1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 13:27:25 +08:00

Merge branch 'master' into osu-diff-calc-max-combo

This commit is contained in:
Dan Balasescu 2022-02-18 18:35:24 +09:00
commit 567da9214e
525 changed files with 22674 additions and 4379 deletions

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@ -20,10 +20,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
# https://github.com/ppy/osu-framework/issues/4349
@ -65,10 +65,10 @@ jobs:
run: |
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -84,10 +84,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -102,17 +102,17 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1
with:
dotnet-version: "3.1.x"
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
- name: Restore Tools
run: dotnet tool restore

1
.gitignore vendored
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@ -339,3 +339,4 @@ inspectcode
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net5.0" />
<option name="PROJECT_TFM" value="net6.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
</component>

View File

@ -18,7 +18,7 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
@ -32,13 +32,8 @@
NU1701:
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740
CA9998:
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
The entire package will be able to be removed after migrating to .NET 5,
as analysers are shipped as part of the .NET 5 SDK anyway.
-->
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
<NoWarn>$(NoWarn);NU1701</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<IsPackable>false</IsPackable>

View File

@ -1,58 +1,80 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.3)
addressable (2.7.0)
CFPropertyList (3.0.5)
rexml
addressable (2.8.0)
public_suffix (>= 2.0.2, < 5.0)
artifactory (3.0.15)
atomos (0.1.3)
aws-eventstream (1.1.0)
aws-partitions (1.413.0)
aws-sdk-core (3.110.0)
aws-eventstream (1.2.0)
aws-partitions (1.553.0)
aws-sdk-core (3.126.0)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-partitions (~> 1, >= 1.525.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.40.0)
aws-sdk-core (~> 3, >= 3.109.0)
aws-sdk-kms (1.54.0)
aws-sdk-core (~> 3, >= 3.126.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.87.0)
aws-sdk-core (~> 3, >= 3.109.0)
aws-sdk-s3 (1.112.0)
aws-sdk-core (~> 3, >= 3.126.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.2.2)
aws-sigv4 (~> 1.4)
aws-sigv4 (1.4.0)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.4)
claide (1.0.3)
claide (1.1.0)
colored (1.2)
colored2 (3.1.2)
commander-fastlane (4.4.6)
highline (~> 1.7.2)
commander (4.6.0)
highline (~> 2.0.0)
declarative (0.0.20)
declarative-option (0.1.0)
digest-crc (0.6.3)
digest-crc (0.6.4)
rake (>= 12.0.0, < 14.0.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.6)
emoji_regex (3.2.1)
excon (0.78.1)
faraday (1.2.0)
multipart-post (>= 1.2, < 3)
ruby2_keywords
emoji_regex (3.2.3)
excon (0.91.0)
faraday (1.9.3)
faraday-em_http (~> 1.0)
faraday-em_synchrony (~> 1.0)
faraday-excon (~> 1.1)
faraday-httpclient (~> 1.0)
faraday-multipart (~> 1.0)
faraday-net_http (~> 1.0)
faraday-net_http_persistent (~> 1.0)
faraday-patron (~> 1.0)
faraday-rack (~> 1.0)
faraday-retry (~> 1.0)
ruby2_keywords (>= 0.0.4)
faraday-cookie_jar (0.0.7)
faraday (>= 0.8.0)
http-cookie (~> 1.0.0)
faraday_middleware (1.0.0)
faraday-em_http (1.0.0)
faraday-em_synchrony (1.0.0)
faraday-excon (1.1.0)
faraday-httpclient (1.0.1)
faraday-multipart (1.0.3)
multipart-post (>= 1.2, < 3)
faraday-net_http (1.0.1)
faraday-net_http_persistent (1.2.0)
faraday-patron (1.0.0)
faraday-rack (1.0.0)
faraday-retry (1.0.3)
faraday_middleware (1.2.0)
faraday (~> 1.0)
fastimage (2.2.1)
fastlane (2.170.0)
fastimage (2.2.6)
fastlane (2.204.2)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
addressable (>= 2.8, < 3.0.0)
artifactory (~> 3.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.3, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0)
colored
commander-fastlane (>= 4.4.6, < 5.0.0)
commander (~> 4.6)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 4.0)
excon (>= 0.71.0, < 1.0.0)
@ -61,18 +83,20 @@ GEM
faraday_middleware (~> 1.0)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
google-apis-androidpublisher_v3 (~> 0.3)
google-apis-playcustomapp_v1 (~> 0.1)
google-cloud-storage (~> 1.31)
highline (~> 2.0)
json (< 3.0.0)
jwt (>= 2.1.0, < 3)
mini_magick (>= 4.9.4, < 5.0.0)
multipart-post (~> 2.0.0)
naturally (~> 2.2)
optparse (~> 0.1.1)
plist (>= 3.1.0, < 4.0.0)
rubyzip (>= 2.0.0, < 3.0.0)
security (= 0.1.3)
simctl (~> 1.6.3)
slack-notifier (>= 2.0.0, < 3.0.0)
terminal-notifier (>= 2.0.0, < 3.0.0)
terminal-table (>= 1.4.5, < 2.0.0)
tty-screen (>= 0.6.3, < 1.0.0)
@ -82,84 +106,98 @@ GEM
xcpretty (~> 0.3.0)
xcpretty-travis-formatter (>= 0.0.3)
fastlane-plugin-clean_testflight_testers (0.3.0)
fastlane-plugin-souyuz (0.9.1)
souyuz (= 0.9.1)
fastlane-plugin-souyuz (0.11.1)
souyuz (= 0.11.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-api-client (0.38.0)
google-apis-androidpublisher_v3 (0.16.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-core (0.4.2)
addressable (~> 2.5, >= 2.5.1)
googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
googleauth (>= 0.16.2, < 2.a)
httpclient (>= 2.8.1, < 3.a)
mini_mime (~> 1.0)
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.12)
google-cloud-core (1.5.0)
retriable (>= 2.0, < 4.a)
rexml
webrick
google-apis-iamcredentials_v1 (0.10.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-playcustomapp_v1 (0.7.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-storage_v1 (0.11.0)
google-apis-core (>= 0.4, < 2.a)
google-cloud-core (1.6.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.4.0)
google-cloud-env (1.5.0)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.29.2)
addressable (~> 2.5)
google-cloud-errors (1.2.0)
google-cloud-storage (1.36.0)
addressable (~> 2.8)
digest-crc (~> 0.4)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (~> 0.9)
google-apis-iamcredentials_v1 (~> 0.1)
google-apis-storage_v1 (~> 0.1)
google-cloud-core (~> 1.6)
googleauth (>= 0.16.2, < 2.a)
mini_mime (~> 1.0)
googleauth (0.14.0)
googleauth (1.1.0)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (~> 0.14)
highline (1.7.10)
http-cookie (1.0.3)
signet (>= 0.16, < 2.a)
highline (2.0.3)
http-cookie (1.0.4)
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.4.0)
json (2.5.1)
jwt (2.2.2)
jmespath (1.5.0)
json (2.6.1)
jwt (2.3.0)
memoist (0.16.2)
mini_magick (4.11.0)
mini_mime (1.0.2)
mini_portile2 (2.4.0)
mini_mime (1.1.2)
mini_portile2 (2.7.1)
multi_json (1.15.0)
multipart-post (2.0.0)
nanaimo (0.3.0)
naturally (2.2.0)
nokogiri (1.10.10)
mini_portile2 (~> 2.4.0)
os (1.1.1)
plist (3.5.0)
naturally (2.2.1)
nokogiri (1.13.1)
mini_portile2 (~> 2.7.0)
racc (~> 1.4)
optparse (0.1.1)
os (1.1.4)
plist (3.6.0)
public_suffix (4.0.6)
rake (13.0.3)
representable (3.0.4)
racc (1.6.0)
rake (13.0.6)
representable (3.1.1)
declarative (< 0.1.0)
declarative-option (< 0.2.0)
trailblazer-option (>= 0.1.1, < 0.2.0)
uber (< 0.2.0)
retriable (3.1.2)
rexml (3.2.5)
rouge (2.0.7)
ruby2_keywords (0.0.2)
rubyzip (2.3.0)
ruby2_keywords (0.0.5)
rubyzip (2.3.2)
security (0.1.3)
signet (0.14.0)
addressable (~> 2.3)
signet (0.16.0)
addressable (~> 2.8)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.8)
CFPropertyList
naturally
slack-notifier (2.3.2)
souyuz (0.9.1)
fastlane (>= 1.103.0)
highline (~> 1.7)
souyuz (0.11.1)
fastlane (>= 2.182.0)
highline (~> 2.0)
nokogiri (~> 1.7)
terminal-notifier (2.0.0)
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
trailblazer-option (0.1.2)
tty-cursor (0.7.1)
tty-screen (0.8.1)
tty-spinner (0.9.3)
@ -167,18 +205,20 @@ GEM
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
unf_ext (0.0.8)
unicode-display_width (1.8.0)
webrick (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.19.0)
xcodeproj (1.21.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
colored2 (~> 3.1)
nanaimo (~> 0.3.0)
rexml (~> 3.2.4)
xcpretty (0.3.0)
rouge (~> 2.0.7)
xcpretty-travis-formatter (1.0.0)
xcpretty-travis-formatter (1.0.1)
xcpretty (~> 0.2, >= 0.0.7)
PLATFORMS

