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mirror of https://github.com/ppy/osu.git synced 2025-02-12 04:12:56 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Difficulty
James Wilson a77dfb1068
Use correct HitWindows class for osu!taiko hit windows in difficulty calculator (#31579)
* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator

* Remove redundant (and incorrect) hit window creation

* Balance rhythm against hit window changes
2025-01-20 17:04:31 +05:00
..
Evaluators Use correct HitWindows class for osu!taiko hit windows in difficulty calculator (#31579) 2025-01-20 17:04:31 +05:00
Preprocessing Rewrite of the Rhythm Skill within osu!taiko (#31284) 2024-12-27 16:30:30 +03:00
Skills Replace indexed skill access with skills.OfType<...>().Single() (#30034) 2025-01-20 09:39:35 +00:00
TaikoDifficultyAttributes.cs osu!taiko star rating and performance points rebalance (#31338) 2025-01-16 21:14:05 +00:00
TaikoDifficultyCalculator.cs Use correct HitWindows class for osu!taiko hit windows in difficulty calculator (#31579) 2025-01-20 17:04:31 +05:00
TaikoLegacyScoreSimulator.cs Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
TaikoPerformanceAttributes.cs Fix naming convention 2024-05-29 09:40:59 -04:00
TaikoPerformanceCalculator.cs Improve convert considerations in osu!taiko (#31546) 2025-01-19 21:55:34 +00:00