Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Gagah Pangeran Rosfatiputra
c5fc155cc0
Change text wording
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-03 20:37:27 +07:00
Gagah Pangeran Rosfatiputra
490ce0bbc5
load placeholder page when failed
2021-06-03 19:40:54 +07:00
Bartłomiej Dach
5f5f3a8c5c
General comment cleanups
2021-06-03 14:20:52 +02:00
Bartłomiej Dach
b2cc2a51ec
Rename method to be less misleading
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Would rather avoid variations of Equals/Equal/IsEqual. There's not
really much equality involved as the types are different.
2021-06-03 14:13:01 +02:00
Bartłomiej Dach
e8c2483f19
Use standard list instead of bindable list
...
No reason to use a bindable list there, as `CollectionChanged` was never
subscribed to.
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
8193691cbc
Invert condition to reduce nesting
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
acb4873157
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:09:48 +02:00
Dean Herbert
33ab411e39
Merge branch 'master' into drawavatar-use-avatar-url
2021-06-03 19:36:32 +09:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2
Fix multiple calls to seek method potentially not working
2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1
Fix seeking to gameplay too soon
2021-06-03 17:38:51 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
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Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dan Balasescu
69009a36b7
Merge branch 'master' into autoplay-pause-support
2021-06-03 16:37:41 +09:00
Dean Herbert
48687028a3
Merge branch 'test-platform-actions' into keyboard_shortcuts
2021-06-03 15:35:57 +09:00
Dean Herbert
be91203c92
Add nested PlatformActionContainer
to allow testing of platform actions in visual tests
2021-06-03 15:35:32 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
e74fe68c96
Use new platform actions instead of hardcoded keys
2021-06-03 15:04:07 +09:00
ekrctb
b321b20e9d
Remove OnAdd
/OnRemove
of HitObjectContainer
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Instead, override `AddDrawable`/`RemoveDrawable`.
2021-06-03 15:00:16 +09:00
ekrctb
0ce7baa3f3
Make HitObjectContainer.Clear
non-virtual
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It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
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It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d
Factor out lifetime management logic of HitObjectContainer
2021-06-03 14:57:28 +09:00
Dean Herbert
a91015302e
Replace second usage of new function
2021-06-03 14:56:29 +09:00
Dean Herbert
a6cc37eb3b
Mark fields readonly
2021-06-03 14:56:21 +09:00
Nathan Alo
d7d0dde5d2
use created storyboard to check for drawables instead
2021-06-03 13:56:14 +08:00
Dean Herbert
4a5d8215f3
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:47:40 +09:00
Nathan Alo
62b07fb9ce
apply suggestions
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- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Nathan Alo
d00fb21188
prevent scaling container from creating a storyboard background
2021-06-03 13:24:21 +08:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dean Herbert
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
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This reverts commit 277545bb0652c8e2e56c474293200b5b2c1755da.
2021-06-03 12:33:16 +09:00
Dean Herbert
d6656047e3
Fix beatmap statistics with value of zero not displaying correctly at song select
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Closes #13307 .
2021-06-03 01:58:51 +09:00
Nathan Alo
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
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This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Dean Herbert
cde8de154d
Remove unused test property for now
2021-06-02 19:11:09 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
e0eb0adb0a
Remove unnecessary bind in ReplayPlayer
2021-06-02 18:32:14 +09:00
Nathan Alo
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
Nathan Alo
dde64adcb5
add new background type in BackgroundScreenDefault
2021-06-02 15:51:43 +08:00
Nathan Alo
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
Nathan Alo
5b436ee436
add beatmap with storyboard source
2021-06-02 15:50:33 +08:00
Dean Herbert
5366e7f61e
Merge branch 'master' into remove-hud-component-lookup
2021-06-02 16:10:06 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
a15cac6f53
Change the way Score
is initialised in Player
to better lend to population of metadata
2021-06-02 15:44:04 +09:00
Dan Balasescu
47019196f6
Merge branch 'master' into fix-relative-link-resolution
2021-06-02 14:55:38 +09:00
Dean Herbert
ac761bb075
Use string.Empty
instead of arbitrary string
2021-06-02 14:43:35 +09:00
Dean Herbert
4759ac098f
Merge pull request #13293 from smoogipoo/update-dependencies
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Update dependencies
2021-06-02 14:35:06 +09:00
Dean Herbert
4fd8c9c17b
Merge pull request #13284 from ppy/dependabot/nuget/ppy.LocalisationAnalyser-2021.525.0
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Bump ppy.LocalisationAnalyser from 2021.524.0 to 2021.525.0
2021-06-02 14:34:37 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00