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@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.

View File

@ -10,14 +10,6 @@ trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
@ -121,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = false:silent
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_index_operator = false:silent
csharp_style_prefer_range_operator = false:silent
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
dotnet_diagnostic.RS0030.severity = error

View File

@ -1,7 +1,5 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
@ -17,8 +15,6 @@
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
@ -42,11 +38,10 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c
# .NET Core
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
@ -113,10 +108,6 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
@ -166,7 +157,7 @@ PublishScripts/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
@ -196,10 +187,11 @@ ClientBin/
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
Resource.designer.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
@ -219,7 +211,6 @@ UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
@ -234,10 +225,6 @@ FakesAssemblies/
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Typescript v1 declaration files
typings/
# Visual Studio 6 build log
*.plg
@ -245,9 +232,6 @@ typings/
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
@ -263,26 +247,96 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Cake #
/tools/**
/build/tools/**
/build/temp/**
# Telerik's JustMock configuration file
*.jmconfig
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
.idea/modules.xml
.idea/*.iml
.idea/modules
*.iml
*.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# fastlane
fastlane/report.xml
# inspectcode
inspectcodereport.xml
inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;

View File

@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

View File

@ -18,9 +18,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AsyncVoidMethod/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadAttributeBracketsSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadBracesSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadChildStatementIndent/@EntryIndexedValue">WARNING</s:String>
@ -73,6 +74,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToUsingDeclaration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertTypeCheckPatternToNullCheck/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
@ -105,8 +107,9 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoNegatedPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialPatterns/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverload/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverloadWithCancellation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
@ -120,6 +123,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
@ -129,7 +133,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
@ -204,8 +208,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringStartsWithIsCultureSpecific/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StructCanBeMadeReadOnly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">SUGGESTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexRemoved">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAndSpacesMismatch/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAreDisallowed/@EntryIndexedValue">WARNING</s:String>
@ -226,6 +232,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseConfigureAwaitFalseForAsyncDisposable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
@ -298,15 +305,21 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/MakeFieldPrivate/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GC/@EntryIndexedValue">GC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
@ -717,9 +730,6 @@
&lt;/Group&gt;&#xD;
&lt;/TypePattern&gt;&#xD;
&lt;/Patterns&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) ppy Pty Ltd &lt;contact@ppy.sh&gt;. Licensed under the MIT Licence.&#xD;
See the LICENCE file in the repository root for full licence text.&#xD;
</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
@ -909,26 +919,82 @@ private void load()
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=antiflow/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmap/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmapset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmap_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Catmull/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Clickthrough/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Closedness/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=crosshair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Daycore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Deserialise/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=deserialised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dimmable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Disableable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drawables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Failable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=favourited/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gamefield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Geki/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitnormal/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobject/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobjects/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsound/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounded/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounds/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Judgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Katu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=keymods/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kiai/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kudosu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lazer/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboard/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboards/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=letterboxing/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=localisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Migratable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nightcore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Omni/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Overlined/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pausable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pippidon/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Playfield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=playfields/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Poolable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Preclicked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=purgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Rearrangeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetch/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetched/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Refilter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Reinstantiation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=resampler/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=romanisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanisation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=rulesets/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Scorable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=seeya/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Skinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Snappable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soleily/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Strongable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undim/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undownloadable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unescaping/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhover/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhovered/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform</RootNamespace>

