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Commit Graph

351 Commits

Author SHA1 Message Date
Dean Herbert
d4ce712672
Add note about weird taiko iteration 2025-02-10 17:57:01 +09:00
James Wilson
9f90ebb2f7
Calculate hit windows in performance calculator instead of databased difficulty attributes (#31735)
* Calculate hit windows in performance calculator instead of databased difficulty attributes

* Apply mods to beatmap difficulty in osu! performance calculator

* Remove `GreatHitWindow` difficulty attribute for osu!mania

* Remove use of approach rate and overall difficulty attributes for osu!

* Remove use of hit window difficulty attributes in osu!taiko

* Remove use of approach rate attribute in osu!catch

* Remove unused attribute IDs

* Code quality

* Fix `computeDeviationUpperBound` being called before `greatHitWindow` is set
2025-02-07 19:21:12 +09:00
Dean Herbert
4f6fd68a91
Fix inspections 2025-02-07 13:54:35 +09:00
Dean Herbert
40ea7ff238
Add better documentation for interval change code 2025-02-05 18:48:48 +09:00
Dean Herbert
8447679db9
Initial tidy-up pass on IntervalGroupingUtils 2025-02-05 15:47:18 +09:00
Dean Herbert
325483192a
Tidy up xmldoc and remove another unused field 2025-02-05 15:33:06 +09:00
Dean Herbert
fc93390284
Remove unused HitObjectInterval 2025-02-05 15:10:15 +09:00
Dean Herbert
709ad02a51
Simplify TaikoRhythmData's ratio computation 2025-02-05 15:09:51 +09:00
Dean Herbert
fa844b0ebc
Rename Colour / Rhythm related fields and classes 2025-02-05 15:08:15 +09:00
tsunyoku
f3c17f1c2b Use correct English 2025-01-27 12:56:33 +00:00
tsunyoku
71b89c390f Rename class, rename children to hit objects and groups, make fields un-settable 2025-01-27 12:54:22 +00:00
tsunyoku
13c956c248 Account for floating point errors 2025-01-26 20:15:13 +00:00
tsunyoku
a7aa553445 Fix incorrect startTime calculation 2025-01-26 16:21:07 +00:00
tsunyoku
8f17a44976 Remove unused default value 2025-01-23 10:29:04 +00:00
tsunyoku
753e9ef7c7 Keep old behaviour of double.PositiveInfinity being the default for Interval 2025-01-22 13:26:12 +00:00
tsunyoku
2c0d6b14c8 Fix incorrect namespace 2025-01-22 13:24:30 +00:00
tsunyoku
14c68bcc58 Replace weird IntervalGroupedHitObjects inheritance layer 2025-01-21 15:58:33 +00:00
tsunyoku
1c4bc6dffd Revert Precision.DefinitelyBigger usage 2025-01-21 15:01:32 +00:00
tsunyoku
764b0001ef Fix typo in ColourEvaluator 2025-01-21 14:56:51 +00:00
tsunyoku
e0882d2a53 Make rescale a static method 2025-01-21 14:33:40 +00:00
tsunyoku
20a76d832d Rename rhythm preprocessing objects to be clearer with intent 2025-01-21 14:29:07 +00:00
tsunyoku
ef8867704a Add xmldoc to explain IHasInterval.Interval 2025-01-21 14:28:15 +00:00
tsunyoku
b8c79d58a7 Refactor StaminaEvaluator 2025-01-21 14:25:28 +00:00
tsunyoku
9919179b0b Format ReadingEvaluator 2025-01-21 14:24:46 +00:00
tsunyoku
dbe36887f6 Refactor ColourEvaluator 2025-01-21 14:24:27 +00:00
tsunyoku
fa20bc6631 Remove EffectiveBPMPreprocessor 2025-01-21 14:24:04 +00:00
Dean Herbert
c8b05ce114
Tidy up code quality of RhythmEvaluator 2025-01-21 13:40:55 +09:00
James Wilson
a77dfb1068
Use correct HitWindows class for osu!taiko hit windows in difficulty calculator (#31579)
* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator

* Remove redundant (and incorrect) hit window creation

* Balance rhythm against hit window changes
2025-01-20 17:04:31 +05:00
StanR
22e839d62b
Replace indexed skill access with skills.OfType<...>().Single() (#30034)
* Replace indexed skill access with `skills.First(s is ...)`

* Fix comment

* Further refactoring to remove casts

---------

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
Eloise
e57565435e
osu!taiko new rhythm penalty for long intervals using stamina difficulty (#31573)
* Replace long interval nerf with a new one that uses stamina difficulty

