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Split countdown start into separate method
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@ -315,57 +315,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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switch (request)
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{
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case StartMatchCountdownRequest matchCountdownRequest:
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Debug.Assert(ThreadSafety.IsUpdateThread);
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countdownStopSource?.Cancel();
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// Note that this will leak CTSs, however this is a test method and we haven't noticed foregoing disposal of non-linked CTSs to be detrimental.
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// If necessary, this can be moved into the final schedule below, and the class-level fields be nulled out accordingly.
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var stopSource = countdownStopSource = new CancellationTokenSource();
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var skipSource = countdownSkipSource = new CancellationTokenSource();
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var countdown = new MatchStartCountdown { TimeRemaining = matchCountdownRequest.Duration };
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Task lastCountdownTask = countdownTask;
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countdownTask = start();
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async Task start()
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{
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await lastCountdownTask;
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Schedule(() =>
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{
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if (stopSource.IsCancellationRequested)
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return;
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Room.Countdown = countdown;
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MatchEvent(new CountdownChangedEvent { Countdown = countdown });
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});
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try
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{
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using (var cancellationSource = CancellationTokenSource.CreateLinkedTokenSource(stopSource.Token, skipSource.Token))
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await Task.Delay(matchCountdownRequest.Duration, cancellationSource.Token).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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// Clients need to be notified of cancellations in the following code.
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}
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Schedule(() =>
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{
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if (Room.Countdown != countdown)
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return;
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Room.Countdown = null;
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MatchEvent(new CountdownChangedEvent { Countdown = null });
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if (stopSource.IsCancellationRequested)
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return;
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StartMatch().WaitSafely();
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});
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}
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startCountdown(new MatchStartCountdown { TimeRemaining = matchCountdownRequest.Duration }, StartMatch);
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break;
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case StopCountdownRequest _:
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@ -393,6 +343,60 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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private void startCountdown(MultiplayerCountdown countdown, Func<Task> continuation)
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{
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Debug.Assert(Room != null);
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Debug.Assert(ThreadSafety.IsUpdateThread);
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countdownStopSource?.Cancel();
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// Note that this will leak CTSs, however this is a test method and we haven't noticed foregoing disposal of non-linked CTSs to be detrimental.
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// If necessary, this can be moved into the final schedule below, and the class-level fields be nulled out accordingly.
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var stopSource = countdownStopSource = new CancellationTokenSource();
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var skipSource = countdownSkipSource = new CancellationTokenSource();
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Task lastCountdownTask = countdownTask;
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countdownTask = start();
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async Task start()
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{
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await lastCountdownTask;
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Schedule(() =>
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{
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if (stopSource.IsCancellationRequested)
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return;
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Room.Countdown = countdown;
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MatchEvent(new CountdownChangedEvent { Countdown = countdown });
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});
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try
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{
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using (var cancellationSource = CancellationTokenSource.CreateLinkedTokenSource(stopSource.Token, skipSource.Token))
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await Task.Delay(countdown.TimeRemaining, cancellationSource.Token).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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// Clients need to be notified of cancellations in the following code.
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}
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Schedule(() =>
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{
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if (Room.Countdown != countdown)
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return;
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Room.Countdown = null;
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MatchEvent(new CountdownChangedEvent { Countdown = null });
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if (stopSource.IsCancellationRequested)
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return;
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continuation().WaitSafely();
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});
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}
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}
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public override Task StartMatch()
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{
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Debug.Assert(Room != null);
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