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Commit Graph

40491 Commits

Author SHA1 Message Date
Gagah Pangeran Rosfatiputra
781064ba96
create list marker based on its level 2021-04-30 10:40:06 +07:00
Gagah Pangeran Rosfatiputra
f676526cf4
add level in OsuMarkdownListItem 2021-04-30 10:39:48 +07:00
Gagah Pangeran Rosfatiputra
e3cc4561ab
add bullet marker in OsuMarkdownListItem 2021-04-30 10:35:40 +07:00
Gagah Pangeran Rosfatiputra
010c51e6ed
change OsuMarkdownListItem to composite drawable 2021-04-30 10:12:43 +07:00
Gagah Pangeran Rosfatiputra
1e8b3f3a8c
handle list padding in OsuMarkdownListItem
Reference : 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L193-L194)
2021-04-30 09:47:25 +07:00
Gagah Pangeran Rosfatiputra
a24a279404
use OsuMarkdownListItem for ListItemBlock 2021-04-30 09:43:21 +07:00
Gagah Pangeran Rosfatiputra
820408757a
add OsuMarkdownListItem 2021-04-30 09:43:05 +07:00
Dean Herbert
e69ec91c07 Add xmldoc for CurrentRotation 2021-04-30 11:25:39 +09:00
Dean Herbert
3b2243fa24
Merge pull request #12610 from PercyDan54/export-precision-loss
Fix possible precision loss on exporting legacy replays
2021-04-30 11:19:27 +09:00
Andrei Zavatski
7bf3498e2a Calculate playfield scale locally 2021-04-30 02:49:19 +03:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover 2021-04-30 08:14:33 +09:00
Andrei Zavatski
25e0fb1cf9 Refactor OsuModBarrelRoll to allow it's usage by other rulesets 2021-04-30 01:59:59 +03:00
Joseph Madamba
9952a5bfdb Revert "Fix button being recreated on importing state"
This reverts commit c9967f7b74.
2021-04-29 14:24:29 -07:00
Joseph Madamba
cfbf95b433 Add HasPerformancePoints extension method 2021-04-29 14:11:35 -07:00
ekrctb
fd8e552a8b Fix filename not matching class name 2021-04-29 19:36:52 +09:00
Dean Herbert
8d056ff38f Remove redundant parenthesis 2021-04-29 18:23:22 +09:00
PercyDan54
e716162ac2
Fix formatting 2021-04-29 17:19:25 +08:00
Dean Herbert
63435ba548 Ensure toolbar doesn't overlap editor content 2021-04-29 17:41:07 +09:00
Dean Herbert
fb64f6faf2 Add ability to exit using game "back" binding 2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4 Add basic header text 2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956 Add the skin editor to the game 2021-04-29 17:20:22 +09:00
Dean Herbert
141d3af302 Add the ability to temporarily disable user scaling on a ScalingContainer 2021-04-29 17:19:47 +09:00
Dean Herbert
b460181f15 Add note about rotation not working as expected 2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef Update blueprint implementation in line with #12625. 2021-04-29 16:12:31 +09:00
Dean Herbert
434e63d629 Add skin customisation support to song progress display 2021-04-29 16:12:15 +09:00
Dean Herbert
3c84b0d8c6 Fix selection screen point being wrong since recent refactors 2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8 Add DrawableRuleset to the skin editor test to get a hit error meter to display 2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945 Check for new components every one second to handle late loaders 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7 Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c Use AutoSize for SkinnableHudComponents 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b Add very basic skin editor test 2021-04-29 16:12:14 +09:00
Dean Herbert
fca173225a Refactor editor selection/blueprint components to be generic 2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f Setup basic test and classes for scale adjustment 2021-04-29 16:12:14 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
5b009c21bb Merge branch 'master' into abstract-blueprint-handling 2021-04-29 16:10:22 +09:00
Gagah Pangeran Rosfatiputra
171e954e89
add unordered list test 2021-04-29 13:48:00 +07:00
ekrctb
73dfb04df8 Fix uninitialized scrollLength value is used 2021-04-29 15:17:30 +09:00
ekrctb
632bb70e0f Use entry to calculate lifetime in ScrollingHOC
DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
2021-04-29 15:04:32 +09:00
ekrctb
c83c804057 Expose lifetime entries from HOC 2021-04-29 14:42:41 +09:00
ekrctb
4cc94efb06 Fix failing mania test 2021-04-29 14:39:52 +09:00
ekrctb
1d023dcedb Fix mania editor null reference 2021-04-29 14:39:52 +09:00
ekrctb
5aa522b1c2 Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
2021-04-29 14:38:01 +09:00
ekrctb
b88e5a31ea Add failing test showing lifetime not recomputed with pooled objects 2021-04-29 14:38:01 +09:00
ekrctb
971ca39826 Fix failing taiko tests
Non-pooled DHO is now not eagerly loaded
2021-04-29 14:38:01 +09:00
ekrctb
799d2a3300 Replace failed mania test (pooling not accounted) with a more robust test
Also fix null reference in Playfield
2021-04-29 14:38:01 +09:00