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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty
Jay Lawton 4ca88ae2d6
Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191)
* refactor + countdifficultstrain

* norm in utils

* adjust scaling shift

* fix comment

* revert all value changes

* add the else back

* remove cds comments
2024-12-19 11:32:59 +00:00
..
Evaluators Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
Preprocessing Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Skills Add mono streak index calculation to strain values 2024-10-31 15:25:25 +10:00
TaikoDifficultyAttributes.cs Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191) 2024-12-19 11:32:59 +00:00
TaikoDifficultyCalculator.cs Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191) 2024-12-19 11:32:59 +00:00
TaikoLegacyScoreSimulator.cs Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
TaikoPerformanceAttributes.cs Fix naming convention 2024-05-29 09:40:59 -04:00
TaikoPerformanceCalculator.cs Adjust DifficultyValue curve to avoid lower star rating of osu!taiko being too inflated (#31067) 2024-12-18 21:11:51 +03:00