* Turn tabs into spaces

* Update unit tests

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-20 11:40:52 +03:00
Jay Lawton
2d0bc6cb62
Rebalance stamina length bonus in osu!taiko (#31556)
* adjust straincount to assume 1300

* remove comment

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-19 22:40:09 +00:00
Jay Lawton
e04727afb1
Improve convert considerations in osu!taiko (#31546)
* return a higher finger count

* implement isConvert

* diffcalc cleanup

* harshen monostaminafactor accuracy curve

* readd comment

* adjusts tests
2025-01-19 21:55:34 +00:00
Eloise
8354cd5f93
Penalise the reading difficulty of high velocity notes using "note density" (#31512)
* Penalise reading difficulty of high velocity notes at high densities

* Use System for math functions

* Lawtrohux changes

* Clean up density penalty comment

* Swap midVelocity and highVelocity back around

* code quality pass

---------

Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 13:52:47 +00:00
Natelytle
5b4ba9225d
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils (#31520)
* Move error function implementation to osu.Game.Rulesets.Difficulty.Utils

* Rename ErrorFunction.cs to DifficultyCalculationUtils_ErrorFunction.cs
2025-01-17 19:37:34 +00:00
Jay Lawton
a42c03cea4
osu!taiko further considerations for rhythm (#31339)
* further considerations for rhythm

* new rhythm balancing

* fix license header

* use isNormal to validate ratio

* adjust tests

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-17 16:15:22 +05:00
Jay Lawton
a83f917d87
osu!taiko star rating and performance points rebalance (#31338)
* rebalance

* revert pp scaling change

* further rebalancing

* comment

* adjust tests
2025-01-16 21:14:05 +00:00
Jay Lawton
9da8dcd815
osu!taiko stamina balancing (#31337)
* stamina considerations

* remove consecutive note count

* adjust multiplier

* add back comment

* adjust tests

* adjusts tests post merge

* use diffcalcutils

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-16 10:30:02 +00:00
Jay Lawton
0a21183e54
reading mono nerf (#31510) 2025-01-15 10:34:21 +00:00
Natelytle
5bed7c22e3
Remove lower cap on deviation without misses (#31499) 2025-01-14 19:12:08 +00:00
Jay Lawton
4095b2662b
Add consistentRatioPenalty to the Colour skill. (#31285)
* fix colour

* review fix

Co-authored-by: StanR <castl@inbox.ru>

* remove cancelled out operand

* increase nerf, adjust tests

* fix automated spacing issues

* up penalty

* adjust tests

* apply review changes

* fix nullable hell

---------

Co-authored-by: StanR <castl@inbox.ru>
2025-01-07 11:36:56 +00:00
Jay Lawton
824497d82c
Rewrite of the Rhythm Skill within osu!taiko (#31284)
* implement bell curve into diffcalcutils

* remove unneeded attributes

* implement new rhythm skill

* change dho variables

* update dho rhythm

* interval interface

* implement rhythmevaluator

* evenhitobjects

* evenpatterns

* evenrhythm

* change attribute ordering

* initial balancing

* change naming to Same instead of Even

* remove attribute bump for display

* Fix diffcalc tests

---------

Co-authored-by: StanR <hi@stanr.info>
2024-12-27 16:30:30 +03:00
Jay Lawton
f6a36f7b2e
Implement Reading Skill into osu!taiko (#31208) 2024-12-21 13:19:14 +03:00
Jay Lawton
d8c3d899eb
remove particular condition on convert nerf (#31196)
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-12-19 17:22:16 +00:00
Jay Lawton
ecd6b41928
Increase accscalingshift and include countok in hit proportion (#31195)
* revert acc scaling shift to previous values

* increase variance in accuracy values across od

* move return values, move nullcheck into return

---------

Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-12-19 14:45:11 +00:00
Jay Lawton
4ca88ae2d6
Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191)
* refactor + countdifficultstrain

* norm in utils

* adjust scaling shift

* fix comment

* revert all value changes

* add the else back

* remove cds comments
2024-12-19 11:32:59 +00:00
YaniFR
0f2f25db53
Adjust DifficultyValue curve to avoid lower star rating of osu!taiko being too inflated (#31067)
* low sr

* merge two line

* update decimal

* fix formatting

---------

Co-authored-by: StanR <hi@stanr.info>
2024-12-18 21:11:51 +03:00
Jay Lawton
79a3afe06f
Implement considerations for Relax within osu!taiko diffcalc (#30591) 2024-12-18 18:16:27 +03:00
Bartłomiej Dach
3cfa455369
Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
StanR
78c97d2cd7 Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
Dean Herbert
795477372f
Merge pull request #30456 from smoogipoo/revert-taiko-convert-diffcalc-change
Bring back convert nerf to fix overweighted taiko difficulty
2024-11-04 20:00:58 +09:00