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osu-lazer/osu.Game/Rulesets/Edit/BeatmapVerifier.cs
Naxess b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00

38 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
/// </summary>
public class BeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
// Audio
new CheckAudioPresence(),
new CheckAudioQuality(),
// Compose
new CheckUnsnappedObjects(),
new CheckConcurrentObjects()
};
public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(beatmap, context));
}
}
}