1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-13 04:57:19 +08:00

241 Commits

Author SHA1 Message Date
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling 2020-12-28 13:43:53 +01:00
Bartłomiej Dach
fb21b7c016 Add failing test cases 2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9 Move multiplayer leaderboard test to correct namespace 2020-12-28 20:31:08 +09:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Bartłomiej Dach
da8365f9d0 Fix other missed cases of changing inheritance 2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55 Fix tests failing due to wrong inheritance 2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b Reorganise test scenes into playlists specific namespace 2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Dean Herbert
23bf9c372c Fix naming conflict with test scenes 2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880 Replace the ready mark display with a state display, showing all participant states 2020-12-22 18:25:45 +09:00
Dean Herbert
17d924c755 Move timeshift settings overlay to correct namespace 2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34 Split out common implementation and private classes in MatchSettingsOverlay 2020-12-22 15:51:24 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
smoogipoo
a1ba4b6979 Split MatchSubScreen into abstract component + timeshift implementation 2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
smoogipoo
c33e693b8e Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
smoogipoo
4494bb1eb5 Abstract RoomManager and Multiplayer 2020-12-19 00:52:27 +09:00
smoogipoo
bdfeb55dec Fix room status test scene not working 2020-12-18 15:18:06 +09:00
smoogipoo
8c5e25b990 Remove overlined test scenes 2020-12-18 15:11:11 +09:00
smoogipoo
f0e91ba431 Fix overlined playlist test scene not working 2020-12-18 15:09:11 +09:00
smoogipoo
a4f7eb83c7 Fix overlined participants test scene not working 2020-12-18 15:07:39 +09:00
smoogipoo
208a9e596e Set new room for each test iteration 2020-12-18 14:58:58 +09:00
smoogipoo
f599427080 Implement TimeshiftFilterControl 2020-12-07 22:04:35 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
Bartłomiej Dach
164370bc7d Resolve more CA1805 inspections 2020-11-01 20:51:23 +01:00
Dean Herbert
dbfaa4a0df Remove beatmap paths from tests where they would result in exceptions 2020-09-15 22:50:44 +09:00
smoogipoo
4399f5976c Fix global mods being retained by rooms 2020-09-04 15:20:55 +09:00
Bartłomiej Dach
dcce7a2130 Cache local music controller to resolve failure 2020-08-20 21:03:27 +02:00
Bartłomiej Dach
bd4acdce78 Add until step to ensure failure 2020-08-20 21:01:58 +02:00
smoogipoo
0500d82b5b Fix playlist items sharing mod instances 2020-08-13 19:48:41 +09:00
smoogipoo
4f3795486d Post-process responses to populate positions 2020-07-31 22:36:44 +09:00
smoogipoo
f1e721e396 Rewrite test scene and add more tests 2020-07-31 21:39:50 +09:00
smoogipoo
88e179d8aa Split out index-only response 2020-07-31 17:40:58 +09:00
smoogipoo
568fb51ce2 Remove RoomPlaylistScores intermediate class 2020-07-22 20:24:42 +09:00
smoogipoo
d9633fee64 Rename request 2020-07-22 18:47:09 +09:00
smoogipoo
e423630b7c Rename RoomScore -> MultiplayerScore 2020-07-22 18:37:00 +09:00
smoogipoo
0957c5f74c Re-namespace multiplayer requests/responses 2020-07-22 18:34:04 +09:00
Dean Herbert
64e8dce1ad Highlight spotlight rooms with a different colour 2020-07-10 19:38:33 +09:00
Dean Herbert
24132c7cf9 Merge branch 'master' into multiplayer-categories 2020-07-10 19:00:57 +09:00