Dean Herbert
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52cf1e1859
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
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Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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ff736a22dd
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Fix typos in comment
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2020-04-27 14:41:19 +09:00 |
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Dean Herbert
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1cd4fd2ac4
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Merge branch 'master' into taiko-drumroll-party
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2020-04-27 13:27:10 +09:00 |
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smoogipoo
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20ae973e4a
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Use max result instead of GOOD
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2020-04-27 12:29:11 +09:00 |
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smoogipoo
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2630fc1405
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Break instead of return for consistency
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2020-04-27 12:27:43 +09:00 |
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smoogipoo
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7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
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dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Dean Herbert
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4ca7ce7715
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Merge branch 'master' into taiko-barline-skinning
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2020-04-25 18:58:44 +09:00 |
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Tim Oliver
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c1c930c472
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Fixed linting warnings
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2020-04-25 13:47:20 +08:00 |
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Tim Oliver
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2a197db481
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-25 13:31:50 +08:00 |
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Tim Oliver
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3cc0b21eae
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Added more smart checking to removing rewound drumroll hits
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2020-04-25 13:18:02 +08:00 |
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Tim Oliver
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477fe72fcf
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Changed note playback to happen on new result
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2020-04-25 00:15:59 +08:00 |
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Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Dan Balasescu
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b3175f9dfa
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Merge branch 'master' into taiko-playfield-background-skinning
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2020-04-24 19:27:38 +09:00 |
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Dean Herbert
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05b3db0147
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Remove masking
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2020-04-24 16:56:18 +09:00 |
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Tim Oliver
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029d15f2a2
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Fixed syntax warning for playfield children
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2020-04-23 20:14:39 +08:00 |
|
Tim Oliver
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1fa3764a1d
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Cleaned up Update method in Taiko Playfield
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2020-04-23 18:26:53 +08:00 |
|
Tim Oliver
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c059588a09
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Removed un-needed unproxy method
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2020-04-23 18:26:40 +08:00 |
|
Tim Oliver
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dded4f8176
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Fixed syntax warnings in Taiko playfield
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2020-04-23 18:17:31 +08:00 |
|
Tim Oliver
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f1ae8af581
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Removed un-needed using directives
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2020-04-23 18:16:05 +08:00 |
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Tim Oliver
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a9897ba627
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Moved proxy behaviour to drumroll container
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2020-04-23 18:15:12 +08:00 |
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Tim Oliver
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b471a240cc
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Fixed merge typo in playfield members
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2020-04-23 16:59:56 +08:00 |
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Dean Herbert
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12f156dcec
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Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |
|
Dean Herbert
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b4e1ad81d0
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Fix alignment of right half of legacy input drum
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2020-04-23 13:48:08 +09:00 |
|
Dean Herbert
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f804be25d1
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Remove incorrect area sizing (now using fillmode / relative instead)
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2020-04-23 13:39:44 +09:00 |
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Dean Herbert
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559487b205
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
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Dean Herbert
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4032d66959
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Apply same legacy scale adjust logic to TaikoLegacyHitTarget
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2020-04-23 13:17:46 +09:00 |
|
Dean Herbert
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61d2580e1c
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Fix gap to left of InputDrum on legacy skins
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2020-04-23 13:07:38 +09:00 |
|
Dean Herbert
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2e022fbcb5
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Add comment about padding update computation
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2020-04-23 12:49:53 +09:00 |
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Dean Herbert
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49568a3d56
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Adjust input drum to work with new playfield changes
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2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
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37f7e0a734
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Restructure TaikoPlayfield for better skin support
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2020-04-23 12:49:53 +09:00 |
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Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
|
Dean Herbert
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ca56e6c0d2
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Rename taiko HitTarget classes to avoid conflict with mania
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2020-04-23 12:11:30 +09:00 |
|
Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
|
Tim Oliver
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2600518b1b
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Moved drumroll container and removed rewound notes
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2020-04-22 22:50:00 +08:00 |
|
Tim Oliver
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26779a57b4
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Exposed public ability to unproxy content
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2020-04-22 22:49:30 +08:00 |
|
Tim Oliver
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44405d4771
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Moved result to load complete for flying hits
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2020-04-22 15:50:23 +08:00 |
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smoogipoo
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ba12e23d9e
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Fix inspection
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2020-04-22 09:06:04 +09:00 |
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smoogipoo
|
d8fdd73e17
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Implement IHasCurve on DrumRoll
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2020-04-22 09:06:04 +09:00 |
|
Dean Herbert
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bfc17bf4c0
|
Add taiko hit target skinning
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2020-04-21 19:06:43 +09:00 |
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Tim Oliver
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5b4f69bb8c
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Moved flying hit objects to separate files
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2020-04-20 13:32:51 +08:00 |
|
Dean Herbert
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58a1c6e171
|
Reapply taiko visibility hack at a higher level
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2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
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f36477e39d
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Add back "filled" property setting
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2020-04-16 10:04:09 +09:00 |
|
Dean Herbert
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bfc0d41c0c
|
Add tick skinning support
|
2020-04-15 19:24:50 +09:00 |
|
Dean Herbert
|
07632cd1e5
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Remove unnecessary container logic
|
2020-04-15 18:44:12 +09:00 |
|
Dean Herbert
|
3137417994
|
Add drumroll skinning
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
45d88b70f8
|
Split out base logic from LegacyHit into LegacyCirclePiece
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2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
Andrei Zavatski
|
f4b5a17b65
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Fix typo in DrawableTaikoHitObject
|
2020-04-15 07:00:38 +03:00 |
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