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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System ;
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using osu.Framework.Allocation ;
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using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
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using osu.Framework.Audio.Track ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Graphics.Sprites ;
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using osu.Framework.Graphics.Textures ;
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using osu.Framework.Input ;
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using osu.Framework.MathUtils ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Graphics ;
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using osu.Game.Graphics.Backgrounds ;
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using osu.Game.Graphics.Containers ;
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using OpenTK ;
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using OpenTK.Graphics ;
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namespace osu.Game.Screens.Menu
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{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
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public class OsuLogo : BeatSyncedContainer
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{
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public readonly Color4 OsuPink = OsuColour . FromHex ( @"e967a1" ) ;
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private const double transition_length = 300 ;
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private readonly Sprite logo ;
private readonly CircularContainer logoContainer ;
private readonly Container logoBounceContainer ;
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private readonly Container logoBeatContainer ;
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private readonly Container logoAmplitudeContainer ;
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private readonly Container logoHoverContainer ;
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private readonly LogoVisualisation visualizer ;
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private readonly IntroSequence intro ;
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private SampleChannel sampleClick ;
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private SampleChannel sampleBeat ;
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private readonly Container colourAndTriangles ;
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private readonly Triangles triangles ;
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/// <summary>
/// Return value decides whether the logo should play its own sample for the click action.
/// </summary>
public Func < bool > Action ;
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public float SizeForFlow = > logo = = null ? 0 : logo . DrawSize . X * logo . Scale . X * logoBounceContainer . Scale . X * logoHoverContainer . Scale . X * 0.74f ;
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private readonly Sprite ripple ;
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private readonly Container rippleContainer ;
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public bool Triangles
{
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set { colourAndTriangles . FadeTo ( value ? 1 : 0 , transition_length , Easing . OutQuint ) ; }
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}
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public override bool ReceiveMouseInputAt ( Vector2 screenSpacePos ) = > logoContainer . ReceiveMouseInputAt ( screenSpacePos ) ;
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public bool Ripple
{
get { return rippleContainer . Alpha > 0 ; }
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set { rippleContainer . FadeTo ( value ? 1 : 0 , transition_length , Easing . OutQuint ) ; }
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}
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private readonly Box flashLayer ;
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private readonly Container impactContainer ;
private const float default_size = 480 ;
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private const double early_activation = 60 ;
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public OsuLogo ( )
{
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// Required to make Schedule calls run in OsuScreen even when we are not visible.
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AlwaysPresent = true ;
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EarlyActivationMilliseconds = early_activation ;
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Size = new Vector2 ( default_size ) ;
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Origin = Anchor . Centre ;
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AutoSizeAxes = Axes . Both ;
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Children = new Drawable [ ]
{
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intro = new IntroSequence
{
RelativeSizeAxes = Axes . Both ,
} ,
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logoHoverContainer = new Container
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{
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AutoSizeAxes = Axes . Both ,
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Children = new Drawable [ ]
{
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logoBounceContainer = new Container
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{
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AutoSizeAxes = Axes . Both ,
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Children = new Drawable [ ]
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{
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rippleContainer = new Container
{
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
{
ripple = new Sprite
{
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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Blending = BlendingMode . Additive ,
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Alpha = 0
}
}
} ,
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logoAmplitudeContainer = new Container
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{
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AutoSizeAxes = Axes . Both ,
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Children = new Drawable [ ]
{
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logoBeatContainer = new Container
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{
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AutoSizeAxes = Axes . Both ,
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Children = new Drawable [ ]
{
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visualizer = new LogoVisualisation
{
RelativeSizeAxes = Axes . Both ,
Origin = Anchor . Centre ,
Anchor = Anchor . Centre ,
Alpha = 0.5f ,
Size = new Vector2 ( 0.96f )
} ,
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new BufferedContainer
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{
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AutoSizeAxes = Axes . Both ,
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Children = new Drawable [ ]
{
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logoContainer = new CircularContainer
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{
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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RelativeSizeAxes = Axes . Both ,
Scale = new Vector2 ( 0.88f ) ,
Masking = true ,
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Children = new Drawable [ ]
{
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colourAndTriangles = new Container
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{
RelativeSizeAxes = Axes . Both ,
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
Children = new Drawable [ ]
{
new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = OsuPink ,
} ,
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triangles = new Triangles
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{
TriangleScale = 4 ,
ColourLight = OsuColour . FromHex ( @"ff7db7" ) ,
ColourDark = OsuColour . FromHex ( @"de5b95" ) ,
RelativeSizeAxes = Axes . Both ,
} ,
}
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} ,
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flashLayer = new Box
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{
RelativeSizeAxes = Axes . Both ,
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Blending = BlendingMode . Additive ,
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Colour = Color4 . White ,
Alpha = 0 ,
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} ,
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} ,
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} ,
