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Commit Graph

1173 Commits

Author SHA1 Message Date
Dean Herbert
1a22377e19 Fix test deadlock due to TPL threadpool saturation
As found in aggressive CI runs:

```csharp
00007F6F527F32B0 00007f74f937c72d (MethodDesc 00007f74f5545a78 + 0x22d System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f51c0838 + 0 System.Threading.Monitor.Wait(System.Object, Int32))
00007F6F527F3330 00007f74f93861ca (MethodDesc 00007f74f5259100 + 0x10a System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5545a78 + 0 System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken))
00007F6F527F3390 00007f74f9385d11 (MethodDesc 00007f74f52590e8 + 0x81 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5259100 + 0 System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken))
00007F6F527F33E0 00007f74fc3823af (MethodDesc 00007f74f5934c08 + 0x4f System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].GetResultCore(Boolean)), calling (MethodDesc 00007f74f52590e8 + 0 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken))
00007F6F527F3400 00007f74fb0aad92 (MethodDesc 00007f74fb28b000 + 0x122 osu.Game.Tests.Visual.OnlinePlay.OnlinePlayTestScene+<>c__DisplayClass21_0.<Setup>b__1(osu.Game.Online.API.APIRequest)), calling (MethodDesc 00007f74f5934be8 + 0 System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].get_Result())
00007F6F527F3470 00007f74fa9c6dd7 (MethodDesc 00007f74f921f6c8 + 0x77 osu.Game.Online.API.DummyAPIAccess.PerformAsync(osu.Game.Online.API.APIRequest))
00007F6F527F34C0 00007f74fb13c718 (MethodDesc 00007f74fb4e0c50 + 0x538 osu.Game.Database.OnlineLookupCache`3+<performLookup>d__13[[System.Int32, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib]].MoveNext())
```

Going with the simplest solution, as what we had was pretty ugly to start with and I don't want to overthink this, just push a fix and hope for the best.
2022-06-26 16:42:29 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
158f0a1f23 Remove remaining Room!=null checks in TestMultiplayerClient where possible 2022-06-23 17:38:34 +09:00
Dean Herbert
bc557bacf0 Remove room null assertion in TestMultiplayerClient.ChangeState to avoid assert
This method is run from async contexts, but `get_Room` asserts update
thread which is not the case. Was causing silent test failures (showing
as pass but failing `dotnet-test` via return code):

TestSceneMultiplayer.TestGameplayFlow

```
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: Score preparation failed!
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: NUnit.Framework.AssertionException: :
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.Debug.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Online.Multiplayer.MultiplayerClient.get_Room() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Online/Multiplayer/MultiplayerClient.cs:line 98
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Tests.Visual.Multiplayer.TestMultiplayerClient.ChangeState(MultiplayerUserState newState) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs:line 275
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.OnlinePlay.Multiplayer.MultiplayerPlayer.PrepareScoreForResultsAsync(Score score) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs:line 223
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.Play.Player.prepareScoreForResults() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/Play/Player.cs:line 747
```
2022-06-23 14:10:20 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu:// scheme link IPC flow 2022-06-20 22:22:25 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
9c4f6d2ce0
Merge branch 'master' into first-run-setup-notification-interruption 2022-06-16 15:14:40 +02:00
Dean Herbert
8a5755ca52 Remove pointless override in test implementation 2022-06-16 18:27:16 +09:00
Dean Herbert
1f3e1b2d97 Combine BeatmapManager and BeatmapModelManager into one class 2022-06-16 18:07:04 +09:00
Salman Ahmed
1171d44ad9 Add failing test case 2022-06-15 03:37:04 +03:00
Dean Herbert
f11fe54385 Remove custom hash function flow 2022-06-15 00:42:30 +09:00
Dean Herbert
cd649f7d97
Merge branch 'master' into multiplayer-leaderboard-user-mods-2 2022-06-08 13:39:42 +09:00
