Salman Ahmed
6d57a240ac
Add animation support for the star rating display
2021-08-19 07:17:43 +03:00
Salman Ahmed
d2df09432f
Center the star rating display text rather than left
2021-08-18 11:49:33 +03:00
Salman Ahmed
5e91ec73e3
Handle star rating range display sizing
2021-08-18 11:36:27 +03:00
Salman Ahmed
74d6c26520
Refactor star rating display layout with flexibility in mind
2021-08-18 11:03:35 +03:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
7d670c6d35
Fix gap in fill colour
2021-08-06 18:05:24 +09:00
Salman Ahmed
b63d472594
Adjust font size to match designs
...
Looks silly when using `12f`, I've added a todo comment so that this specific case does not get forgotten when CSS-compatible font sizing gets supported.
The todo comment may not be 100% required but very unsure about silently changing it and forgetting about it.
2021-08-04 18:19:37 +03:00
Salman Ahmed
b2332eb5b3
Use new difficulty colours permanently
2021-08-04 18:19:37 +03:00
Salman Ahmed
284fa49646
Bring margins of components closer to existing designs
2021-08-04 18:19:28 +03:00
Salman Ahmed
42370e48ec
Disable shadow on star display text
2021-08-04 18:19:28 +03:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
14da5ab813
Remove defined size from the star rating display
2021-08-04 17:12:20 +03:00
Salman Ahmed
95b134f3d8
Use OsuColour.Orange1
instead of pure yellow
2021-08-04 17:12:20 +03:00
Salman Ahmed
19d54ee751
Update light background handling to Color4.Yellow
instead
...
Confirmed to be the way forward in
https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644 .
2021-08-04 17:12:20 +03:00
Salman Ahmed
a01402664f
Add redesigned star rating display
...
Matching the same design as the one in the latest figma designs.
2021-08-04 17:12:20 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Lucas A
ea4f9b2ac7
Localise beatmap online status pill.
2021-07-21 13:15:07 +02:00
Salman Ahmed
c7325f0f77
Add missing load delay
...
That was a bad one... `ModelBackedDrawable` has a default of 0ms load delay, while previously the wrapper created for beatmap set cover used default 500ms, this change is bringing the load delay back, to avoid firing hundreds of web requests just when doing a quick long scroll on beatmap listing.
2021-05-07 08:09:02 +03:00
Salman Ahmed
283488ea53
Use TransformImmediately
instead at beatmap listing search control
...
Applies two changes:
- Use `TransformImmediately` which achieves the same wanted transition behaviour without any issues.
- Move the transition behaviour override into `BeatmapListingSearchControl` in a nested subclass of `UpdateableBeatmapSetCover`.
2021-05-07 03:36:32 +03:00
Bartłomiej Dach
32b3ea70b9
Fix both covers showing if cover is not fully opaque
2021-05-04 21:12:50 +02:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover
2021-04-30 08:14:33 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
smoogipoo
a1be3c8bfd
Fix header background being invisible in multiplayer/playlists
2021-02-12 15:27:37 +09:00
Salman Ahmed
acfb2d2980
Refactor beatmap set covers into using ModelBackedDrawable<T>
2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2
Add test scene with failing test case
2021-01-24 00:32:20 +03:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
smoogipoo
40c153e705
Use component instead of drawable
2020-10-01 21:39:40 +09:00
smoogipoo
2213db2088
Use the given ruleset by default
2020-10-01 00:59:41 +09:00
smoogipoo
fde00d3431
Make DifficultyIcon support dynamic star rating
2020-10-01 00:53:25 +09:00
Dean Herbert
c3757a4660
Fix beatmap covers not being unloaded in most overlays
...
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
smoogipoo
dd2bd5c19d
Add delay for loading multiplayer beatmap covers
2020-02-27 20:01:23 +09:00
Dean Herbert
db4fe4f728
Merge branch 'master' into adjust-beatmap-overlay
2020-02-21 09:52:44 +09:00
TheWildTree
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
TheWildTree
dd5e713c0c
Adjust colours
2020-02-16 21:42:05 +01:00
recapitalverb
a7c2fd078f
Fix remaining cases
2020-02-14 20:27:21 +07:00
TheWildTree
76037e4ffd
Recolour ranked status pill
2020-02-05 16:31:14 +01:00
Ganendra Afrasya
e433e8b78f
Remove unused variable
2020-01-06 17:12:10 +07:00
Ganendra Afrasya
8be6abf607
Add param to let function return lighter colour for some diff
2019-12-06 10:07:16 +07:00
Ganendra Afrasya
0e97871461
Change colour if difficulty is ExpertPlus
2019-12-05 14:53:01 +07:00
Dean Herbert
ddd58ea3da
Use LongRunningLoad on network load components
2019-11-01 19:40:45 +09:00
Dean Herbert
b80a8296cd
Fix unavailable rulesets crashing at song select
2019-09-04 20:28:52 +09:00
Dean Herbert
1d34124667
Revert all DifficultyIcon changes
2019-08-25 11:56:07 +09:00
Dean Herbert
a19a9b90ed
Simplify group filter display
2019-08-25 11:39:26 +09:00
iiSaLMaN
af4adb6339
Add xmldoc
2019-08-24 09:43:55 +03:00
iiSaLMaN
f6feef6b56
Remove redundant using directive
2019-08-24 00:33:14 +03:00
iiSaLMaN
83b6e0f30c
Implement grouped difficulty icon
2019-08-23 23:36:23 +03:00
iiSaLMaN
d4236c574f
Allow difficulty icon to be updateable
2019-08-23 23:30:54 +03:00
iiSaLMaN
f639df849f
Allow for difficulty icon to contain content
2019-08-23 23:11:36 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00