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logo = new Sprite
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{
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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} ,
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}
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} ,
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impactContainer = new CircularContainer
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{
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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Alpha = 0 ,
BorderColour = Color4 . White ,
RelativeSizeAxes = Axes . Both ,
BorderThickness = 10 ,
Masking = true ,
Children = new Drawable [ ]
{
new Box
{
RelativeSizeAxes = Axes . Both ,
AlwaysPresent = true ,
Alpha = 0 ,
}
}
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}
}
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}
}
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}
}
}
}
}
} ;
}
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/// <summary>
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
/// </summary>
/// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
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public void AppendAnimatingAction ( Action action , bool waitForPrevious )
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{
Action runnableAction = ( ) = >
{
if ( waitForPrevious )
this . DelayUntilTransformsFinished ( ) . Schedule ( action ) ;
else
{
ClearTransforms ( ) ;
action ( ) ;
}
} ;
if ( IsLoaded )
runnableAction ( ) ;
else
Schedule ( ( ) = > runnableAction ( ) ) ;
}
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[BackgroundDependencyLoader]
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private void load ( TextureStore textures , AudioManager audio )
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{
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sampleClick = audio . Sample . Get ( @"Menu/osu-logo-select" ) ;
sampleBeat = audio . Sample . Get ( @"Menu/osu-logo-heartbeat" ) ;
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logo . Texture = textures . Get ( @"Menu/logo" ) ;
ripple . Texture = textures . Get ( @"Menu/logo" ) ;
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}
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private int lastBeatIndex ;
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protected override void OnNewBeat ( int beatIndex , TimingControlPoint timingPoint , EffectControlPoint effectPoint , TrackAmplitudes amplitudes )
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{
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base . OnNewBeat ( beatIndex , timingPoint , effectPoint , amplitudes ) ;
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lastBeatIndex = beatIndex ;
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var beatLength = timingPoint . BeatLength ;
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float amplitudeAdjust = Math . Min ( 1 , 0.4f + amplitudes . Maximum ) ;
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if ( beatIndex < 0 ) return ;
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if ( IsHovered )
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this . Delay ( early_activation ) . Schedule ( ( ) = > sampleBeat . Play ( ) ) ;
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logoBeatContainer
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. ScaleTo ( 1 - 0.02f * amplitudeAdjust , early_activation , Easing . Out )
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. Then ( )
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. ScaleTo ( 1 , beatLength * 2 , Easing . OutQuint ) ;
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ripple . ClearTransforms ( ) ;
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ripple
. ScaleTo ( logoAmplitudeContainer . Scale )
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. ScaleTo ( logoAmplitudeContainer . Scale * ( 1 + 0.04f * amplitudeAdjust ) , beatLength , Easing . OutQuint )
. FadeTo ( 0.15f * amplitudeAdjust ) . FadeOut ( beatLength , Easing . OutQuint ) ;
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if ( effectPoint . KiaiMode & & flashLayer . Alpha < 0.4f )
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{
flashLayer . ClearTransforms ( ) ;
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flashLayer
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. FadeTo ( 0.2f * amplitudeAdjust , early_activation , Easing . Out )
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. Then ( )
. FadeOut ( beatLength ) ;
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visualizer . ClearTransforms ( ) ;
visualizer
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. FadeTo ( 0.9f * amplitudeAdjust , early_activation , Easing . Out )
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. Then ( )
. FadeTo ( 0.5f , beatLength ) ;
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}
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}
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public void PlayIntro ( )
{
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const double length = 3150 ;
const double fade = 200 ;
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logoHoverContainer . FadeOut ( ) . Delay ( length ) . FadeIn ( fade ) ;
intro . Show ( ) ;
intro . Start ( length ) ;
intro . Delay ( length + fade ) . FadeOut ( ) ;
}
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protected override void Update ( )
{
base . Update ( ) ;
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const float scale_adjust_cutoff = 0.4f ;
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const float velocity_adjust_cutoff = 0.98f ;
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const float paused_velocity = 0.5f ;
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if ( Beatmap . Value . Track . IsRunning )
{
var maxAmplitude = lastBeatIndex > = 0 ? Beatmap . Value . Track . CurrentAmplitudes . Maximum : 0 ;
logoAmplitudeContainer . ScaleTo ( 1 - Math . Max ( 0 , maxAmplitude - scale_adjust_cutoff ) * 0.04f , 75 , Easing . OutQuint ) ;
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if ( maxAmplitude > velocity_adjust_cutoff )
triangles . Velocity = 1 + Math . Max ( 0 , maxAmplitude - velocity_adjust_cutoff ) * 50 ;
else
triangles . Velocity = ( float ) Interpolation . Damp ( triangles . Velocity , 1 , 0.995f , Time . Elapsed ) ;
}
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else
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{
triangles . Velocity = paused_velocity ;
}
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}
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private bool interactive = > Action ! = null & & Alpha > 0.2f ;
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protected override bool OnMouseDown ( InputState state , MouseDownEventArgs args )
{
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if ( ! interactive ) return false ;
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logoBounceContainer . ScaleTo ( 0.9f , 1000 , Easing . Out ) ;
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return true ;
}
protected override bool OnMouseUp ( InputState state , MouseUpEventArgs args )
{
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logoBounceContainer . ScaleTo ( 1f , 500 , Easing . OutElastic ) ;
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return true ;
}
protected override bool OnClick ( InputState state )
{
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if ( ! interactive ) return false ;
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if ( Action ? . Invoke ( ) ? ? true )
sampleClick . Play ( ) ;
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flashLayer . ClearTransforms ( ) ;
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flashLayer . Alpha = 0.4f ;
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flashLayer . FadeOut ( 1500 , Easing . OutExpo ) ;
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return true ;
}
protected override bool OnHover ( InputState state )
{
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if ( ! interactive ) return false ;
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logoHoverContainer . ScaleTo ( 1.1f , 500 , Easing . OutElastic ) ;
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return true ;
}
protected override void OnHoverLost ( InputState state )
{
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logoHoverContainer . ScaleTo ( 1 , 500 , Easing . OutElastic ) ;
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}
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public void Impact ( )
{
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impactContainer . FadeOutFromOne ( 250 , Easing . In ) ;
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impactContainer . ScaleTo ( 0.96f ) ;
impactContainer . ScaleTo ( 1.12f , 250 ) ;
}
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}
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}