Dan Balasescu
3df4d1b0e6 Fix incorrect HasPassword value for returned rooms 2022-06-03 21:17:48 +09:00
Dan Balasescu
41ff170b60 Fix playlist IDs not being returned 2022-06-03 21:12:09 +09:00
Dan Balasescu
68337df643 Fix tests by creating a score processor 2022-06-03 20:04:20 +09:00
Dan Balasescu
646f5f0f33 Isolate "server-side" multiplayer rooms in testing 2022-06-03 19:17:34 +09:00
Dean Herbert
477e520766 Add comment regarding deadlock avoidance 2022-05-31 12:24:44 +09:00
Dean Herbert
f935f034c2 Ensure request handling for OnlinePlayTestScene runs in a scheduled fashion 2022-05-30 16:33:07 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Salman Ahmed
2fac710d4b Add step for adjusting editor clock rate in test scene 2022-05-28 04:10:39 +03:00
Joseph Madamba
389020b497 Fix scores container test failures 2022-05-26 20:58:47 -07:00
Dean Herbert
93c94b8ea0 Fix test caching woes 2022-05-26 18:30:37 +09:00
Dean Herbert
acd554d918 Update time info and add bpm 2022-05-25 23:54:59 +09:00
Dean Herbert
0bcf8c846c Change editor colour scheme to aquamarine 2022-05-24 18:43:22 +09:00
Salman Ahmed
cef99fd020 Disallow transferring track from test WorkingBeatmaps which have local stores 2022-05-20 16:08:31 +03:00
Dean Herbert
35026ad642 Add missing EditorClock caching 2022-05-13 21:39:54 +09:00
Bartłomiej Dach
fdb21fedab
Implement IOverlayManager in ScreenTestScene 2022-05-05 22:16:55 +02:00
Dean Herbert
b411b59006 Move IPlacementHandler caching to interface 2022-05-05 16:43:02 +09:00
Dean Herbert
1f1845d69b
Merge branch 'master' into multiplayer-force-start-2 2022-04-29 14:45:40 +09:00
Dean Herbert
ed894d6428
Merge pull request #17941 from frenzibyte/remove-legacy-skin-fallback
Handle all legacy skin component types explicitly and remove texture fallback
2022-04-25 21:55:05 +09:00
Dean Herbert
7ac3ba132c Remove unused using statements 2022-04-25 18:55:12 +09:00
Salman Ahmed
daadc3fc21 Simplfiy and share notification dimsiss method across test scenes
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Salman Ahmed
89519086c8 Fix SkinnableTestScene unnecessarily adding a base raw skin layer 2022-04-23 03:34:05 +03:00
Dan Balasescu
b293d3923c Merge branch 'master' into multiplayer-force-start-2 2022-04-23 01:03:55 +09:00
Bartłomiej Dach
8c6864727e
Merge branch 'master' into first-run-setup 2022-04-21 22:14:57 +02:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dan Balasescu
08d250fe58 Rename MatchStarted() -> GameplayStarted() 2022-04-21 22:39:24 +09:00
Dean Herbert
e8adbb319b Skip first run setup in OsuGameTestScenes 2022-04-19 22:57:07 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
9b433280bd Remove countdown implementation from TestMultiplayerClient 2022-04-13 21:24:33 +09:00
Dean Herbert
abb42a54fd Fix MultiplayerTestScene not actually setting match type correctly 2022-04-11 17:57:05 +09:00
Dean Herbert
f00dc5e156
Merge pull request #17598 from smoogipoo/playlist-quick-reorder
Fix playlist refreshing all items on order change
2022-04-04 14:48:05 +09:00
Dan Balasescu
e1f147a207 Mutate playlist in EditUserPlaylistItem 2022-04-04 13:46:41 +09:00
Dan Balasescu
6e6271d0c0 Fix "server-side" room playlist not updated
Remove unused using
2022-04-01 18:32:10 +09:00
Dan Balasescu
32e55e7d78 Merge branch 'master' into osu-diff-calc-max-combo 2022-03-31 15:08:08 +09:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id 2022-03-30 21:41:45 +02:00
Dean Herbert
975883da5c Move all usages of client.realm filename to a single const 2022-03-30 13:34:48 +09:00
Salman Ahmed
986aad4bd5 Fix potential nullref on OsuGameTestScene.TearDownSteps 2022-03-30 01:15:24 +03:00
Dean Herbert
ea9495eb74 Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dan Balasescu
1ff5fc98f5
Merge pull request #17445 from peppy/fix-test-realm-failures
Fix visual test crashes due to local realm not having update thread
2022-03-25 19:41:13 +09:00
Dan Balasescu
2553cfed75 Match new server ready/unready logic 2022-03-25 17:04:45 +09:00
Dean Herbert
6b22e5774f Remove conditional access on known non-null 2022-03-25 16:42:35 +09:00
Dean Herbert
5fcd3b07f1 Fix visual test crashes due to local realm not having update thread 2022-03-25 16:35:32 +09:00
Dean Herbert
