Bartłomiej Dach
43d6d2b2e8
Add back unstable rate display
2020-08-27 20:46:49 +02:00
Bartłomiej Dach
f152e1b924
Revert IStatisticRow changes
2020-08-27 20:13:44 +02:00
Bartłomiej Dach
05e725d59f
Add unstable rate statistic to rulesets in which it makes sense
2020-08-26 22:06:29 +02:00
Bartłomiej Dach
bbb3d7522e
Scope up return type to IStatisticRow
2020-08-26 19:24:12 +02:00
Dean Herbert
bd5957bc0a
Add dynamic compilation exclusion rules for ruleset types
2020-07-10 14:49:44 +09:00
smoogipoo
988baad16f
Expand statistics to fill more of the screen
2020-06-22 19:20:43 +09:00
smoogipoo
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
smoogipoo
9dbd230ad3
Don't consider slider tails in timing distribution
2020-06-22 18:06:52 +09:00
smoogipoo
486b899e8f
Rename method
2020-06-19 22:11:29 +09:00
smoogipoo
863666f7c4
Move accuracy heatmap to osu! ruleset, rename, remove magic number
2020-06-19 21:14:31 +09:00
smoogipoo
89a863a337
Refactor OsuRuleset
2020-06-19 21:02:20 +09:00
smoogipoo
83e6c3efdb
Adjust API for returning statistics
2020-06-19 20:31:52 +09:00
smoogipoo
1cbbd6b442
Move timing distribution graph to osu.Game
2020-06-19 20:03:18 +09:00
smoogipoo
eab00ec9d9
Move hit events to the ScoreProcessor
2020-06-19 19:58:35 +09:00
smoogipoo
20db5b33ab
Rework score processor to provide more generic events
2020-06-18 22:11:03 +09:00
smoogipoo
a2ddb4edb4
Change interface for creating statistic rows
2020-06-16 17:49:28 +09:00
smoogipoo
89b54be673
Add initial implementation of the statistics panel
2020-06-15 22:45:18 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
b259708915
Merge branch 'master' into spun-out
2020-03-29 13:24:48 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
mcendu
83c67dc155
move spun out to automation
2020-02-09 13:34:35 +08:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
smoogipoo
35cdd67c4a
Remove instantiation of non-existing processor
2019-12-27 12:47:23 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
smoogipoo
00a36c388c
Fix tests
2019-12-26 19:18:39 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
unknown
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
Dean Herbert
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
Dean Herbert
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
unknown
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
unknown
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
Albie Spriddell
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
Dean Herbert
9c9cb8e217
Merge remote-tracking branch 'upstream/master' into traceable-mod
2019-09-18 19:36:07 +09:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
bebc3309ce
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
84e4748268
Remove duplicate getAnimation function and improve namespacing
2019-08-30 12:59:58 +09:00
Dean Herbert
dc1046bf0c
Merge remote-tracking branch 'upstream/master' into add-ruleset-legacy-skin
2019-08-30 12:53:05 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
Dean Herbert
5e362d10b1
Add ruleset-specific legacy skin providers
...
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00