View File

@ -10,14 +10,6 @@ trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
@ -121,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = false:silent
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_index_operator = false:silent
csharp_style_prefer_range_operator = false:silent
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
dotnet_diagnostic.RS0030.severity = error

View File

@ -1,7 +1,5 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
@ -17,8 +15,6 @@
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
@ -42,11 +38,10 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c
# .NET Core
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
@ -113,10 +108,6 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
@ -166,7 +157,7 @@ PublishScripts/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
@ -196,10 +187,11 @@ ClientBin/
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
Resource.designer.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
@ -219,7 +211,6 @@ UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
@ -234,10 +225,6 @@ FakesAssemblies/
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Typescript v1 declaration files
typings/
# Visual Studio 6 build log
*.plg
@ -245,9 +232,6 @@ typings/
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
@ -263,26 +247,96 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Cake #
/tools/**
/build/tools/**
/build/temp/**
# Telerik's JustMock configuration file
*.jmconfig
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
.idea/modules.xml
.idea/*.iml
.idea/modules
*.iml
*.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# fastlane
fastlane/report.xml
# inspectcode
inspectcodereport.xml
inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;

View File

@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

View File

@ -18,9 +18,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AsyncVoidMethod/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadAttributeBracketsSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadBracesSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadChildStatementIndent/@EntryIndexedValue">WARNING</s:String>
@ -73,6 +74,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToUsingDeclaration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertTypeCheckPatternToNullCheck/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
@ -105,8 +107,9 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoNegatedPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialPatterns/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverload/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverloadWithCancellation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
@ -120,6 +123,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
@ -129,7 +133,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
@ -204,8 +208,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringStartsWithIsCultureSpecific/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StructCanBeMadeReadOnly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">SUGGESTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexRemoved">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAndSpacesMismatch/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAreDisallowed/@EntryIndexedValue">WARNING</s:String>
@ -226,6 +232,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseConfigureAwaitFalseForAsyncDisposable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
@ -298,15 +305,21 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/MakeFieldPrivate/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GC/@EntryIndexedValue">GC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
@ -717,9 +730,6 @@
&lt;/Group&gt;&#xD;
&lt;/TypePattern&gt;&#xD;
&lt;/Patterns&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) ppy Pty Ltd &lt;contact@ppy.sh&gt;. Licensed under the MIT Licence.&#xD;
See the LICENCE file in the repository root for full licence text.&#xD;
</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
@ -909,26 +919,82 @@ private void load()
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=antiflow/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmap/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmapset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmap_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Catmull/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Clickthrough/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Closedness/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=crosshair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Daycore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Deserialise/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=deserialised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dimmable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Disableable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drawables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Failable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=favourited/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gamefield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Geki/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitnormal/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobject/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobjects/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsound/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounded/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounds/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Judgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Katu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=keymods/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kiai/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kudosu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lazer/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboard/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboards/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=letterboxing/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=localisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Migratable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nightcore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Omni/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Overlined/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pausable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pippidon/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Playfield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=playfields/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Poolable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Preclicked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=purgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Rearrangeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetch/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetched/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Refilter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Reinstantiation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=resampler/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=romanisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanisation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=rulesets/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Scorable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=seeya/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Skinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Snappable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soleily/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Strongable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undim/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undownloadable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unescaping/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhover/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhovered/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Pippidon.Replays
protected override bool IsImportant(PippidonReplayFrame frame) => true;
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.Pippidon</RootNamespace>

View File

@ -10,14 +10,6 @@ trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
@ -121,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = false:silent
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_index_operator = false:silent
csharp_style_prefer_range_operator = false:silent
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
dotnet_diagnostic.RS0030.severity = error

View File

@ -1,7 +1,5 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
@ -17,8 +15,6 @@
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
@ -42,11 +38,10 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c
# .NET Core
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
@ -113,10 +108,6 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
@ -166,7 +157,7 @@ PublishScripts/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
@ -196,10 +187,11 @@ ClientBin/
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
Resource.designer.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
@ -219,7 +211,6 @@ UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
@ -234,10 +225,6 @@ FakesAssemblies/
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Typescript v1 declaration files
typings/
# Visual Studio 6 build log
*.plg
@ -245,9 +232,6 @@ typings/
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
@ -263,26 +247,96 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Cake #
/tools/**
/build/tools/**
/build/temp/**
# Telerik's JustMock configuration file
*.jmconfig
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
.idea/modules.xml
.idea/*.iml
.idea/modules
*.iml
*.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# fastlane
fastlane/report.xml
# inspectcode
inspectcodereport.xml
inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;

View File

@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

View File

@ -18,9 +18,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AsyncVoidMethod/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadAttributeBracketsSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadBracesSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadChildStatementIndent/@EntryIndexedValue">WARNING</s:String>
@ -73,6 +74,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToUsingDeclaration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertTypeCheckPatternToNullCheck/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
@ -105,8 +107,9 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoNegatedPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialPatterns/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverload/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverloadWithCancellation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
@ -120,6 +123,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
@ -129,7 +133,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
@ -204,8 +208,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringStartsWithIsCultureSpecific/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StructCanBeMadeReadOnly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">SUGGESTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexRemoved">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAndSpacesMismatch/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAreDisallowed/@EntryIndexedValue">WARNING</s:String>
@ -226,6 +232,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseConfigureAwaitFalseForAsyncDisposable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
@ -298,15 +305,21 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/MakeFieldPrivate/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GC/@EntryIndexedValue">GC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
@ -717,9 +730,6 @@
&lt;/Group&gt;&#xD;
&lt;/TypePattern&gt;&#xD;
&lt;/Patterns&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) ppy Pty Ltd &lt;contact@ppy.sh&gt;. Licensed under the MIT Licence.&#xD;
See the LICENCE file in the repository root for full licence text.&#xD;
</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
@ -909,26 +919,82 @@ private void load()
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=antiflow/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmap/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmapset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmap_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Catmull/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Clickthrough/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Closedness/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=crosshair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Daycore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Deserialise/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=deserialised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dimmable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Disableable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drawables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Failable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=favourited/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gamefield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Geki/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitnormal/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobject/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobjects/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsound/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounded/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounds/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Judgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Katu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=keymods/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kiai/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kudosu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lazer/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboard/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboards/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=letterboxing/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=localisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Migratable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nightcore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Omni/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Overlined/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pausable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pippidon/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Playfield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=playfields/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Poolable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Preclicked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=purgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Rearrangeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetch/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetched/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Refilter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Reinstantiation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=resampler/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=romanisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanisation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=rulesets/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Scorable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=seeya/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Skinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Snappable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soleily/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Strongable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undim/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undownloadable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unescaping/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhover/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhovered/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
protected override bool IsImportant(EmptyScrollingReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<EmptyScrollingAction>
{

