko:
  - Approach rate and circle size sliders removed.
  - Colours section removed.
- osu!catch:
  - No functional changes.
- osu!mania:
  - Special style toggle merged into difficulty section.
  - Colours section removed.
2024-07-10 14:53:16 +02:00
Salman Ahmed
371ca4cc4b Remove unnecessary null-conditional operators 2024-07-04 05:43:43 +03:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Nathan Du
1eb10e029c Rewrite no release mod
Per the request of spaceman_atlas, the No Release mod is rewritten to
avoid modifications to DrawableHoldNoteTail. The approach is based
on that of the Strict Tracking mod for the osu!(standard) ruleset,
injecting the mod behavior by replacing the normal hold note with
the mod's variant. The variant inherits most bevaior from the normal
hold note, but when creating nested hitobjects, it creates its own
hold note tail variant instead, which in turn is used to instantiate
the mod's variant of DrawableHoldNoteTail with a new behavior.

The time a judgement is awarded is changed from the end of its
Perfect window to the time of the tail itself.
2024-07-01 20:29:30 +08:00
Nathan Du
960d552dc1 Initial implemention of the No Release mod
This commit adds a new osu!mania mod No Release that relaxes tail
judgements. The current implementation automatically awards Perfect
(or Meh if the hold note is broken midway) for a hold note tail at
the end of its Perfect window, as long as it is held by then.

Tests are pending for the next commit.
2024-06-28 22:21:08 +08:00
Bartłomiej Dach
1eac0c622a
Fix legacy skin hold note bodies not appearing when scrolling upwards
- Closes https://github.com/ppy/osu/issues/28567.
- Regressed in https://github.com/ppy/osu/pull/28466.

Bit of a facepalm moment innit...
2024-06-25 10:35:36 +02:00
Dean Herbert
e6187ebec0
Fix nullability insepction 2024-06-18 15:13:52 +08:00
Bartłomiej Dach
366ba26cb6
Adjust calls to DrawableExtensions.With<T>() 2024-06-18 07:41:20 +02:00
Bartłomiej Dach
fdb63bd7cd
Merge pull request #28466 from smoogipoo/fix-long-hold-length
Fix missing texture on extremely long hold notes
2024-06-13 09:13:03 +02:00
Dan Balasescu
1ff20cc13d
Fix missing texture on extremely long hold notes 2024-06-13 15:19:41 +09:00
Bartłomiej Dach
feadf7a56e
Allow modifying hold note start/end time via mania composer playfield 2024-06-12 15:30:27 +02:00
Dean Herbert
2a8bd8d968
Fix failing tests due to missing DI pieces 2024-06-12 11:23:56 +08:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Bartłomiej Dach
629e7652c0
Implement flip operations in mania editor 2024-06-07 09:01:41 +02:00
Bartłomiej Dach
bf0040447c
Fix legacy mania note body animation not resetting sometimes
Hopefully closes https://github.com/ppy/osu/issues/28284.

As far as I can tell this is a somewhat difficult one to reproduce
because it relies on a specific set of circumstances (at least the
reproduction case that I found does). The reset to frame 0 would
previously be called explicitly when `isHitting` changed:

    182ca145c7/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs (L144)

However, it can be the case that `bodyAnimation` is not loaded at the
point of this call. This is significant because
`SkinnableTextureAnimation` contains this logic:

    182ca145c7/osu.Game/Skinning/LegacySkinExtensions.cs (L192-L211)

which cannot be moved any earlier (because any earlier the `Clock` may
no longer be correct), and also causes the animation to be seeked
forward while it is stopped.

I can't figure out a decent way to layer this otherwise (by scheduling
or whatever), so this commit is just applying the nuclear option of just
seeking back to frame 0 on every update frame in which the body piece is
not being hit.
2024-05-28 15:29:15 +02:00
Bartłomiej Dach
97de73b99c
Do not change mania column width on mobile platforms
- Closes https://github.com/ppy/osu/issues/25852
- Reverts https://github.com/ppy/osu/pull/25336 /
  https://github.com/ppy/osu/pull/25777

With the columns not being directly touchable anymore after
https://github.com/ppy/osu/pull/28173 I see very little point to this
continuing to exist.
2024-05-16 08:21:52 +02:00
Bartłomiej Dach
3d190f7e88
Remove redundant cast 2024-05-14 18:41:15 +02:00
Dean Herbert
f781dc3300
Remove touch mod addition to mania
Feels a bit pointless? I dunno.
2024-05-14 22:38:31 +08:00
Dean Herbert
5c9a90cb40
Tidy class and change to be a VisibilityContainer similar to taiko implementation 2024-05-14 22:34:05 +08:00
Dean Herbert
390557634a
Rename touch area class to match existing usage (see taiko) 2024-05-14 22:34:05 +08:00
Dean Herbert
12e98fe55d
Move out of playfield so touch overlay is not affected by playfield position 2024-05-14 22:34:05 +08:00
Dan Balasescu
a761a7bced
Hook up touch device mod 2024-05-14 19:14:58 +08:00
Dan Balasescu
e3f2e1ba08
Add opacity setting 2024-05-14 19:14:50 +08:00
Dan Balasescu
39337f5189
Hook up input manager 2024-05-14 19:14:50 +08:00
Dan Balasescu
ef40197713
Add mania touch overlay
Adjust default anchor/origin
2024-05-14 19:14:50 +08:00
Dan Balasescu
4f6777a0a1
Remove existing per-column touch input 2024-05-14 19:10:14 +08:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter 2024-04-15 21:07:36 +09:00
Dan Balasescu
8e0ca11d1c
Fully qualify LegacyBeatmapConversionDifficultyInfo 2024-04-01 17:02:32 +09:00
Dan Balasescu
9fd6449fd8
Add mods to FilterCriteria, pass to ruleset method 2024-03-28 23:03:26 +09:00
Dan Balasescu
c08a4898b2
Refactor score simulator to use GetColumnCount() 2024-03-28 22:58:39 +09:00
Dan Balasescu
ce21235db4
Remove unused OriginalTargetColumns 2024-03-28 22:51:13 +09:00
Dan Balasescu
10edb54614
Add ability to query key count with mods 2024-03-28 22:51:12 +09:00
Dan Balasescu
64399e9dd9
Refactor pattern generation to not require ManiaBeatmap 2024-03-28 22:32:27 +09:00
Bartłomiej Dach
b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings 2024-03-26 11:13:16 +01:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication 2024-03-26 11:13:03 +01:00
Arthur Araujo
6fa663c8ca Make check ruleset specific 2024-03-22 14:48:22 -03:00
Arthur Araujo
2d6a3b8e2b Remove warning for 10K+ 2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4 Add mania keycount check 2024-03-20 15:52:16 -03:00