Dean Herbert
9cfe9164fa
Add helper method to get drain length (and rename some usages)
2023-07-25 16:58:41 +09:00
NiceAesth
3888471148
Add break length and bounds checks
2023-07-16 23:03:21 +03:00
NiceAesth
9a2915f423
Add beatmap minimum length checks
2023-07-10 17:29:49 +03:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
cdwcgt
e5eab72aeb
add check for preview time setting
2023-01-19 01:08:37 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
c7db286b94
Merge branch 'master' into file-sanity-checks
2021-10-14 00:17:29 +02:00
Naxess
3a5912e35e
Add new checks to verifiers
2021-07-13 10:53:25 +02:00
Naxess
c8f58cbf6c
Add audio in video check and tests
2021-07-13 04:17:41 +02:00
Naxess
a4a1919842
Add too short audio files check and tests
2021-07-13 03:46:45 +02:00
Naxess
0a8fd01b99
Add zero byte check and tests
2021-07-13 03:45:21 +02:00
Naxess
4b436b774d
Add few hitsounds check
2021-06-26 19:20:46 +02:00
Naxess
d8117fa730
Add muted objects check
2021-06-26 19:20:34 +02:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
...
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78
Add concurrent objects check to BeatmapVerifier
2021-04-26 20:28:59 +02:00
Naxess
6fd77e536d
Add unsnap check
2021-04-25 05:34:54 +02:00
Naxess
c633f15565
Add audio quality check
2021-04-20 01:36:03 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
0d6890243f
Fix typo in xmldoc
2021-04-13 20:18:18 +09:00
Dean Herbert
03ba04e8ce
Split out general checks into its own verifier class (and remove static
usage)
2021-04-13 19:50:22 +09:00
Naxess
aa5fe2e9fc
Rename BeatmapVerifier
-> IBeatmapVerifier
2021-04-13 11:02:01 +02:00
Naxess
60c2494b31
Make BeatmapVerifier
an interface
2021-04-13 10:40:56 +02:00
Naxess
65ebdd8f7a
Move check origin from IssueTemplate
to Issue
...
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
136627b9ac
Wrap xmldoc less and make a few fixes
2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00