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling</RootNamespace>

View File

@ -10,14 +10,6 @@ trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
@ -121,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers
@ -165,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = false:silent
#Style - other C# 7.x features
dotnet_style_prefer_inferred_tuple_names = true:warning
@ -176,8 +168,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_index_operator = false:silent
csharp_style_prefer_range_operator = false:silent
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
dotnet_diagnostic.RS0030.severity = error

View File

@ -1,7 +1,5 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
@ -17,8 +15,6 @@
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
@ -42,11 +38,10 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c
# .NET Core
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
@ -113,10 +108,6 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
@ -166,7 +157,7 @@ PublishScripts/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
@ -196,10 +187,11 @@ ClientBin/
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
Resource.designer.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
@ -219,7 +211,6 @@ UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
@ -234,10 +225,6 @@ FakesAssemblies/
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Typescript v1 declaration files
typings/
# Visual Studio 6 build log
*.plg
@ -245,9 +232,6 @@ typings/
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
@ -263,26 +247,96 @@ paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Cake #
/tools/**
/build/tools/**
/build/temp/**
# Telerik's JustMock configuration file
*.jmconfig
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
.idea/modules.xml
.idea/*.iml
.idea/modules
*.iml
*.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# fastlane
fastlane/report.xml
# inspectcode
inspectcodereport.xml
inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;

View File

@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

View File

@ -18,9 +18,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AsyncVoidMethod/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadAttributeBracketsSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadBracesSpaces/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadChildStatementIndent/@EntryIndexedValue">WARNING</s:String>
@ -73,6 +74,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToUsingDeclaration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertTypeCheckPatternToNullCheck/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
@ -105,8 +107,9 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoNegatedPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialPatterns/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverload/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverloadWithCancellation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
@ -120,6 +123,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
@ -129,7 +133,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>
@ -204,8 +208,10 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringLiteralTypo/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StringStartsWithIsCultureSpecific/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=StructCanBeMadeReadOnly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FBuiltInTypes/@EntryIndexedValue">SUGGESTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuspiciousTypeConversion_002EGlobal/@EntryIndexRemoved">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAndSpacesMismatch/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TabsAreDisallowed/@EntryIndexedValue">WARNING</s:String>
@ -226,6 +232,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseConfigureAwaitFalseForAsyncDisposable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
@ -298,15 +305,21 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_OBJECT_AND_COLLECTION_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseVarWhenEvident</s:String>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/MakeFieldPrivate/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GC/@EntryIndexedValue">GC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
@ -717,9 +730,6 @@
&lt;/Group&gt;&#xD;
&lt;/TypePattern&gt;&#xD;
&lt;/Patterns&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue">Copyright (c) ppy Pty Ltd &lt;contact@ppy.sh&gt;. Licensed under the MIT Licence.&#xD;
See the LICENCE file in the repository root for full licence text.&#xD;
</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=Constants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
@ -909,26 +919,82 @@ private void load()
{
$END$
};</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=antiflow/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmap/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Beatmapset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=beatmap_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bindables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Catmull/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Clickthrough/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Closedness/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=crosshair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Daycore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Deserialise/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=deserialised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Dimmable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Disableable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drawables/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Failable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=favourited/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gamefield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Geki/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hashable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitnormal/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobject/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=hitobjects/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsound/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounded/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hitsounds/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Judgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Katu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=keymods/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kiai/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kudosu/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lazer/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboard/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Leaderboards/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=letterboxing/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=localisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Migratable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Nightcore/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Omni/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Overlined/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pausable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Pippidon/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Playfield/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=playfields/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Poolable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Preclicked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=purgeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Rearrangeable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetch/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=refetched/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Refilter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Reinstantiation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=resampler/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=romanisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanisation/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Romanised/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=rulesets/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ruleset_0027s/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Scorable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=seeya/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Skinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Snappable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soleily/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spinnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Strongable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undim/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=undownloadable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unescaping/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhover/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unhovered/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Pippidon.Replays
protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<PippidonAction>
{

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.Pippidon</RootNamespace>

View File

@ -15,6 +15,7 @@
<IncludeContentInPack>true</IncludeContentInPack>
<IncludeBuildOutput>false</IncludeBuildOutput>
<ContentTargetFolders>content</ContentTargetFolders>
<NoDefaultExcludes>true</NoDefaultExcludes>
</PropertyGroup>
<ItemGroup>