b1f0f89fdd Simplify AutoStart and Host checks 2022-03-25 15:41:01 +09:00
Dan Balasescu
478174dd58
Merge pull request #17416 from peppy/skin-fuck
Refactor skin construction
2022-03-25 15:36:06 +09:00
Dan Balasescu
d3a957d64e Fix test client not receiving initial value 2022-03-24 20:24:09 +09:00
Dan Balasescu
f80692f342 Add missing TestMultiplayerClient coverage 2022-03-24 20:19:05 +09:00
Dan Balasescu
5fe46a73cb Update room state in more situations 2022-03-24 20:17:16 +09:00
Dan Balasescu
209de886ce Add method to stop countdown 2022-03-24 20:17:16 +09:00
Dan Balasescu
ea9de0199d Split countdown start into separate method 2022-03-24 20:09:32 +09:00
Dan Balasescu
dfa076c169 Refactor cancellation logic 2022-03-24 16:29:59 +09:00
Dan Balasescu
4c0d76573c Asserate code is running on update thread 2022-03-24 15:51:30 +09:00
Dan Balasescu
f0d132b16e Rename FinishCountdown() -> SkipToEndOfCountdown() 2022-03-24 15:21:46 +09:00
Dan Balasescu
d2ecc100e5 Revert unnecessary async change 2022-03-24 15:07:24 +09:00
Dan Balasescu
8f3a4df70a Add explanation for try-catch 2022-03-24 15:07:24 +09:00
Dan Balasescu
d36944ac95 Dispose token manually
Cover more branches with cancellation source disposal
2022-03-24 15:07:24 +09:00
Dan Balasescu
34a367b369 Merge branch 'master' into multiplayer-countdown-timers-2 2022-03-23 15:40:50 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck 2022-03-23 15:30:22 +09:00
Dan Balasescu
a83a90e675 Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206 Send time remaining in countdowns instead 2022-03-23 15:19:43 +09:00
Dean Herbert
078288a616 Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97 Change parameter order of LegacySkin to put IStorageResourceProvider first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
6c405f1dee Remove storage override from LegacyBeatmapSkin 2022-03-23 14:57:42 +09:00
Dean Herbert
b48aa1d8fa Ensure HitObjectSampleTest's TestWorkingBeatmap provides the marking resource store correctly 2022-03-23 14:57:42 +09:00
Dean Herbert
a5acd38fd5 Fix HitObjectSampleTest adding null files to realm models 2022-03-23 14:57:42 +09:00
Dean Herbert
a7f63fb034 Make providing a custom ResourceStore to LegacyBeatmapSkin optional (for tests only) 2022-03-23 14:57:42 +09:00
Bartłomiej Dach
51a1721bc9
Fix unprotected access to potentially-null DI'd dialog overlay 2022-03-22 22:10:05 +01:00
Dean Herbert
483fb84b56 Fix typo in FinishCountdown method 2022-03-22 16:50:13 +09:00
Dean Herbert
61ddf1e6cf Disallow exiting the editor without saving (unless explicitly confirming) 2022-03-22 15:42:56 +09:00
Dan Balasescu
4630aa15cc Apply refactorings according to reviews 2022-03-22 12:54:19 +09:00
Dean Herbert
63998ad9f1 Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time 2022-03-19 15:06:22 +09:00
Dan Balasescu
04f4e81852 Rename start countdown request 2022-03-18 21:05:19 +09:00
Dan Balasescu
72843a6797 Add support for starting/stopping countdowns 2022-03-18 14:33:09 +09:00
Dan Balasescu
7b8fb341a5 Fix not handling IconButtons 2022-03-17 17:59:28 +09:00
Salman Ahmed
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability 2022-02-25 20:20:30 +09:00
Dan Balasescu
16a3bbbcb4
Merge pull request #16944 from peppy/rooms-request-faster
Update playlists/multiplayer to use new compact response
2022-02-24 23:20:07 +09:00
Dean Herbert
260cf793fe Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
Dean Herbert
c94e7e2abe Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0 Prefix all test send methods in TestSpectatorClient with Send 2022-02-24 02:23:48 +09:00
Dean Herbert
87da650dfb Update framework 2022-02-23 14:06:56 +09:00
Dean Herbert
71ae425fb2 Merge branch 'master' into rooms-request-faster 2022-02-22 15:45:05 +09:00
Dean Herbert
113153e6a3 Fix remaining filter tests 2022-02-22 00:25:00 +09:00
Dean Herbert
98c008b95f Fix test failures due to order change 2022-02-21 19:48:39 +09:00
Dan Balasescu
567da9214e Merge branch 'master' into osu-diff-calc-max-combo 2022-02-18 18:35:24 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dean Herbert
187870b794 Merge branch 'master' into fix-multi-cache-dependencies 2022-02-16 09:44:37 +09:00
Dean Herbert
954ae60b81
Merge branch 'master' into copy-existing-difficulty 2022-02-16 08:55:12 +09:00