ekrctb
125e143401
Fix banana shower placement outline initial opacity
2021-06-23 10:27:40 +09:00
ekrctb
5a5cb39c9f
Add some comments about logic
2021-06-23 10:27:40 +09:00
ekrctb
69c8865a04
Use more consistent method names
2021-06-23 10:19:25 +09:00
ekrctb
a9b8736f70
Order field and properties consistently
2021-06-23 10:18:44 +09:00
ekrctb
eec4457473
Add [CanBeNull]
to methods returning null by default
2021-06-23 09:40:07 +09:00
ekrctb
e96814bb86
Remove comment about using skin for blueprint
...
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00
ekrctb
1a7bfafc69
Add icon for composition tools
2021-06-23 09:34:11 +09:00
ekrctb
21331d3a13
Disable caught object stacking in editor
2021-06-22 17:20:13 +09:00
ekrctb
e8907b53a8
Add basic banana shower placement tool
2021-06-22 17:20:13 +09:00
ekrctb
4d7a877795
Add basic fruit placement tool
2021-06-22 17:20:13 +09:00
ekrctb
0078d7dc18
Add outline to selected fruit
2021-06-22 17:20:13 +09:00
ekrctb
c28cd5dd75
Add basic juice stream selection blueprint
2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7
Add basic selection blueprint movement logic
2021-06-22 17:20:13 +09:00
ekrctb
fbe44dac34
Add empty catch hit object composer
2021-06-22 17:20:13 +09:00
ekrctb
a9c7830252
Fix NRE when hit object blueprint is not implemented
2021-06-22 17:20:13 +09:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
...
Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Dan Balasescu
d8b23bb841
Merge pull request #13611 from ekrctb/remove-unused-argument
...
Remove unused constructor argument from `CatchPlayfield`
2021-06-22 15:54:31 +09:00
ekrctb
b54e82eb99
Remove unused argument from CatchPlayfield
2021-06-22 15:23:50 +09:00
Dean Herbert
e9339d6100
Move some inline comments on const
s to xmldoc instead
2021-06-22 15:16:19 +09:00
Naxess
629c98e6a0
Add time distance equality tests
2021-06-21 15:34:11 +02:00
Naxess
e11139eadf
Add low difficulty overlap tests
...
Moq is introduced to mock sliders' end time/position. This is already used similarly in `osu.Game.Tests`.
2021-06-21 15:33:50 +02:00
Naxess
2f3f4f3e4b
Add new checks to verifier
2021-06-21 15:30:45 +02:00
Naxess
fcb918d0e1
Add time distance equality check
2021-06-21 15:30:23 +02:00
Naxess
3eb088f89a
Add low difficulty overlaps check
2021-06-21 15:30:04 +02:00
Dean Herbert
5b9bf54f1f
Merge pull request #13545 from frenzibyte/legacy-spinner-approach-circle
...
Add support for legacy spinner approach circles
2021-06-21 18:52:06 +09:00
Salman Ahmed
999bf27eae
Remove unnecessary abstraction of ApproachCircle
property
2021-06-21 12:07:00 +03:00
Salman Ahmed
ba15f7c19b
Move ApproachCircle
out of the scale container and revert relevant changes
2021-06-21 10:47:38 +03:00
Dan Balasescu
7d31943ff5
Merge pull request #13597 from Joehuu/fix-beatmap-discussion-links
...
Fix beatmap discussion links wrongly leading to beatmap page
2021-06-21 14:52:55 +09:00
Salman Ahmed
036b745425
Remove no longer needed LegacySpinnerApproachCircle
2021-06-21 08:41:10 +03:00
Salman Ahmed
42edbe4fb9
Move ApproachCircle
implementation into per-style
2021-06-21 08:40:38 +03:00
Joseph Madamba
6fda5e569a
Fix beatmap discussion links wrongly leading to beatmap page
2021-06-20 21:37:00 -07:00
Joseph Madamba
8b2110c048
Add failing discussion links test
2021-06-20 21:36:08 -07:00
Salman Ahmed
68e28f4903
Implement IHasApproachCircle
in DrawableHitCircle
as well
2021-06-21 07:35:07 +03:00
Dean Herbert
2d1794f7d8
Merge pull request #13596 from Joehuu/update-rulesets-link
...
Update custom rulesets directory link in readme
2021-06-21 12:09:34 +09:00
Joseph Madamba
e4705abee2
Update custom rulesets directory link in readme
2021-06-20 20:07:46 -07:00
Salman Ahmed
01478d780d
Generalize IHasSpinnerApproachCircle
from being spinner-specifc
2021-06-21 03:43:11 +03:00
Salman Ahmed
72155a7c52
Replace if pattern-matching check with switch cases instead
2021-06-21 03:37:50 +03:00
Dean Herbert
c624ec79b1
Merge pull request #13575 from bdach/realm-on-xamarin
...
Add direct references to Realm from Xamarin projects
2021-06-20 21:51:25 +09:00
Dean Herbert
70d3a882f8
Merge pull request #13591 from smoogipoo/revert-gc-change
...
Remove high performance GC setting
2021-06-20 21:11:11 +09:00
smoogipoo
32bd3107e1
Remove high performance GC setting
2021-06-20 17:07:41 +09:00
Bartłomiej Dach
1f383532f2
Move FodyWeavers configuration to solution root
2021-06-20 10:05:49 +02:00
Bartłomiej Dach
46b9fd9ac8
Remove and ignore FodyWeavers schema files
2021-06-20 10:05:42 +02:00
Salman Ahmed
c3217fd8b1
Remove leftover approach circle skin component
2021-06-19 20:10:32 +03:00
Salman Ahmed
c04b09520d
Replace spinner approach circle proxying logic with hooking up to OnSkinChange
in mod
2021-06-19 20:06:28 +03:00
Bartłomiej Dach
fa87aa6be5
Add autogenerated FodyWeavers files to Xamarin projects
2021-06-19 11:11:30 +02:00
Bartłomiej Dach
805e6cca75
Add direct references to Realm from Xamarin projects
...
Fixes crashes on launch due to missing `realm-wrapper` transitive
dependency.
2021-06-19 11:07:13 +02:00
Dean Herbert
b6e07ff59c
Merge pull request #13572 from bdach/fix-unsupported-locales
...
Fix game crashes due to attempting localisation load for unsupported locales
2021-06-19 17:09:39 +09:00
Dean Herbert
afcc3e14f4
m
2021-06-19 16:16:29 +09:00
Bartłomiej Dach
b47774b55a
Remove Tagalog language for now
...
Rationale given in inline comment.
2021-06-19 08:07:37 +02:00
Bartłomiej Dach
76db87f9cb
Try-catch around localisation store registration
...
Some platforms (android, older windows versions) will throw exceptions
at runtime when an unsupported `CultureInfo` is attempted to be
instantiated, leading to nasty crashes. Add a preventative try-catch
registration to prevent the crash, and log the errors for visibility.
2021-06-19 08:02:30 +02:00