View File

@ -1,78 +1,109 @@
fastlane documentation
================
----
# Installation
Make sure you have the latest version of the Xcode command line tools installed:
```
```sh
xcode-select --install
```
Install _fastlane_ using
```
[sudo] gem install fastlane -NV
```
or alternatively using `brew cask install fastlane`
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
# Available Actions
## Android
### android beta
```sh
[bundle exec] fastlane android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```sh
[bundle exec] fastlane android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```sh
[bundle exec] fastlane android build
```
fastlane android build
```
Compile the project
### android update_version
```sh
[bundle exec] fastlane android update_version
```
fastlane android update_version
```
----
## iOS
### ios beta
```sh
[bundle exec] fastlane ios beta
```
fastlane ios beta
```
Deploy to testflight
### ios build
```sh
[bundle exec] fastlane ios build
```
fastlane ios build
```
Compile the project
### ios provision
```sh
[bundle exec] fastlane ios provision
```
fastlane ios provision
```
Install provisioning profiles using match
### ios update_version
```sh
[bundle exec] fastlane ios update_version
```
fastlane ios update_version
```
### ios testflight_prune_dry
```
fastlane ios testflight_prune_dry
```sh
[bundle exec] fastlane ios testflight_prune_dry
```
### ios testflight_prune
```sh
[bundle exec] fastlane ios testflight_prune
```
fastlane ios testflight_prune
```
----
This README.md is auto-generated and will be re-generated every time [fastlane](https://fastlane.tools) is run.
More information about fastlane can be found on [fastlane.tools](https://fastlane.tools).
The documentation of fastlane can be found on [docs.fastlane.tools](https://docs.fastlane.tools).
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).

View File

@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.118.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.217.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.8.0" />
<PackageReference Include="Realm" Version="10.9.0" />
</ItemGroup>
</Project>

View File

@ -27,7 +27,7 @@ namespace osu.Android
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser;
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -8,16 +9,18 @@ using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Net;
using Android.Graphics;
using Android.OS;
using Android.Provider;
using Android.Views;
using osu.Framework.Android;
using osu.Game.Database;
using Debug = System.Diagnostics.Debug;
using Uri = Android.Net.Uri;
namespace osu.Android
{
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser)]
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
@ -41,6 +44,12 @@ namespace osu.Android
{
private static readonly string[] osu_url_schemes = { "osu", "osump" };
/// <summary>
/// The default screen orientation.
/// </summary>
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
private OsuGameAndroid game;
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
@ -54,8 +63,20 @@ namespace osu.Android
// reference: https://developer.android.com/reference/android/app/Activity#onNewIntent(android.content.Intent)
handleIntent(Intent);
Debug.Assert(Window != null);
Window.AddFlags(WindowManagerFlags.Fullscreen);
Window.AddFlags(WindowManagerFlags.KeepScreenOn);
Debug.Assert(WindowManager?.DefaultDisplay != null);
Debug.Assert(Resources?.DisplayMetrics != null);
Point displaySize = new Point();
WindowManager.DefaultDisplay.GetSize(displaySize);
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
}
protected override void OnNewIntent(Intent intent) => handleIntent(intent);
@ -104,7 +125,7 @@ namespace osu.Android
cursor.MoveToFirst();
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
int filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
// SharpCompress requires archive streams to be seekable, which the stream opened by

View File

@ -55,7 +55,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableHost(gameName, true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
{
host.ExceptionThrown += handleException;

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
@ -26,10 +26,13 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>

View File

@ -16,7 +16,7 @@ namespace osu.Game.Benchmarks
public class BenchmarkRealmReads : BenchmarkTest
{
private TemporaryNativeStorage storage;
private RealmContextFactory realmFactory;
private RealmAccess realm;
private UpdateThread updateThread;
[Params(1, 100, 1000)]
@ -27,9 +27,9 @@ namespace osu.Game.Benchmarks
storage = new TemporaryNativeStorage("realm-benchmark");
storage.DeleteDirectory(string.Empty);
realmFactory = new RealmContextFactory(storage, "client");
realm = new RealmAccess(storage, "client");
realmFactory.Run(realm =>
realm.Run(r =>
{
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
});
@ -41,9 +41,9 @@ namespace osu.Game.Benchmarks
[Benchmark]
public void BenchmarkDirectPropertyRead()
{
realmFactory.Run(realm =>
realm.Run(r =>
{
var beatmapSet = realm.All<BeatmapSetInfo>().First();
var beatmapSet = r.All<BeatmapSetInfo>().First();
for (int i = 0; i < ReadsPerFetch; i++)
{
@ -61,7 +61,7 @@ namespace osu.Game.Benchmarks
{
try
{
var beatmapSet = realmFactory.Context.All<BeatmapSetInfo>().First();
var beatmapSet = realm.Realm.All<BeatmapSetInfo>().First();
for (int i = 0; i < ReadsPerFetch; i++)
{
@ -80,9 +80,9 @@ namespace osu.Game.Benchmarks
[Benchmark]
public void BenchmarkRealmLivePropertyRead()
{
realmFactory.Run(realm =>
realm.Run(r =>
{
var beatmapSet = realm.All<BeatmapSetInfo>().First().ToLive(realmFactory);
var beatmapSet = r.All<BeatmapSetInfo>().First().ToLive(realm);
for (int i = 0; i < ReadsPerFetch; i++)
{
@ -100,7 +100,7 @@ namespace osu.Game.Benchmarks
{
try
{
var beatmapSet = realmFactory.Context.All<BeatmapSetInfo>().First().ToLive(realmFactory);
var beatmapSet = realm.Realm.All<BeatmapSetInfo>().First().ToLive(realm);
for (int i = 0; i < ReadsPerFetch; i++)
{
@ -119,9 +119,9 @@ namespace osu.Game.Benchmarks
[Benchmark]
public void BenchmarkDetachedPropertyRead()
{
realmFactory.Run(realm =>
realm.Run(r =>
{
var beatmapSet = realm.All<BeatmapSetInfo>().First().Detach();
var beatmapSet = r.All<BeatmapSetInfo>().First().Detach();
for (int i = 0; i < ReadsPerFetch; i++)
{
@ -133,7 +133,7 @@ namespace osu.Game.Benchmarks
[GlobalCleanup]
public void Cleanup()
{
realmFactory?.Dispose();
realm?.Dispose();
storage?.Dispose();
updateThread?.Exit();
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>

View File

@ -24,11 +24,16 @@
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>

View File

@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,6 +9,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }

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@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@ -15,9 +16,26 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 350;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield);
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 350;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield playfield;
@ -31,10 +49,11 @@ namespace osu.Game.Rulesets.Catch.Mods
{
private readonly CatchPlayfield playfield;
public CatchFlashlight(CatchPlayfield playfield)
public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
: base(modFlashlight)
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
FlashlightSize = new Vector2(0, GetSizeFor(0));
}
protected override void Update()
@ -44,19 +63,9 @@ namespace osu.Game.Rulesets.Catch.Mods
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Replays
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);

View File

@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter(Skin);
return new LegacyCatchComboCounter();
return null;

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
private readonly LegacyRollingCounter explosion;
public LegacyCatchComboCounter(ISkin skin)
public LegacyCatchComboCounter()
{
AutoSizeAxes = Axes.Both;

View File

@ -24,11 +24,16 @@
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>

View File

@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModHoldOff : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestMapHasNoHoldNotes()
{
var testBeatmap = createModdedBeatmap();
Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
}
[Test]
public void TestCorrectNoteValues()
{
var testBeatmap = createRawBeatmap();
var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>())
{
noteValues.Add(ManiaModHoldOff.GetNoteDurationInBeatLength(h, testBeatmap));
}
noteValues.Sort();
Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
}
[Test]
public void TestCorrectObjectCount()
{
// Ensure that the mod produces the expected number of objects when applied.
var rawBeatmap = createRawBeatmap();
var testBeatmap = createModdedBeatmap();
// Calculate expected number of objects
int expectedObjectCount = 0;
foreach (ManiaHitObject h in rawBeatmap.HitObjects)
{
// Both notes and hold notes account for at least one object
expectedObjectCount++;
if (h.GetType() == typeof(HoldNote))
{
double noteValue = ManiaModHoldOff.GetNoteDurationInBeatLength((HoldNote)h, rawBeatmap);
if (noteValue >= ManiaModHoldOff.END_NOTE_ALLOW_THRESHOLD)
{
// Should generate an end note if it's longer than the minimum note value
expectedObjectCount++;
}
}
}
Assert.That(testBeatmap.HitObjects.Count == expectedObjectCount);
}
private static ManiaBeatmap createModdedBeatmap()
{
var beatmap = createRawBeatmap();
var holdOffMod = new ManiaModHoldOff();
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, new BeatmapDifficulty());
holdOffMod.ApplyToBeatmap(beatmap);
return beatmap;
}
private static ManiaBeatmap createRawBeatmap()
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
// Add test hit objects
beatmap.HitObjects.Add(new Note { StartTime = 4000 });
beatmap.HitObjects.Add(new Note { StartTime = 4500 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 125 }); // 1/8 note
beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 250 }); // 1/4 note
beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 500 }); // 1/2 note
beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 1000 }); // 1/1 note
beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 2000 }); // 2/1 note
return beatmap;
}
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
Child = new ColumnHitObjectArea(new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
Child = new ColumnHitObjectArea(new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}

View File

@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,9 +9,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods do not affect the hit window at all in osu-stable.
/// </remarks>
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
/// <summary>
/// The score multiplier applied via score-reducing mods.
/// </summary>
[JsonProperty("score_multiplier")]
public double ScoreMultiplier { get; set; }

View File

@ -48,7 +48,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
Mods = mods,
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
};
@ -108,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private int getHitWindow300(Mod[] mods)
private double getHitWindow300(Mod[] mods)
{
if (isForCurrentRuleset)
{
@ -121,19 +123,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return applyModAdjustments(47, mods);
static int applyModAdjustments(double value, Mod[] mods)
static double applyModAdjustments(double value, Mod[] mods)
{
if (mods.Any(m => m is ManiaModHardRock))
value /= 1.4;
else if (mods.Any(m => m is ManiaModEasy))
value *= 1.4;
if (mods.Any(m => m is ManiaModDoubleTime))
value *= 1.5;
else if (mods.Any(m => m is ManiaModHalfTime))
value *= 0.75;
return (int)value;
return value;
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
@ -16,5 +17,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
[JsonProperty("scaled_score")]
public double ScaledScore { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
}
}
}

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@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
if (Attributes.ScoreMultiplier > 0)
{
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / Attributes.ScoreMultiplier;
}
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania
public bool Matches(BeatmapInfo beatmapInfo)
{
return !keys.HasFilter || (beatmapInfo.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
[Cached] // Used for touch input, see ColumnTouchInputArea.
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)

View File

@ -243,7 +243,8 @@ namespace osu.Game.Rulesets.Mania
new ManiaModDifficultyAdjust(),
new ManiaModClassic(),
new ManiaModInvert(),
new ManiaModConstantSpeed()
new ManiaModConstantSpeed(),
new ManiaModHoldOff()
};
case ModType.Automation:
@ -369,10 +370,10 @@ namespace osu.Game.Rulesets.Mania
{
Columns = new[]
{
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents)
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
AutoSizeAxes = Axes.Y
}),
}
},
@ -380,10 +381,21 @@ namespace osu.Game.Rulesets.Mania
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(score.HitEvents)
}))
}), true)
}
}
};

View File

@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
@ -16,17 +17,35 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
private const float default_flashlight_size = 180;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 3f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new ManiaFlashlight();
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = false,
Value = false
};
public override float DefaultFlashlightSize => 50;
protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this);
private class ManiaFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
public ManiaFlashlight()
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(0, default_flashlight_size);
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
AddLayout(flashlightProperties);
}
@ -46,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Mods
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "RectangularFlashlight";

View File

@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHoldOff : Mod, IApplicableAfterBeatmapConversion
{
public override string Name => "Hold Off";
public override string Acronym => "HO";
public override double ScoreMultiplier => 1;
public override string Description => @"Replaces all hold notes with normal notes.";
public override IconUsage? Icon => FontAwesome.Solid.DotCircle;
public override ModType Type => ModType.Conversion;
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
public const double END_NOTE_ALLOW_THRESHOLD = 0.5;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
var newObjects = new List<ManiaHitObject>();
foreach (var h in beatmap.HitObjects.OfType<HoldNote>())
{
// Add a note for the beginning of the hold note
newObjects.Add(new Note
{
Column = h.Column,
StartTime = h.StartTime,
Samples = h.GetNodeSamples(0)
});
// Don't add an end note if the duration is shorter than the threshold
double noteValue = GetNoteDurationInBeatLength(h, maniaBeatmap); // 1/1, 1/2, 1/4, etc.
if (noteValue >= END_NOTE_ALLOW_THRESHOLD)
{
newObjects.Add(new Note
{
Column = h.Column,
StartTime = h.EndTime,
Samples = h.GetNodeSamples((h.NodeSamples?.Count - 1) ?? 1)
});
}
}
maniaBeatmap.HitObjects = maniaBeatmap.HitObjects.OfType<Note>().Concat(newObjects).OrderBy(h => h.StartTime).ToList();
}
public static double GetNoteDurationInBeatLength(HoldNote holdNote, ManiaBeatmap beatmap)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(holdNote.StartTime).BeatLength;
return holdNote.Duration / beatLength;
}
}
}

View File

@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public override ModType Type => ModType.Conversion;
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
}

View File

@ -98,8 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
bool hasRightLine = (rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m) || isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;

View File

@ -62,13 +62,14 @@ namespace osu.Game.Rulesets.Mania.UI
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both },
new ColumnTouchInputArea(this)
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
@ -139,5 +140,50 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
public class ColumnTouchInputArea : Drawable
{
private readonly Column column;
[Resolved(canBeNull: true)]
private ManiaInputManager maniaInputManager { get; set; }
private KeyBindingContainer<ManiaAction> keyBindingContainer;
public ColumnTouchInputArea(Column column)
{
RelativeSizeAxes = Axes.Both;
this.column = column;
}
protected override void LoadComplete()
{
keyBindingContainer = maniaInputManager?.KeyBindingContainer;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
keyBindingContainer?.TriggerPressed(column.Action.Value);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
keyBindingContainer?.TriggerReleased(column.Action.Value);
base.OnMouseUp(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
keyBindingContainer?.TriggerPressed(column.Action.Value);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
keyBindingContainer?.TriggerReleased(column.Action.Value);
}
}
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly Drawable hitTarget;
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
AddRangeInternal(new[]

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
AlwaysPresent = true
}
}
}
},
}
};

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@ -24,11 +24,16 @@
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderVelocityAdjust : OsuGameTestScene
{
private Screens.Edit.Editor editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault();
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault();
private Slider slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();
private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault();
private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType<DifficultyPointPiece>().First();
private IndeterminateSliderWithTextBoxInput<double> velocityTextBox => Game.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().First().ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().First();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
[TestCase(true)]
[TestCase(false)]
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
{
double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider != null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("ensure one slider placed", () => slider != null);
AddStep("store velocity", () => velocity = slider.Velocity);
if (adjustVelocity)
{
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddAssert("velocity adjusted", () =>
{
Debug.Assert(velocity != null);
return Precision.AlmostEquals(velocity.Value * 2, slider.Velocity);
});
AddStep("store velocity", () => velocity = slider.Velocity);
}
AddStep("save", () => InputManager.Keys(PlatformAction.Save));
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAimAssist : OsuModTestScene
{
[TestCase(0.1f)]
[TestCase(0.5f)]
[TestCase(1)]
public void TestAimAssist(float strength)
{
CreateModTest(new ModTestData
{
Mod = new OsuModAimAssist
{
AssistStrength = { Value = strength },
},
PassCondition = () => true,
Autoplay = false,
});
}
}
}

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@ -0,0 +1,154 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAlternate : OsuModTestScene
{
[Test]
public void TestInputAtIntro() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(200)),
new OsuReplayFrame(1000, new Vector2(100), OsuAction.LeftButton),
}
});
[Test]
public void TestInputAlternating() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
new HitCircle
{
StartTime = 1500,
Position = new Vector2(300, 100),
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(400, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton),
new OsuReplayFrame(1001, new Vector2(200, 100)),
new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(1501, new Vector2(300, 100)),
new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton),
new OsuReplayFrame(2001, new Vector2(400, 100)),
}
});
[Test]
public void TestInputSingular() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton),
}
});
[Test]
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(500, 2250),
},
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 2500,
Position = new Vector2(100),
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(2500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2501, new Vector2(100)),
}
});
}
}

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@ -145,6 +145,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool isBreak() => Player.IsBreakTime.Value;
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha, 0.1f);
}
}

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@ -118,7 +118,6 @@ namespace osu.Game.Rulesets.Osu.Tests
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{

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@ -10,9 +10,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -12,30 +12,68 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the aim skill.
/// </summary>
[JsonProperty("aim_difficulty")]
public double AimDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the speed skill.
/// </summary>
[JsonProperty("speed_difficulty")]
public double SpeedDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the flashlight skill.
/// </summary>
[JsonProperty("flashlight_difficulty")]
public double FlashlightDifficulty { get; set; }
/// <summary>
/// Describes how much of <see cref="AimDifficulty"/> is contributed to by hitcircles or sliders.
/// A value closer to 1.0 indicates most of <see cref="AimDifficulty"/> is contributed by hitcircles.
/// A value closer to 0.0 indicates most of <see cref="AimDifficulty"/> is contributed by sliders.
/// </summary>
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
/// <summary>
/// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("overall_difficulty")]
public double OverallDifficulty { get; set; }
/// <summary>
/// The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
/// </summary>
public double DrainRate { get; set; }
/// <summary>
/// The number of hitcircles in the beatmap.
/// </summary>
public int HitCircleCount { get; set; }
/// <summary>
/// The number of sliders in the beatmap.
/// </summary>
public int SliderCount { get; set; }
/// <summary>
/// The number of spinners in the beatmap.
/// </summary>
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
@ -22,5 +23,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
}
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Aim Assist";
public override string Acronym => "AA";
public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
public override ModType Type => ModType.Fun;
public override string Description => "No need to chase the circle the circle chases you!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
private IFrameStableClock gameplayClock;
[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(circle, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(slider, cursorPos);
else
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
break;
}
}
}
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
{
double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override string Name => @"Alternate";
public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
private double firstObjectValidJudgementTime;
private IBindable<bool> isBreakTime;
private const double flash_duration = 1000;
private OsuAction? lastActionPressed;
private DrawableRuleset<OsuHitObject> ruleset;
private IFrameStableClock gameplayClock;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var firstHitObject = ruleset.Objects.FirstOrDefault();
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
gameplayClock = drawableRuleset.FrameStableClock;
}
public void ApplyToPlayer(Player player)
{
isBreakTime = player.IsBreakTime.GetBoundCopy();
isBreakTime.ValueChanged += e =>
{
if (e.NewValue)
lastActionPressed = null;
};
}
private bool checkCorrectAction(OsuAction action)
{
if (isBreakTime.Value)
return true;
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
return true;
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
break;
// Any action which is not left or right button should be ignored.
default:
return true;
}
if (lastActionPressed != action)
{
// User alternated correctly.
lastActionPressed = action;
return true;
}
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
return false;
}
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
{
private readonly OsuModAlternate mod;
public InputInterceptor(OsuModAlternate mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
public bool PerformFail() => false;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAutoplay : ModAutoplay
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModCinema : ModCinema<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@ -21,27 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 180;
private const double default_follow_delay = 120;
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
base.ApplyToDrawableRuleset(drawableRuleset);
flashlight.FollowDelay = FollowDelay.Value;
}
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
{
@ -50,13 +30,45 @@ namespace osu.Game.Rulesets.Osu.Mods
Precision = default_follow_delay,
};
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 2f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 180;
private OsuFlashlight flashlight;
protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public double FollowDelay { private get; set; }
private readonly double followDelay;
public OsuFlashlight()
public OsuFlashlight(OsuModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(0, getSizeFor(0));
followDelay = modFlashlight.FollowDelay.Value;
FlashlightSize = new Vector2(0, GetSizeFor(0));
}
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
@ -71,24 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
return base.OnMouseMove(e);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";

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@ -87,8 +87,8 @@ namespace osu.Game.Rulesets.Osu.Mods
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
break;
case DrawableSpinner _:
requiresHold = true;
case DrawableSpinner spinner:
requiresHold |= spinner.HitObject.SpinsRequired > 0;
break;
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
private float theta;

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles

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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModClassic(),
new OsuModRandom(),
new OsuModMirror(),
new OsuModAlternate(),
};
case ModType.Automation:
@ -193,6 +194,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModApproachDifferent(),
new OsuModMuted(),
new OsuModNoScope(),
new OsuModAimAssist(),
};
case ModType.System:
@ -277,22 +279,10 @@ namespace osu.Game.Rulesets.Osu
{
Columns = new[]
{
new StatisticItem("Timing Distribution",
new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
AutoSizeAxes = Axes.Y
}),
}
},
@ -300,10 +290,32 @@ namespace osu.Game.Rulesets.Osu
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
}, true),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(timedHitEvents)
}))
}), true)
}
}
};

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);

View File

@ -31,7 +31,8 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
public FollowPointRenderer FollowPoints { get; }
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
HitObjectContainer,
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
@ -131,13 +132,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void OnHitObjectAdded(HitObject hitObject)
{
base.OnHitObjectAdded(hitObject);
followPoints.AddFollowPoints((OsuHitObject)hitObject);
FollowPoints.AddFollowPoints((OsuHitObject)hitObject);
}
protected override void OnHitObjectRemoved(HitObject hitObject)
{
base.OnHitObjectRemoved(hitObject);
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject);
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

View File

@ -24,11 +24,16 @@
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>

View File

@ -1,91 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneEditorSaving : OsuGameTestScene
{
private Screens.Edit.Editor editor => Game.ChildrenOfType<Screens.Edit.Editor>().FirstOrDefault();
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
/// <summary>
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
/// Emphasis is placed on <see cref="BeatmapDifficulty.SliderMultiplier"/>, since taiko has special handling for it to keep compatibility with stable.
/// </summary>
[Test]
public void TestNewBeatmapSaveThenLoad()
{
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
AddStep("set taiko ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
PushAndConfirm(() => new EditorLoader());
AddUntilStep("wait for editor load", () => editor?.IsLoaded == true);
AddUntilStep("wait for metadata screen load", () => editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
AddStep("Set slider multiplier", () => editorBeatmap.Difficulty.SliderMultiplier = 2);
AddStep("Set artist and title", () =>
{
editorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
editorBeatmap.BeatmapInfo.Metadata.Title = "title";
});
AddStep("Set difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
checkMutations();
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
checkMutations();
AddStep("Exit", () => InputManager.Key(Key.Escape));
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
PushAndConfirm(() => new PlaySongSelect());
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
AddStep("Open options", () => InputManager.Key(Key.F3));
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
AddUntilStep("Wait for editor load", () => editor != null);
checkMutations();
}
private void checkMutations()
{
AddAssert("Beatmap has correct slider multiplier", () =>
{
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
taikoDifficulty.CopyFrom(editorBeatmap.Difficulty);
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
});
AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
AddAssert("Beatmap has correct difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
}
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneTaikoEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new TaikoRuleset();
[Test]
public void TestTaikoSliderMultiplier()
{
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
SaveEditor();
AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
bool assertTaikoSliderMulitplier()
{
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty);
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
}
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Player.ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("failed", () => Player.HasFailed);
AddAssert("failed", () => Player.GameplayState.HasFailed);
}
}
}

View File

@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
</Project>
</Project>

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
if (original.BeatmapInfo.RulesetID == 3)
if (original.BeatmapInfo.Ruleset.OnlineID == 3)
{
// Post processing step to transform mania hit objects with the same start time into strong hits
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>

View File

@ -9,18 +9,39 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the stamina skill.
/// </summary>
[JsonProperty("stamina_difficulty")]
public double StaminaDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the rhythm skill.
/// </summary>
[JsonProperty("rhythm_difficulty")]
public double RhythmDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the colour skill.
/// </summary>
[JsonProperty("colour_difficulty")]
public double ColourDifficulty { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
/// <summary>
/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
@ -13,5 +14,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
}
}
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@ -16,9 +17,26 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 250;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield);
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 250;
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
private TaikoPlayfield playfield;
@ -33,7 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
: base(modFlashlight)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = getSizeFor(0);
@ -43,15 +62,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
private Vector2 getSizeFor(int combo)
{
float size = default_flashlight_size;
if (combo > 200)
size *= 0.8f;
else if (combo > 100)
size *= 0.9f;
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override void CollectPendingInputs(List<IInput> inputs)
protected override void CollectReplayInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
}

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